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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 00:48:44 +01:00
dxvk/src
Joshua Ashton d87200c4d9
[d3d9] Don't minimise in WM_ACTIVATEAPP
Sometimes mode-setting jank can occur and technically we'd need to re-set the mode on the next present if the game gets actually minimised.
2021-02-15 17:29:45 +00:00
..
d3d9 [d3d9] Don't minimise in WM_ACTIVATEAPP 2021-02-15 17:29:45 +00:00
d3d10 [build] Remove .spec files 2020-05-01 00:52:33 +02:00
d3d11 [d3d11] Mark images as shared if necessary 2021-02-14 04:00:02 +01:00
dxbc [dxbc] Enable capabilities for float control modes 2021-01-29 16:29:39 +01:00
dxgi [dxvk,dxgi,d3d9] Fix shader spec constant IDs 2021-01-29 16:46:01 +01:00
dxso [dxso] Implement option for alpha test wiggle room 2020-11-26 12:15:03 +00:00
dxvk [dxvk] Use default layout for depth-stencil image descriptors 2021-02-15 17:00:35 +01:00
spirv [spirv] Add hasCapability method 2021-01-29 16:29:26 +01:00
util [util] Spoof a nvidia card for DIRT 5 2021-02-14 03:54:14 +01:00
vulkan [dxvk] Suspend render pass for certain render target clears 2021-02-12 03:13:11 +01:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00