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dxvk/src/d3d11/meson.build
Joshua Ashton 9010f11adf [dxgi, d3d11] Remove support for legacy IWineDXGISwapChainFactory interface
vkd3d-proton 2.8 released last year with support for the new swapchain
interface.

No need to keep support for this legacy interface hanging around when
it complicates adding DxgiOptions support to the swapchain.
2023-01-16 13:45:03 +01:00

91 lines
2.3 KiB
Meson

d3d11_res = wrc_generator.process('version.rc')
dxgi_common_src = [
'../dxgi/dxgi_format.cpp',
]
d3d10_src = [
'../d3d10/d3d10_blend.cpp',
'../d3d10/d3d10_buffer.cpp',
'../d3d10/d3d10_depth_stencil.cpp',
'../d3d10/d3d10_device.cpp',
'../d3d10/d3d10_input_layout.cpp',
'../d3d10/d3d10_multithread.cpp',
'../d3d10/d3d10_query.cpp',
'../d3d10/d3d10_rasterizer.cpp',
'../d3d10/d3d10_sampler.cpp',
'../d3d10/d3d10_texture.cpp',
'../d3d10/d3d10_util.cpp',
'../d3d10/d3d10_view_dsv.cpp',
'../d3d10/d3d10_view_rtv.cpp',
'../d3d10/d3d10_view_srv.cpp',
]
d3d11_src = [
'd3d11_annotation.cpp',
'd3d11_blend.cpp',
'd3d11_buffer.cpp',
'd3d11_class_linkage.cpp',
'd3d11_cmdlist.cpp',
'd3d11_context.cpp',
'd3d11_context_def.cpp',
'd3d11_context_ext.cpp',
'd3d11_context_imm.cpp',
'd3d11_cuda.cpp',
'd3d11_depth_stencil.cpp',
'd3d11_device.cpp',
'd3d11_enums.cpp',
'd3d11_features.cpp',
'd3d11_fence.cpp',
'd3d11_gdi.cpp',
'd3d11_initializer.cpp',
'd3d11_input_layout.cpp',
'd3d11_interop.cpp',
'd3d11_main.cpp',
'd3d11_options.cpp',
'd3d11_query.cpp',
'd3d11_rasterizer.cpp',
'd3d11_resource.cpp',
'd3d11_sampler.cpp',
'd3d11_shader.cpp',
'd3d11_state.cpp',
'd3d11_state_object.cpp',
'd3d11_swapchain.cpp',
'd3d11_texture.cpp',
'd3d11_util.cpp',
'd3d11_video.cpp',
'd3d11_view_dsv.cpp',
'd3d11_view_rtv.cpp',
'd3d11_view_srv.cpp',
'd3d11_view_uav.cpp',
]
d3d11_shaders = files([
'shaders/d3d11_video_blit_frag.frag',
'shaders/d3d11_video_blit_vert.vert',
])
d3d11_ld_args = []
d3d11_link_depends = []
if platform != 'windows'
d3d11_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d11.sym') ]
d3d11_link_depends += files('d3d11.sym')
endif
d3d11_dll = shared_library('d3d11'+dll_ext, dxgi_common_src + d3d11_src + d3d10_src,
glsl_generator.process(d3d11_shaders), d3d11_res,
name_prefix : dxvk_name_prefix,
dependencies : [ dxgi_dep, dxbc_dep, dxvk_dep ],
include_directories : dxvk_include_path,
install : true,
vs_module_defs : 'd3d11'+def_spec_ext,
link_args : d3d11_ld_args,
link_depends : [ d3d11_link_depends ],
)
d3d11_dep = declare_dependency(
link_with : [ d3d11_dll ],
include_directories : [ dxvk_include_path ],
)