These methods shouldn't really be in Base (or BaseNoGui, which did the
actual work), especially since there is already a
`FileUtils.recursiveDelete()` which just does the same thing. This
commit removes the code from Base and BaseNoGui and instead uses the
method from FileUtils.
There is one difference between these methods: the Base methods did not
delete files if the "compiler.save_build_files" preference was set.
However, the Base methods were only used when deleting a sketch, or
deleting an existing folder before overwriting it on save as, so this
preference didn't actually do what it was supposed to anyway, so
dropping it shouldn't be a problem.
This commits replaces a significant part of the code handling these
features. A lot of responsibilities are moved from SketchController to
Sketch, though the code involved is rewritten mostly.
Most of the handling now happens inside Sketch, including various checks
against the new filename. Basically SketchController processes the user
input to decide what needs to be done, and Sketch checks if it can be
done and does it.
If problems occur, an IOException is thrown, using a translated error
message that is shown by SketchController as-is. This might not be the
best way to transfer error messages (regular IOExceptions might contain
less-friendly messages), so this might need further improvement later.
In addition to moving around code and responsibilities, this code also
changes behaviour in some places:
- Because Sketch and SketchFile are now in control of renames and
saves, they can update their internal state after a rename. This
removes the need for reloading the entire sketch after a rename or
save as and allows `Editor.handleOpenUnchecked()` to be removed.
- When renaming the entire sketch, all files used to be saved before
renaming, since the sketch would be re-opened after renaming. Since
the re-opening no longer happens, there is no longer a need to save
the sketch, so any unsaved changes remain unsaved in the editor after
renaming the sketch.
- When renaming or adding new files, duplicate filenames are detected.
Initially, this happened case sensitively, but it was later changed to
use case insensitive matching to prevent problems on Windows (where
filenames cannot differ in just case). To prevent complexity, this
did not distinguish between systems. In commit 5fbf9621f6 (Sketch
rename: allowig a case change rename if NOT on windows), the
intention was to only do case insensitive checking on Windows, but it
effectively disabled all checking on other systems, making the check
not catch duplicate filenames at all.
With this commit, all these checks are done using `File.equals()`
instead of comparing strings, which is already aware of the case
sensitivity of the platform and should act accordingly.
- Some error messages were changed.
- When adding a file, an empty file is not created directly, but only a
SketchFile and EditorTab is added. When the sketch is saved, the file
is created.
- When importing a file that already exists (thus overwriting it),
instead of replacing the SketchFile instance, this just lets the
EditorTab reload its contents. This was broken since the introduction
of EditorTab. The file would be replaced, but not this was not
reflected in the editor, which is now fixed. This change allows
`Sketch.replaceFile()` to be removed.
- When importing a file that does not exist yet (thus adding it), a tab
is now also added for it (in addition to a SketchFile). This was
broken since the introduction of EditorTab, and would result in the
file being added, but not shown in the editor.
This commit adds a `Sketch.renameFileTo()` method, to rename a single
file within the sketch. It would be better to integrate its contents
into `Sketch.renameTo()`, but that does not have access to the `Sketch`
instance it is contained in. This will be changed in a future commit.
This makes a few related changes:
- `FileUtils.replaceExtension()` is introduced to handle replacing the
.pde extension with .ino.
- Instead of iterating .pde files on disk, this iterates SketchFiles in
memory, saving another lookup from filename -> SketchFile later.
- `SketchController.renameCodeToInoExtension()` is removed. Now it no
longer needs to look up the SketchFile and FileUtils handles the
extension replacement, this method did not have any reason to exist
anymore.
- Instead of hardcoding the .pde extension, a new
Sketch.OLD_SKETCH_EXTENSIONS constant is introduced.
There was already a nearly identical `FileUtils.copy()` that copies
directories recursively.
The only difference is that now hidden files *are* copied, but version
control files (according the list in FileUtils) are not. Since this only
affects the copying of the "data" directory during save as, this
should not be much of a problem.
Sketch already stores the sketch folder, and the sketch name should be
identical to the folder name. In the case where the filename passed to
the sketch constructor is not the primary .ino file (named after the
sketch), this will slightly change behaviour. However, the calling code
should prevent this from happening, and with the old code, some internal
assumptions were probably violated, so this changes makes handling this
situation a bit more robust.
Since the actual filename passed to Sketch is no longer used, it is no
longer required to pass the name of the primary .ino file. At some
point, the constructor should probably be changed to accept a folder
name instead of a filename, but that would require a lot of changes
to trace this back through the code, so this is something for later.
Keeping filenames as File objects for as long as possible is generally a
good idea and this removes a dependency on `Sketch.getMainFilePath()`,
so it can be removed later.
Previously, it returned a File object, which the Sketch separately
stored from the primary SketchFile. By letting it just return the
SketchFile, and let callers query that for the filename, Sketch does not
need to store the File object itself and there is less chance of info
getting out of sync.
Instead, just the File object when requested. It is not used during
normal operation (just when adding files, or using save as), so no point
in already creating the object in the constructor.
This limitation was added a long time ago, when the build system did not
cope with this. The current build system handles this situation just
fine, so this limitation can be lifted.
This handler was only always assigned the DefaultStopHandler, which did
nothing. It was called in a few places, but since it never does
anything, better remove it. For properly supporting stopping of external
processes, some better architecture should be added instead.
That name more accurately reflects its purpose: It represents a single
file within a sketch. This just updates the class name and variable
names referring to these objects and some comments, so no behaviour
should change.
Previously, the index of the SketchCode instance in the list kept by
Sketch was kept, which isn't really robust.
With this change, Sketch.indexOfCode is no longer needed and is removed.
For determining if the current file was a sketch file, it previously
(indirectly) used a hardcoded "ino" comparison. Now, it uses
`SKETCH_EXTENSIONS` so it also applies to .pde files and the hardcoded
"ino" (and the methods leading up to it) can be removed.
This lets it use FileUtils.splitFilename and reference Sketch.EXTENSIONS
and the new Sketch.DEFAULT_SKETCH_EXTENSION directly, allowing to remove
a few helper functions.
Before, `getPrettyName()` would return the extension-less name for all
files. There were a lot of places that checked for .ino and/or .pde
files and and called `getPrettyName()` for those, and `getFileName()`
for others. By moving this check into `getPrettyName()`, all those
callers become more simple, and more consistent (there were 5 different
checks to basically achieve the same thing).
There are small changes in behaviour, where .pde is now also hidden but
was not before. Also, the print header now shows extensions for other
files, which makes it more consistent with the tab names. For cases
where the old behaviour was still required, `Sketch.getBaseName()` was
added.
At the same time, the actual handling of the filenames is simplified by
using methods from FileUtils.
With this change `Sketch.getFileNameWithExtensionIfNotIno()` and
`SketchController.getHiddenExtensions()` are no longer needed and are
removed.
When renaming a file, the current tab is already the correct
one, so no need to switch. This allows looking up the tab index based on
the SketchCode object, instead of doing a filename lookup.
Sketch is now called SketchController, since it didn't really represent
a sketch, but just handled the GUI-related stuff for a given sketch
(note that it is not strictly a controller in the MVC-sense, but it does
have a similar function). SketchData more accurately represented the
actual sketch, so it is now called Sketch. Below, the new names are
used.
Editor now keeps both a current Sketch and SketchController object, and
the Sketch object is created by Editor and passed to SketchController,
instead passing a File and letting SketchController create the Sketch.
Wherever possible, code now uses the Sketch directly (or indirectly,
through the new `SketchController.getSketch()`) and the accessors in
SketchController that merely forwarded to Sketch have been removed.
There are few things that now live in SketchController but should be
moved to Sketch (`isModified()`, `isUntitled()`), so some of the code
still has a dependency on SketchController that should be removed later.
This commit mostly renames classes, methods and variables, it should not
change the behaviour in any way.
The only remaining thing that the method did was call `ensureExistence()`.
However, a call the `prepare()` was always followed by a call to
`build()`, which already calls `ensureExistence()`, so `prepare()`
didn't have any remaining value.
When adding a file to a sketch (using drag and drop, or the Sketch ->
Add file... menu item), .o, .a and .so files would be saved into a
"code" subdirectory of the sketch. This seems to be a remnant of
processing, where also .dll and .jar files could be added to a sketch to
be used. In the Arduino IDE, these code files serve no special purpose,
and are not treated specially, so it makes no sense to keep this code
around.
One implication of this is that when "save as" is used, a "code"
subdirectory is no longer copied, which might affect people using this
"code" subdirectory for other purposes.
Similarly, there is support for a "data" subdirectory, in which all
other files (that are not sketch source files) are stored, and which is
also copied on "save as". Support for this folder is kept intact, since
this appears occasionally used (the ESP8266 project uses it to store and
upload additional data files, for example).
This change was discussed on the mailing list in the "Anyone using
"data" and "code" subdirectories in sketches?" thread:
https://groups.google.com/a/arduino.cc/forum/#!msg/developers/zPlraPq55ho/ejrLqITnAgAJ
The former gives focus to the window in which a component is present,
while the latter only changes the focus within the current window (not
focusing the window itself if it is not focused yet). Java documentation
recommends changing `requestFocusInWindow()` where possible, due to some
platform-dependent behaviour in `requestFocus()`.
When focusing the serial monitor and plotter, `requestFocus()` is still
used, since then the focused window *should* change.
`EditorTab.setText()` now already preserves the caret position. The code
used during auto-format tried a bit harder to preserve the position
correctly, and probably worked better in a few specific cases, but for
most cases they would both end up approximating the caret position
anyway. To make the code simpler, better just stick to the simpler
approach.
When completely replacing all text, all highlights will end up at the
start of the file. Since keeping them at the right place is tricky (even
impossible in some circumstances), just remove them now.
This already happened in the autoformat code, so that part can be
removed.
By now, all calls to `addCode()` were followed by a call to
`sortCodes()`, and it seems like a task for SketchData to keep its list
sorted. Previously, this separation made some sense, since `addCode()`
was also used while loading a sketch, and you would only want to sort
once. Now, sketch loading uses a SortedSet, so this is no longer a
requirement.
With this commit, any warnings about invalid sketch filenames are not
shown when the sketch is reloaded. This reloading happens whenever the
IDE window is focused, so re-logging warnings all the time isn't really
helpful, so this hides them.
Previously, the Sketch constructor called its `load()` function, which
called the `SketchData.load()` function to load files and then
`Editor.sketchLoaded()` to initialize the GUI with the loaded files.
When external editing was enabled, `Sketch.load()` was called again
when activating the Arduino app, to reload the entire sketch.
With this commit, the `Sketch.load()` function is removed, and
`SketchData.load()` is called from the SketchData constructor. Instead
of Sketch calling `Editor.sketchLoaded()`, that method is renamed
to `createTabs()` and called by `Editor.HandleOpenInternal()` directly
after creating the Sketch object.
Handling of external editor mode has also changed. When the Arduino
application is activated, instead of fully reloading the sketch (through
the now-absent `Sketch.load()` method), the new `SketchData.reload()`
method is called to reload the list of files in the sketch. If it
changed, all tabs are re-created. If not, only the current tab is
reloaded. When the user switches from one tab to another, that tab is
also reloaded. This ensures that the visible tab is always up-to-date,
without needlessly reloading all tabs all the time. When external
editing mode is enabled or disabled, all tabs are reloaded too, to make
sure they are up-to-date.
When re-creating all tabs, no attempt is made to preserve the currently
selected tab. Since adding or removing files happens rarely, this should
not be a problem. When files are changed, the currently selected tab is
implicitly preserved (because the tab is reloaded, not recreated). The
caret (and thus scroll) position is preserved by temporarily changing
the caret update policy, so the caret does not move while the text is
swapped out. This happens in `EditorTab.setText()` now, so other callers
can also profit from it.
To support checking for a changed list of files in
`SketchData.reload()`, a `SketchCode.equals()` method is added, that
just checks if the filenames are equal. Additionally, the loading of the
file list for a sketch has now moved from `SketchData.load()` to
`SketchData.listSketchFiles()`, so `reload()` can also use it. At the
same time, this loading is greatly simplified by using a sorted Set and
`FileUtils.listFiles()`.
In external editor mode, to ensure that during compilation the version
from disk is always used instead of the in-memory version, EditorTab
detaches itself from its SketchCode, so SketchCode has no access to the
(possibly outdated) in-memory contents of the file.
Instead of manually sorting the primary file at the start, and fiddling
to keep it there during resorting, this just modifies the sorting
comparator used to sort any primary files at the start. This is slightly
more generic than needed, also supporting multiple primary files, to at
least not break the Comparator preconditions when for some reason there
are multiple primary files.
These used to iterate over the list of SketchCodes to find the right
one, and if so, let the List do the same again to remove it or find the
index. This can be simplified to just let list take care of things
instead.
Technically, there is a small difference, since `List.remove()` and
`List.indexOf()` will check using `equals()`, while the original code
used `==`, but these should be effectively the same here. Also, the
original code first used `==` to see if the object was present and then
let List find it again using `equals()`, so that was a bit inconsistent
anyway.
This makes checking for the primary file easier, without having to know
the index of a file in the list of tabs, or relying on the fact that the
primary file is always first (it still is, though).
This changes some places in Sketch to use the new
`SketchCode.isPrimary()` method, but there probably are a lot more
places in the code that could be start to use it as well.
It was not used, and since it only updated the `name` attribute, but not
the corresponding `file` attribute, nor actually handled renaming actual
files, having this method around would actually be harmful, so just drop
it.
This class served no purpose anymore, so it can be removed. The
`SketchCode.getMetadata()` and `setMetaData()` methods only served to
keep track of a SketchCodeDocument instance (and were no longer used),
so these are removed too, just like some SketchCode constructors dealing
with this metadata object.
This lets all code directly call `Editor.selectTab()`, or the newly
introduced `Editor.selectNextTab()` or `Editor.selectPrevTab()`. This
also adds a new `Editor.findTabIndex(String)` to look up a tab based on
the filename (what `Sketch.setCurrentCode(String)` used to do). At some
point, this method might need to be removed, but for now it allows other
code to keep working with minimal changes.
Instead of letting Sketch (also) keep track of the currently selected
tab, this moves the responsibility to Editor instead. When Sketch need
to know the current tab and file, it now asks Editor.
Switching between tabs is still handled through Sketch methods, but that
will be cleaned up later.
Previously, some of the GUI code would use Editor.getSketch() to get the
current sketch, and Sketch.getCurrentCode() to find out the currently
selected tab. Since this code is really concerned with the currently
open tab in the GUI, it makes more sense to query the Editor tabs list
directly.
This removes all references the current sketch code, as tracked by
Sketch, external to Sketch itself. This prepares for removing the
current tab tracking from Sketch later.
Now that each file in the sketch has its own text area in the GUI, it is
no longer needed to store the (possibly modified) contents of each file
inside SketchCode. Keeping the contents in the text area is sufficient.
Doing so allows removing the code that dealt with copying contents from
the text area into the SketchCode instance at the right time, which was
fragile and messy.
However, when compiling a sketch, the current (modified) file contents
still should be used. To allow this, the TextStorage interface is
introduced. This is a simple interface implemented by EditorTab, that
allows the SketchCode class to query the GUI for the current contents.
By using an interface, there is no direct dependency on the GUI code. If
no TextStorage instance is attached to a SketchCode, it will just assume
that the contents are always unmodified and the contents from the file
will be used during compilation.
When not using the GUI (e.g. just compiling something from the
commandline), there is no need to load the file contents from disk at
all, the filenames just have to be passed to arduino-builder and the
compiler. So, the SketchCode constructor no longer calls its `load()`
function, leaving this to the GUI code to call when appropriate. This
also modifies the `SketchCode.load()` function to return the loaded
text, instead of storing it internally.
To still support adding new files to a sketch (whose file does not
exist on disk yet), the EditorTab constructor now allows an initial
contents to be passed in, to be used instead of loading from disk. Only
the empty string is passed for new files now, but this could also be
used for the bare minimum contents of a new sketch later (which is now
down by creating a .ino file in a temporary directory).
Another side effect of this change is that all changes to the contents
now happen through the text area, which keeps track of modifications
already. This allows removing all manual calls to `Sketch.setModified()`
(even more, the entire function is removed, making `Sketch.isModified()`
always check the modification status of the contained files).
Previously, EditorTab set the Document on the SketchCodeDocument, and
the latter would listen for changes, only forwarding the modified status
to SketchCode. This commit cuts out a step and lets EditorTab call
SketchCode::setModified directly.
Additionally, the DocumentTextChangedListener helper class is added,
which wraps a simple (lambda) function to be called whenever anything
about the document text is modified. This hides the verbosity of having
to handle both insertion and deletion, and instead suffices with just
having a single lambda function instead.
RSyntaxTextArea appears to support using a single instance and replacing
the underlying text and document when switching between tabs, but in
practice this support is not complete and even though the
RSyntaxTextArea developers did some work to improve the situation, they
recommend to just use a seperate instance for each tab.
This commit implements exactly that. A new class EditorTab is introduce
to wrap the RSyntaxTextArea and containing scroll pane, and to
encapsulate the code related to handling the text area itself. Doing so
removes some quirks and prepares for some later additions. In
particular, error highlights are now no longer shared between all tabs,
which was previously the case.
This commit mostly moves code from Editor into EditorTab, and updates
the callers to use getCurrentTab() and call methods on the result
instead of calling them on Editor. Some code is added to take care of
creating multiple EditorTab objects and switching between them. Some
small changes have been made to make the flow of opening files work,
though these are mostly a bit hacky.
While moving code, changes to the rest of the code were kept minimal,
retaining existing interfaces as much as possible. This sometimes result
in less than ideal code, which should be cleaned up in subsequent
commits.
The SketchCodeDocument class has been pretty much emptied out, since
it was mostly used to store things for tabs in the background, which are
now just stored in each RSyntaxTextArea separately. The last remaining
bits of this class can probably be moved or implemented differently
later, so it can be removed.
The entire flow of working with sketches and files needs to be cleaned
up next, so no thorough attempt at testing this commit was done. It is
likely that there are plenty of corner cases and race conditions, which
will be fixed once the reset of the code is cleaned up.
Fixes#3441
For some toolbar buttons, when it is clicked while shift is pressed, its
function changes. When handling the click event, this information is
directly taken from KeyEvent.isShiftDown(). However, to also show the
proper tooltip *before* clicking, EditorToolbar listened to key events
on the main text area, to know when shift is (not) pressed.
This approach means that pressing shift while the text area is not
focused will not change the tooltip, and creates some unwanted coupling
between the toolbar and the text area.
This commit changes this approach to instead use the global
KeyboardFocusManager. Any key presses pass through there before being
dispatched to the currently focused component, so this makes sure that
any shift presses are caught, as well as making EditorToolbar a bit more
self-contained.