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f5d73842b2
There are several scenarios when flushing can have a significant negative impact on performance: 1. When the query result is already available 2. When the game scatters GetData calls when rendering Frostpunk hits both issues at the same time, which led to over 120 queue submissions per frame. This patch reduces that to 3 submissions per frame when the game is GPU-bound. |
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d3d11 | ||
dxbc | ||
dxgi | ||
dxvk | ||
spirv | ||
util | ||
meson.build |