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added empty shader state, still not working
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@ -1125,6 +1125,8 @@ VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
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2); //tris
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2); //tris
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//TODO primitive list format must be followed by shader state
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//TODO primitive list format must be followed by shader state
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clFit(commandBuffer, &commandBuffer->binCl, V3D21_GL_SHADER_STATE_length);
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clInsertShaderState(&commandBuffer->binCl, 0, 0, 0);
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clFit(commandBuffer, &commandBuffer->handlesCl, 4);
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clFit(commandBuffer, &commandBuffer->handlesCl, 4);
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uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, i->handle);
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uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, i->handle);
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