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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-05 01:24:14 +01:00
dxvk/src/dxbc
Mikhail Paulyshka c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
..
dxbc_chunk_isgn.cpp [dxbc] Vertex inputs now respect attribute type 2018-01-01 23:31:01 +01:00
dxbc_chunk_isgn.h Add MSVC support (#123) 2018-03-05 14:28:51 +01:00
dxbc_chunk_shex.cpp [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00
dxbc_chunk_shex.h [dxbc] Shader decoder and compiler overhaul (2/2) 2017-12-18 00:46:44 +01:00
dxbc_common.cpp [dxbc] Added type info struct 2017-10-17 13:02:57 +02:00
dxbc_common.h [dxbc] Added type info struct 2017-10-17 13:02:57 +02:00
dxbc_compiler.cpp [dxbc] Added tess level interface variables 2018-03-05 14:07:15 +01:00
dxbc_compiler.h [dxbc] Added tess level interface variables 2018-03-05 14:07:15 +01:00
dxbc_decoder.cpp [dxbc] Implemented more tessellation-related declarations 2018-03-01 14:36:17 +01:00
dxbc_decoder.h [dxbc] Implemented more tessellation-related declarations 2018-03-01 14:36:17 +01:00
dxbc_defs.cpp [dxbc] Implemented more tessellation-related declarations 2018-03-01 14:36:17 +01:00
dxbc_defs.h [dxbc] Implemented Hull Shader fork/join phase invocations 2018-03-01 12:08:06 +01:00
dxbc_enums.h [dxbc] Implemented more tessellation-related declarations 2018-03-01 14:36:17 +01:00
dxbc_header.cpp [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00
dxbc_header.h [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00
dxbc_include.h [dxbc] Added type info struct 2017-10-17 13:02:57 +02:00
dxbc_module.cpp [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
dxbc_module.h [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
dxbc_names.cpp [dxbc] Added immediate constant buffer support 2017-12-19 17:41:23 +01:00
dxbc_names.h [dxbc] Added immediate constant buffer support 2017-12-19 17:41:23 +01:00
dxbc_options.cpp [dxbc] Implemented new workaround for depth-compare ops on Nvidia 2018-03-01 10:11:15 +01:00
dxbc_options.h [dxbc] Implemented new workaround for depth-compare ops on Nvidia 2018-03-01 10:11:15 +01:00
dxbc_reader.cpp [d3d11] Implemented basic shader creation methods 2017-12-06 18:54:01 +01:00
dxbc_reader.h [d3d11] Implemented basic shader creation methods 2017-12-06 18:54:01 +01:00
dxbc_tag.h [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00
dxbc_util.cpp [d3d11] Implemented D3D11 parts of append/consume buffers 2018-01-11 12:23:55 +01:00
dxbc_util.h [d3d11] Implemented D3D11 parts of append/consume buffers 2018-01-11 12:23:55 +01:00
meson.build Add MSVC support (#123) 2018-03-05 14:28:51 +01:00