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LibrePilot/ground/src/plugins/systemhealth/systemhealthgadgetwidget.cpp

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/**
******************************************************************************
*
* @file systemhealthgadgetwidget.cpp
* @author Edouard Lafargue Copyright (C) 2010.
* @addtogroup GCSPlugins GCS Plugins
* @{
* @addtogroup SystemHealthPlugin System Health Plugin
* @{
* @brief The System Health gadget plugin
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "systemhealthgadgetwidget.h"
#include "extensionsystem/pluginmanager.h"
#include "uavobjects/uavobjectmanager.h"
#include "uavobjects/systemalarms.h"
#include <iostream>
#include <QtGui/QFileDialog>
#include <QDebug>
/*
* Initialize the widget
*/
SystemHealthGadgetWidget::SystemHealthGadgetWidget(QWidget *parent) : QGraphicsView(parent)
{
setMinimumSize(128,128);
setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
setScene(new QGraphicsScene(this));
m_renderer = new QSvgRenderer();
background = new QGraphicsSvgItem();
foreground = new QGraphicsSvgItem();
paint();
// Now connect the widget to the SystemAlarms UAVObject
ExtensionSystem::PluginManager *pm = ExtensionSystem::PluginManager::instance();
UAVObjectManager *objManager = pm->getObject<UAVObjectManager>();
SystemAlarms* obj = dynamic_cast<SystemAlarms*>(objManager->getObject(QString("SystemAlarms")));
connect(obj, SIGNAL(objectUpdated(UAVObject*)), this, SLOT(updateAlarms(UAVObject*)));
}
void SystemHealthGadgetWidget::updateAlarms(UAVObject* systemAlarm)
{
// This code does not know anything about alarms beforehand, and
// I found to efficient way to locate items inside the scene by
// name, so it's just as simple to reset the scene:
// And add the one with the right name.
QGraphicsScene *m_scene = scene();
foreach ( QGraphicsItem* item ,background->childItems()){
m_scene->removeItem(item);
delete item; // removeItem does _not_ delete the item.
}
QString alarm = systemAlarm->getName();
foreach (UAVObjectField *field, systemAlarm->getFields()) {
for (uint i = 0; i < field->getNumElements(); ++i) {
QString element = field->getElementNames()[i];
QString value = field->getValue(i).toString();
if (m_renderer->elementExists(element)) {
QMatrix blockMatrix = m_renderer->matrixForElement(element);
qreal startX = blockMatrix.mapRect(m_renderer->boundsOnElement(element)).x();
qreal startY = blockMatrix.mapRect(m_renderer->boundsOnElement(element)).y();
QString element2 = element + "-" + value;
if (m_renderer->elementExists(element2)) {
QGraphicsSvgItem *ind = new QGraphicsSvgItem();
ind->setSharedRenderer(m_renderer);
ind->setElementId(element2);
ind->setParentItem(background);
QTransform matrix;
matrix.translate(startX,startY);
ind->setTransform(matrix,false);
} else {
qDebug() << "Warning: element " << element2 << " not found in SVG.";
}
} else {
qDebug() << "Warning: Element " << element << " not found in SVG.";
}
}
}
}
SystemHealthGadgetWidget::~SystemHealthGadgetWidget()
{
// Do nothing
}
void SystemHealthGadgetWidget::setSystemFile(QString dfn)
{
if (QFile::exists(dfn))
{
m_renderer->load(dfn);
if(m_renderer->isValid())
{
fgenabled = false;
background->setSharedRenderer(m_renderer);
background->setElementId("background");
if (m_renderer->elementExists("foreground")) {
foreground->setSharedRenderer(m_renderer);
foreground->setElementId("foreground");
foreground->setZValue(99);
fgenabled = true;
}
std::cout<<"Dial file loaded"<<std::endl;
QGraphicsScene *l_scene = scene();
l_scene->setSceneRect(background->boundingRect());
fitInView(background, Qt::KeepAspectRatio );
}
}
else
{ qDebug() <<"SystemHealthGadget: no file"; }
}
void SystemHealthGadgetWidget::paint()
{
QGraphicsScene *l_scene = scene();
l_scene->clear();
l_scene->addItem(background);
l_scene->addItem(foreground);
update();
}
void SystemHealthGadgetWidget::paintEvent(QPaintEvent *event)
{
// Skip painting until the dial file is loaded
if (! m_renderer->isValid()) {
qDebug() <<"SystemHealthGadget: System file not loaded, not rendering";
return;
}
QGraphicsView::paintEvent(event);
}
// This event enables the dial to be dynamically resized
// whenever the gadget is resized, taking advantage of the vector
// nature of SVG dials.
void SystemHealthGadgetWidget::resizeEvent(QResizeEvent *event)
{
fitInView(background, Qt::KeepAspectRatio );
}