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#
# This file is part of SDLGamepad.
#
# SDLGamepad is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# SDLGamepad is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Foobar. If not, see <http://www.gnu.org/licenses/>.
#
# Manuel Blanquett
# mail.nalla@gmail.com
#
TEMPLATE = lib
TARGET = sdlgamepad
DEFINES += SDLGAMEPAD_LIBRARY
macx {
# Workaround to ensure that SDL framework and associated header files are found
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
SDL = -F/Library/Frameworks
# Add SDL to CFLAGS fixes build problems on mac
QMAKE_CFLAGS += $$SDL
QMAKE_CXXFLAGS += $$SDL
# Let the linker know where to find the frameworks
LIBS += $$SDL
}
include(../../openpilotgcslibrary.pri)
SOURCES += sdlgamepad.cpp
HEADERS += sdlgamepad.h \
sdlgamepad_global.h
macx:LIBS += -framework OpenGL -framework SDL -framework Cocoa
!macx:LIBS += -lSDL
OTHER_FILES += COPYING \
README \
sdlgamepad.dox \
sdlgamepad.doc