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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-04 16:24:29 +01:00
dxvk/src
Robin Kertels d11878e793 [d3d9] Only apply viewport zBias if minZ is below 0.5
Fixes Space Marine shadows.
Tests show that Windows D3D9 (Nvidia) works like that.
2023-03-23 03:52:08 +00:00
..
d3d9 [d3d9] Only apply viewport zBias if minZ is below 0.5 2023-03-23 03:52:08 +00:00
d3d10 [d3d10] Enable native builds 2022-10-15 18:17:29 +01:00
d3d11 [d3d11] Implement Acquire/ReleaseWrappedResource 2023-03-18 00:50:42 +01:00
dxbc [dxvk] Add UBO set property to descriptor info 2023-01-15 15:36:05 +01:00
dxgi [dxgi] Use heap size to determine reservable memory 2023-03-12 13:59:17 +01:00
dxso [dxvk] Add UBO set property to descriptor info 2023-01-15 15:36:05 +01:00
dxvk [dxvk] Add explicit buffer/image memory barrier methods 2023-03-18 00:50:42 +01:00
spirv [dxbc] Implement rasterizer ordered views 2022-09-19 15:44:23 +02:00
util [util] Disable nvapiHack for Diablo 4 2023-03-22 17:10:18 +01:00
vulkan [vulkan] Allow importing existing Vulkan dispatch tables 2023-03-16 20:59:43 +01:00
wsi [wsi] Add GLFW backend 2023-01-08 10:36:25 +01:00
meson.build [build] Allow standalone DXGI builds 2022-11-28 13:48:05 +01:00