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AlignedAllocator.c
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moved functions into separate files
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2018-10-15 22:37:09 +01:00 |
AlignedAllocator.h
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split driver.c into multiple files
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2018-08-26 14:11:43 +01:00 |
CMakeLists.txt
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loader work pt2
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2019-09-30 01:13:55 +01:00 |
command.c
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added command buffer resetting
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2020-04-22 13:12:02 +01:00 |
common.c
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backup
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2020-04-17 13:04:28 +01:00 |
common.h
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changed mapping so that coordinate shaders can have separate
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2020-04-21 15:22:19 +01:00 |
compute.c
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backup
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2020-04-17 13:04:28 +01:00 |
ConsecutivePoolAllocator.c
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backup
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2020-03-08 22:06:12 +00:00 |
ConsecutivePoolAllocator.h
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added CPA debugging
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2020-03-05 21:18:26 +00:00 |
ControlListUtil.c
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added support for rendering to LT format tex, fixed lots
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2020-03-11 20:42:46 +00:00 |
ControlListUtil.h
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added support for rendering to LT format tex, fixed lots
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2020-03-11 20:42:46 +00:00 |
copy.c
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copy cleanup
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2020-04-23 18:30:40 +01:00 |
CustomAssert.h
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cleaning up TODOs, error messages
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2019-09-07 17:41:46 +01:00 |
declarations.h
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added plane support to modeset
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2020-04-17 17:51:48 +01:00 |
descriptorSet.c
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fixed descriptor set binding
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2020-04-21 21:30:30 +01:00 |
device.c
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performance queries now seem to work
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2020-02-24 21:45:47 +00:00 |
draw.c
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fixed shader module selection
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2020-04-21 21:38:21 +01:00 |
instance.c
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changed shader module creation so that it goes through the std way
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2020-04-17 20:59:04 +01:00 |
kernelInterface.c
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backup
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2020-03-08 22:06:12 +00:00 |
kernelInterface.h
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extended kernel interface with perfmon, madvise, hangstate support
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2020-02-22 19:59:19 +00:00 |
LinearAllocator.c
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updated todos
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2019-09-07 23:30:52 +01:00 |
LinearAllocator.h
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split driver.c into multiple files
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2018-08-26 14:11:43 +01:00 |
map.c
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added simple map implementation for descriptor sets
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2019-05-02 07:51:37 +01:00 |
map.h
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added simple map implementation for descriptor sets
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2019-05-02 07:51:37 +01:00 |
memory.c
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backup
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2020-04-17 13:04:28 +01:00 |
modeset.c
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added plane support to modeset
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2020-04-17 17:51:48 +01:00 |
modeset.h
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added plane support to modeset
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2020-04-17 17:51:48 +01:00 |
pipeline.c
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backup
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2020-04-18 13:57:17 +01:00 |
PoolAllocator.c
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added vulkan code to create and bind a texture
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2019-08-19 22:12:51 +01:00 |
PoolAllocator.h
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split driver.c into multiple files
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2018-08-26 14:11:43 +01:00 |
query.c
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added unsupported messages
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2020-02-24 21:56:14 +00:00 |
renderpass.c
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cubemapping seems to be somewhat working
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2020-04-14 18:31:58 +01:00 |
resource.c
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cubemapping seems to be somewhat working
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2020-04-14 18:31:58 +01:00 |
sampler.c
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mipload bias disables auto lod
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2020-04-10 15:04:09 +01:00 |
shader.c
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fixed thread switching detection
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2020-04-21 21:53:11 +01:00 |
sparse.c
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backup
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2020-04-17 13:04:28 +01:00 |
stateChange.c
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added support for rendering to LT format tex, fixed lots
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2020-03-11 20:42:46 +00:00 |
sync.c
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fence fixes
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2020-04-18 17:42:29 +01:00 |
vkCaps.h
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rewriting modesetting so that direct to display is supported
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2020-04-16 00:04:41 +01:00 |
vkExt.h
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changed mapping so that coordinate shaders can have separate
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2020-04-21 15:22:19 +01:00 |
wsi.c
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added plane support to modeset
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2020-04-17 17:51:48 +01:00 |