..
d3d11_annotation.cpp
[d3d11] Add ID3DUserDefinedAnnotation stub
2018-06-11 14:29:47 +02:00
d3d11_annotation.h
[d3d11] Add ID3DUserDefinedAnnotation stub
2018-06-11 14:29:47 +02:00
d3d11_blend.cpp
[d3d11] Implement state block normalization ( #333 )
2018-04-30 10:41:57 +02:00
d3d11_blend.h
[d3d11] Implement state block normalization ( #333 )
2018-04-30 10:41:57 +02:00
d3d11_buffer.cpp
[d3d11] Allocate DYNAMIC buffers on device-local host-visible memory
2018-05-29 14:50:08 +02:00
d3d11_buffer.h
[d3d11] Fix stage and access mask for default constant buffers
2018-05-04 10:23:36 +02:00
d3d11_class_linkage.cpp
[dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp
[d3d11] Implement new auto-flush heuristic
2018-06-04 23:31:49 +02:00
d3d11_cmdlist.h
[d3d11] Implement new auto-flush heuristic
2018-06-04 23:31:49 +02:00
d3d11_context_def.cpp
[d3d11] Move GetData implementation to D3D11ImmediateContext
2018-06-08 12:29:24 +02:00
d3d11_context_def.h
[d3d11] Move GetData implementation to D3D11ImmediateContext
2018-06-08 12:29:24 +02:00
d3d11_context_imm.cpp
[d3d11] Do not flush on every call to GetData
2018-06-19 14:34:15 +02:00
d3d11_context_imm.h
[d3d11] Move GetData implementation to D3D11ImmediateContext
2018-06-08 12:29:24 +02:00
d3d11_context_state.h
[d3d11] Implement render pass spilling for UAV rendering
2018-06-15 20:49:24 +02:00
d3d11_context.cpp
[d3d11] Use clearBuffer to initialize UAV counters
2018-06-16 10:22:38 +02:00
d3d11_context.h
[d3d11] Implement render pass spilling for UAV rendering
2018-06-15 20:49:24 +02:00
d3d11_depth_stencil.cpp
[dxvk] Removed support for depth bounds test
2018-06-06 13:11:09 +02:00
d3d11_depth_stencil.h
[d3d11] Implement state block normalization ( #333 )
2018-04-30 10:41:57 +02:00
d3d11_device_child.h
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
d3d11_device.cpp
[d3d11] Implement CheckCounterInfo and related stubs
2018-06-11 14:01:45 +02:00
d3d11_device.h
[d3d11] Refactor InitTexture method
2018-05-22 21:06:26 +02:00
d3d11_enums.cpp
[d3d11] Added enum to stringfunctions
2017-12-02 16:46:53 +01:00
d3d11_enums.h
[d3d11] Added enum to stringfunctions
2017-12-02 16:46:53 +01:00
d3d11_include.h
[d3d11] Fix compilation with WINE headers ( #247 )
2018-04-07 14:02:57 +02:00
d3d11_input_layout.cpp
[d3d11] Chjeck whether input layouts are identical
2018-05-27 01:10:49 +02:00
d3d11_input_layout.h
[d3d11] Chjeck whether input layouts are identical
2018-05-27 01:10:49 +02:00
d3d11_interfaces.h
[d3d11] Some cleanup work
2017-12-04 13:39:37 +01:00
d3d11_interop.cpp
[d3d11] Implement IDXGIVkInteropDevice for D3D11Device
2018-04-20 00:19:03 +02:00
d3d11_interop.h
[d3d11] Implement IDXGIVkInteropDevice for D3D11Device
2018-04-20 00:19:03 +02:00
d3d11_main.cpp
[d3d11] Implement D3D11CoreCreateDevice
2018-05-07 14:06:52 +02:00
d3d11_options.cpp
[d3d11] Fake streamout support for Final Fantasy XV
2018-06-16 18:52:20 +02:00
d3d11_options.h
[d3d11] Remove GetData do-not-flush workaround for Fallout 4
2018-06-08 13:13:42 +02:00
d3d11_present.cpp
[dxgi] Implemented IDXGISwapChain1
2018-05-23 01:06:34 +02:00
d3d11_present.h
[dxgi] Implemented IDXGISwapChain1
2018-05-23 01:06:34 +02:00
d3d11_query.cpp
[d3d11] Report correct timer frequency for TIMESTAMP_DISJOINT queries
2018-06-13 14:30:44 +02:00
d3d11_query.h
[d3d11] Report correct timer frequency for TIMESTAMP_DISJOINT queries
2018-06-13 14:30:44 +02:00
d3d11_rasterizer.cpp
[d3d11] Implement state block normalization ( #333 )
2018-04-30 10:41:57 +02:00
d3d11_rasterizer.h
[d3d11] Implemented ID3D11RasterizerState1 stub
2018-03-18 22:53:20 +01:00
d3d11_sampler.cpp
[d3d11] D3D11SamplerState: Cosmetic changes
2018-05-09 11:55:05 +02:00
d3d11_sampler.h
[d3d11] Implement state block normalization ( #333 )
2018-04-30 10:41:57 +02:00
d3d11_shader.cpp
[util] Add method to retrieve SHA1 hashes in 32-bit chunks
2018-05-03 23:47:42 +02:00
d3d11_shader.h
[clang-tidy] performance-move-const-arg fix ( #324 )
2018-04-28 14:13:23 +02:00
d3d11_state.cpp
Make hashes use correct types and fix narrowing warnings in spirv module. ( #307 )
2018-04-20 01:10:58 +02:00
d3d11_state.h
[d3d11] Implemented D3D11BlendState1
2018-03-18 23:27:29 +01:00
d3d11_texture.cpp
[d3d11] Relaxed view format compatibility check
2018-05-05 20:16:01 +02:00
d3d11_texture.h
[d3d11] Validate image view format compatibility
2018-05-05 15:13:35 +02:00
d3d11_util.cpp
[d3d11] Validate texture sample count
2018-04-13 13:46:45 +02:00
d3d11_util.h
[d3d11] Fix vertex attribute offset with D3D11_APPEND_ALIGNED_ELEMENT
2018-05-30 13:33:48 +02:00
d3d11_view_dsv.cpp
[d3d11] Cap mip level count for textures and views
2018-04-12 23:42:11 +02:00
d3d11_view_dsv.h
[d3d11] Fix render target layouts for linar tiling
2018-06-19 11:28:54 +02:00
d3d11_view_rtv.cpp
[d3d11] Cap mip level count for textures and views
2018-04-12 23:42:11 +02:00
d3d11_view_rtv.h
[d3d11] Fix render target layouts for linar tiling
2018-06-19 11:28:54 +02:00
d3d11_view_srv.cpp
[d3d11] Fix incorrect cube face count calculation
2018-04-21 14:14:42 +02:00
d3d11_view_srv.h
[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
2018-03-17 13:42:37 +01:00
d3d11_view_uav.cpp
[d3d11] Cap mip level count for textures and views
2018-04-12 23:42:11 +02:00
d3d11_view_uav.h
[d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
2018-03-17 13:42:37 +01:00
d3d11.def
[d3d11] Implement D3D11CoreCreateDevice
2018-05-07 14:06:52 +02:00
meson.build
[d3d11] Add ID3DUserDefinedAnnotation stub
2018-06-11 14:29:47 +02:00