Unknown
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4e0e17efaa
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cleanup
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2020-04-26 20:21:18 +01:00 |
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Unknown
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13d73f26ae
|
changed mapping so that coordinate shaders can have separate
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2020-04-21 15:22:19 +01:00 |
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Unknown
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438e9a487d
|
changed shader module creation so that it goes through the std way
needs special handling, but it works
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2020-04-17 20:59:04 +01:00 |
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Unknown
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a071ec3d77
|
added plane support to modeset
the validation layer doesn't like my direct to display implementation, but it might be buggy
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2020-04-17 17:51:48 +01:00 |
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Unknown
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efa43b2ccc
|
fixed wsi stuff
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2020-04-16 18:07:45 +01:00 |
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Unknown
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714d2dd8e1
|
backup
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2020-04-16 17:33:46 +01:00 |
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Unknown
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ef4b15f7a5
|
modified tests to reflect no shader patching
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2019-12-08 22:09:53 +00:00 |
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Unknown
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8c017a932c
|
loader stuff is now fully functional
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2019-10-01 19:23:52 +01:00 |
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Unknown
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16d5fc7502
|
trying to make the loader stuff work
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2019-09-29 23:52:21 +01:00 |
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Unknown
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ab337a9212
|
implemented depth/stencil shader patching
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2019-09-29 19:06:26 +01:00 |
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Unknown
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b690aa7034
|
depth testing example now works
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2019-09-23 15:51:56 +01:00 |
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Unknown
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2111cad6c9
|
fixed crash
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2019-09-23 14:51:54 +01:00 |
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Unknown
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9d6c829d4c
|
completed depth testing test
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2019-09-23 14:46:11 +01:00 |
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Unknown
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6483332f2d
|
Initial setup for depth testing test done
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2019-09-23 11:39:03 +01:00 |
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Unknown
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b1c298730d
|
added depth testing test
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2019-09-23 11:13:43 +01:00 |
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