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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2025-01-30 22:52:14 +01:00

modified tests to reflect no shader patching

This commit is contained in:
Unknown 2019-12-08 22:09:53 +00:00
parent 06382178ff
commit ef4b15f7a5
3 changed files with 10 additions and 44 deletions

View File

@ -964,49 +964,6 @@ void CreateShaders()
"\0";
/**/
/**
blending depends on MSAA state
eg. if MSAA is enabled we need to do blending per sample!
Rr = Rs * sr OP Rd * dr
Gr = Gs * sg OP Gd * dg
Br = Bs * sb OP Bd * db
Ar = As * sa OP Ad * da
multiplication of factors: v8muld
OP can be:
add: v8adds
sub: v8subs
reverse sub: v8subs
factors sx and dx can be:
zero: small immediate
one: small immediate
src color:
1 - src color: not
dst color:
1 - dst color: not
src alpha:
1 - src alpha: not
dst alpha:
1 - dst alpha: not
constant color: load immediate
1 - constant color:
constant alpha:
1 - constant alpha:
24
16
16777215: 00ff ffff
-16777216: ff00 0000
src alpha saturate:
i = min(As, 1 - Ad)
res = (i, i, i, 1)
1-Ad not(Ad)
minres = v8min As, 1-Ad
(minres & (00ff ffff)) | (ff00 0000)
/**/
/**/
//display a color
char fs_asm_code[] =

View File

@ -909,7 +909,7 @@ void CreateRenderPass()
attachDesc[1].format = depthFormat;
attachDesc[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachDesc[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachDesc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachDesc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachDesc[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachDesc[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachDesc[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
@ -1103,6 +1103,9 @@ void CreateShaders()
/**/
//display a color
char fs_asm_code[] =
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
"sig_none ; tlb_z = or.always(b, b, nop, rb15) ; nop = nop(r0, r0) ;"
"sig_none ; tlb_color_all = or.always(a, a, uni, nop) ; nop = nop(r0, r0) ;"
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"

View File

@ -1105,6 +1105,9 @@ void CreateShaders()
//display a color
char fs_asm_code[] =
///omit color write
"sig_load_imm ; r0 = load32.always(0xF497EEFF) ; nop = load32() ;"
"sig_none ; tlb_stencil_setup = or.always(r0, r0) ; nop = nop(r0, r0) ;"
"sig_none ; tlb_z = or.always(b, b, nop, rb15) ; nop = nop(r0, r0) ;"
"sig_none ; r0 = or.always(a, a, uni, nop) ; nop = nop(r0, r0) ;"
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
@ -1115,6 +1118,9 @@ void CreateShaders()
/**/
//display a color
char fs_asm_code2[] =
"sig_load_imm ; r0 = load32.always(0xF24DEEFF) ; nop = load32() ;"
"sig_none ; tlb_stencil_setup = or.always(r0, r0) ; nop = nop(r0, r0) ;"
"sig_none ; tlb_z = or.always(b, b, nop, rb15) ; nop = nop(r0, r0) ;"
"sig_none ; tlb_color_all = or.always(a, a, uni, nop) ; nop = nop(r0, r0) ;"
"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"