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675 lines
27 KiB
C++
675 lines
27 KiB
C++
/*
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******************************************************************************
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*
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* @file FixedWingFlyController.cpp
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* @author The LibrePilot Project, http://www.librepilot.org Copyright (C) 2016.
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* The OpenPilot Team, http://www.openpilot.org Copyright (C) 2015.
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* @brief Fixed wing fly controller implementation
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* @see The GNU Public License (GPL) Version 3
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*
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* @addtogroup LibrePilot LibrePilotModules Modules PathFollower Navigation
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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extern "C" {
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#include <openpilot.h>
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#include <pid.h>
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#include <sin_lookup.h>
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#include <pathdesired.h>
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#include <paths.h>
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#include <fixedwingpathfollowersettings.h>
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#include <fixedwingpathfollowerstatus.h>
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#include <flightstatus.h>
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#include <pathstatus.h>
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#include <positionstate.h>
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#include <velocitystate.h>
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#include <velocitydesired.h>
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#include <stabilizationdesired.h>
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#include <airspeedstate.h>
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#include <attitudestate.h>
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#include <systemsettings.h>
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}
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// C++ includes
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#include "fixedwingflycontroller.h"
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// Private constants
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// pointer to a singleton instance
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FixedWingFlyController *FixedWingFlyController::p_inst = 0;
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FixedWingFlyController::FixedWingFlyController()
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: fixedWingSettings(NULL), mActive(false), mMode(0), indicatedAirspeedStateBias(0.0f)
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{}
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// Called when mode first engaged
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void FixedWingFlyController::Activate(void)
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{
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if (!mActive) {
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mActive = true;
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SettingsUpdated();
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resetGlobals();
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mMode = pathDesired->Mode;
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lastAirspeedUpdate = 0;
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}
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}
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uint8_t FixedWingFlyController::IsActive(void)
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{
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return mActive;
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}
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uint8_t FixedWingFlyController::Mode(void)
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{
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return mMode;
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}
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// Objective updated in pathdesired
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void FixedWingFlyController::ObjectiveUpdated(void)
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{}
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void FixedWingFlyController::Deactivate(void)
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{
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if (mActive) {
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mActive = false;
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resetGlobals();
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}
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}
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void FixedWingFlyController::SettingsUpdated(void)
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{
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// fixed wing PID only
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pid_configure(&PIDposH[0], fixedWingSettings->HorizontalPosP, 0.0f, 0.0f, 0.0f);
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pid_configure(&PIDposH[1], fixedWingSettings->HorizontalPosP, 0.0f, 0.0f, 0.0f);
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pid_configure(&PIDposV, fixedWingSettings->VerticalPosP, 0.0f, 0.0f, 0.0f);
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pid_configure(&PIDcourse, fixedWingSettings->CoursePI.Kp, fixedWingSettings->CoursePI.Ki, 0.0f, fixedWingSettings->CoursePI.ILimit);
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pid_configure(&PIDspeed, fixedWingSettings->SpeedPI.Kp, fixedWingSettings->SpeedPI.Ki, 0.0f, fixedWingSettings->SpeedPI.ILimit);
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pid_configure(&PIDpower, fixedWingSettings->PowerPI.Kp, fixedWingSettings->PowerPI.Ki, 0.0f, fixedWingSettings->PowerPI.ILimit);
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}
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/**
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* Initialise the module, called on startup
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* \returns 0 on success or -1 if initialisation failed
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*/
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int32_t FixedWingFlyController::Initialize(FixedWingPathFollowerSettingsData *ptr_fixedWingSettings)
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{
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PIOS_Assert(ptr_fixedWingSettings);
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fixedWingSettings = ptr_fixedWingSettings;
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resetGlobals();
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return 0;
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}
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/**
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* reset integrals
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*/
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void FixedWingFlyController::resetGlobals()
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{
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pid_zero(&PIDposH[0]);
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pid_zero(&PIDposH[1]);
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pid_zero(&PIDposV);
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pid_zero(&PIDcourse);
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pid_zero(&PIDspeed);
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pid_zero(&PIDpower);
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pathStatus->path_time = 0.0f;
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}
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void FixedWingFlyController::UpdateAutoPilot()
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{
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uint8_t result = updateAutoPilotFixedWing();
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if (result) {
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_OK);
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} else {
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pathStatus->Status = PATHSTATUS_STATUS_CRITICAL;
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AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_WARNING);
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}
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PathStatusSet(pathStatus);
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}
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/**
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* fixed wing autopilot:
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* straight forward:
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* 1. update path velocity for limited motion crafts
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* 2. update attitude according to default fixed wing pathfollower algorithm
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*/
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uint8_t FixedWingFlyController::updateAutoPilotFixedWing()
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{
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updatePathVelocity(fixedWingSettings->CourseFeedForward, true);
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return updateFixedDesiredAttitude();
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}
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/**
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* Compute desired velocity from the current position and path
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*/
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void FixedWingFlyController::updatePathVelocity(float kFF, bool limited)
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{
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PositionStateData positionState;
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PositionStateGet(&positionState);
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VelocityStateData velocityState;
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VelocityStateGet(&velocityState);
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VelocityDesiredData velocityDesired;
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const float dT = fixedWingSettings->UpdatePeriod / 1000.0f;
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// look ahead kFF seconds
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float cur[3] = { positionState.North + (velocityState.North * kFF),
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positionState.East + (velocityState.East * kFF),
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positionState.Down + (velocityState.Down * kFF) };
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struct path_status progress;
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path_progress(pathDesired, cur, &progress, true);
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// calculate velocity - can be zero if waypoints are too close
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velocityDesired.North = progress.path_vector[0];
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velocityDesired.East = progress.path_vector[1];
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velocityDesired.Down = progress.path_vector[2];
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if (limited &&
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// if a plane is crossing its desired flightpath facing the wrong way (away from flight direction)
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// it would turn towards the flightpath to get on its desired course. This however would reverse the correction vector
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// once it crosses the flightpath again, which would make it again turn towards the flightpath (but away from its desired heading)
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// leading to an S-shape snake course the wrong way
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// this only happens especially if HorizontalPosP is too high, as otherwise the angle between velocity desired and path_direction won't
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// turn steep unless there is enough space complete the turn before crossing the flightpath
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// in this case the plane effectively needs to be turned around
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// indicators:
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// difference between correction_direction and velocitystate >90 degrees and
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// difference between path_direction and velocitystate >90 degrees ( 4th sector, facing away from everything )
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// fix: ignore correction, steer in path direction until the situation has become better (condition doesn't apply anymore)
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// calculating angles < 90 degrees through dot products
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(vector_lengthf(progress.path_vector, 2) > 1e-6f) &&
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((progress.path_vector[0] * velocityState.North + progress.path_vector[1] * velocityState.East) < 0.0f) &&
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((progress.correction_vector[0] * velocityState.North + progress.correction_vector[1] * velocityState.East) < 0.0f)) {
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;
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} else {
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// calculate correction
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velocityDesired.North += pid_apply(&PIDposH[0], progress.correction_vector[0], dT);
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velocityDesired.East += pid_apply(&PIDposH[1], progress.correction_vector[1], dT);
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}
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velocityDesired.Down += pid_apply(&PIDposV, progress.correction_vector[2], dT);
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// update pathstatus
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pathStatus->error = progress.error;
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pathStatus->fractional_progress = progress.fractional_progress;
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pathStatus->path_direction_north = progress.path_vector[0];
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pathStatus->path_direction_east = progress.path_vector[1];
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pathStatus->path_direction_down = progress.path_vector[2];
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pathStatus->correction_direction_north = progress.correction_vector[0];
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pathStatus->correction_direction_east = progress.correction_vector[1];
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pathStatus->correction_direction_down = progress.correction_vector[2];
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VelocityDesiredSet(&velocityDesired);
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}
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/**
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* Compute desired attitude from the desired velocity for fixed wing craft
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*/
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uint8_t FixedWingFlyController::updateFixedDesiredAttitude()
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{
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uint8_t result = 1;
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bool cutThrust = false;
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bool hasAirspeed = true;
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const float dT = fixedWingSettings->UpdatePeriod / 1000.0f;
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VelocityDesiredData velocityDesired;
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VelocityStateData velocityState;
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StabilizationDesiredData stabDesired;
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AttitudeStateData attitudeState;
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FixedWingPathFollowerStatusData fixedWingPathFollowerStatus;
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AirspeedStateData airspeedState;
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SystemSettingsData systemSettings;
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float groundspeedProjection;
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float indicatedAirspeedState;
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float indicatedAirspeedDesired;
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float airspeedError = 0.0f;
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float pitchCommand;
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float descentspeedDesired;
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float descentspeedError;
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float powerCommand;
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float airspeedVector[2];
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float fluidMovement[2];
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float courseComponent[2];
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float courseError;
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float courseCommand;
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FixedWingPathFollowerStatusGet(&fixedWingPathFollowerStatus);
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VelocityStateGet(&velocityState);
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StabilizationDesiredGet(&stabDesired);
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VelocityDesiredGet(&velocityDesired);
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AttitudeStateGet(&attitudeState);
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AirspeedStateGet(&airspeedState);
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SystemSettingsGet(&systemSettings);
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/**
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* Compute speed error and course
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*/
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// check for airspeed sensor
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fixedWingPathFollowerStatus.Errors.AirspeedSensor = 0;
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if (fixedWingSettings->UseAirspeedSensor == FIXEDWINGPATHFOLLOWERSETTINGS_USEAIRSPEEDSENSOR_FALSE) {
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// fallback algo triggered voluntarily
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hasAirspeed = false;
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fixedWingPathFollowerStatus.Errors.AirspeedSensor = 1;
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} else if (PIOS_DELAY_GetuSSince(lastAirspeedUpdate) > 1000000) {
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// no airspeed update in one second, assume airspeed sensor failure
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hasAirspeed = false;
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result = 0;
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fixedWingPathFollowerStatus.Errors.AirspeedSensor = 1;
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}
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if (hasAirspeed) {
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// missing sensors for airspeed-direction we have to assume within
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// reasonable error that measured airspeed is actually the airspeed
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// component in forward pointing direction
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// airspeedVector is normalized
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airspeedVector[0] = cos_lookup_deg(attitudeState.Yaw);
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airspeedVector[1] = sin_lookup_deg(attitudeState.Yaw);
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// current ground speed projected in forward direction
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groundspeedProjection = velocityState.North * airspeedVector[0] + velocityState.East * airspeedVector[1];
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// note that airspeedStateBias is ( calibratedAirspeed - groundspeedProjection ) at the time of measurement,
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// but thanks to accelerometers, groundspeedProjection reacts faster to changes in direction
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// than airspeed and gps sensors alone
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indicatedAirspeedState = groundspeedProjection + indicatedAirspeedStateBias;
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// fluidMovement is a vector describing the aproximate movement vector of
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// the surrounding fluid in 2d space (aka wind vector)
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fluidMovement[0] = velocityState.North - (indicatedAirspeedState * airspeedVector[0]);
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fluidMovement[1] = velocityState.East - (indicatedAirspeedState * airspeedVector[1]);
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// calculate the movement vector we need to fly to reach velocityDesired -
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// taking fluidMovement into account
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courseComponent[0] = velocityDesired.North - fluidMovement[0];
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courseComponent[1] = velocityDesired.East - fluidMovement[1];
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indicatedAirspeedDesired = boundf(sqrtf(courseComponent[0] * courseComponent[0] + courseComponent[1] * courseComponent[1]),
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fixedWingSettings->HorizontalVelMin,
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fixedWingSettings->HorizontalVelMax);
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// if we could fly at arbitrary speeds, we'd just have to move towards the
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// courseComponent vector as previously calculated and we'd be fine
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// unfortunately however we are bound by min and max air speed limits, so
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// we need to recalculate the correct course to meet at least the
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// velocityDesired vector direction at our current speed
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// this overwrites courseComponent
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bool valid = correctCourse(courseComponent, (float *)&velocityDesired.North, fluidMovement, indicatedAirspeedDesired);
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// Error condition: wind speed too high, we can't go where we want anymore
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fixedWingPathFollowerStatus.Errors.Wind = 0;
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if ((!valid) &&
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fixedWingSettings->Safetymargins.Wind > 0.5f) { // alarm switched on
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fixedWingPathFollowerStatus.Errors.Wind = 1;
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result = 0;
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}
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// Airspeed error
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airspeedError = indicatedAirspeedDesired - indicatedAirspeedState;
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// Error condition: plane too slow or too fast
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fixedWingPathFollowerStatus.Errors.Highspeed = 0;
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fixedWingPathFollowerStatus.Errors.Lowspeed = 0;
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if (indicatedAirspeedState > systemSettings.AirSpeedMax * fixedWingSettings->Safetymargins.Overspeed) {
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fixedWingPathFollowerStatus.Errors.Overspeed = 1;
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result = 0;
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}
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if (indicatedAirspeedState > fixedWingSettings->HorizontalVelMax * fixedWingSettings->Safetymargins.Highspeed) {
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fixedWingPathFollowerStatus.Errors.Highspeed = 1;
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result = 0;
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cutThrust = true;
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}
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if (indicatedAirspeedState < fixedWingSettings->HorizontalVelMin * fixedWingSettings->Safetymargins.Lowspeed) {
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fixedWingPathFollowerStatus.Errors.Lowspeed = 1;
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result = 0;
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}
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if (indicatedAirspeedState < systemSettings.AirSpeedMin * fixedWingSettings->Safetymargins.Stallspeed) {
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fixedWingPathFollowerStatus.Errors.Stallspeed = 1;
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result = 0;
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}
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if (indicatedAirspeedState < fixedWingSettings->HorizontalVelMin * fixedWingSettings->Safetymargins.Lowspeed - fixedWingSettings->SafetyCutoffLimits.MaxDecelerationDeltaMPS) {
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cutThrust = true;
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result = 0;
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}
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}
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// Vertical speed error
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descentspeedDesired = boundf(
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velocityDesired.Down,
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-fixedWingSettings->VerticalVelMax,
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fixedWingSettings->VerticalVelMax);
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descentspeedError = descentspeedDesired - velocityState.Down;
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/**
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* Compute desired thrust command
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*/
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// Compute the cross feed from vertical speed to pitch, with saturation
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float speedErrorToPowerCommandComponent = 0.0f;
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if (hasAirspeed) {
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speedErrorToPowerCommandComponent = boundf(
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(airspeedError / fixedWingSettings->HorizontalVelMin) * fixedWingSettings->AirspeedToPowerCrossFeed.Kp,
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-fixedWingSettings->AirspeedToPowerCrossFeed.Max,
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fixedWingSettings->AirspeedToPowerCrossFeed.Max
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);
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}
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// Compute final thrust response
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powerCommand = pid_apply(&PIDpower, -descentspeedError, dT) +
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speedErrorToPowerCommandComponent;
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// Output internal state to telemetry
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fixedWingPathFollowerStatus.Error.Power = descentspeedError;
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fixedWingPathFollowerStatus.ErrorInt.Power = PIDpower.iAccumulator;
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fixedWingPathFollowerStatus.Command.Power = powerCommand;
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// set thrust
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stabDesired.Thrust = boundf(fixedWingSettings->ThrustLimit.Neutral + powerCommand,
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fixedWingSettings->ThrustLimit.Min,
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fixedWingSettings->ThrustLimit.Max);
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// Error condition: plane cannot hold altitude at current speed.
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fixedWingPathFollowerStatus.Errors.Lowpower = 0;
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if (fixedWingSettings->ThrustLimit.Neutral + powerCommand >= fixedWingSettings->ThrustLimit.Max && // thrust at maximum
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velocityState.Down > 0.0f && // we ARE going down
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descentspeedDesired < 0.0f && // we WANT to go up
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airspeedError > 0.0f) { // we are too slow already
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fixedWingPathFollowerStatus.Errors.Lowpower = 1;
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if (fixedWingSettings->Safetymargins.Lowpower > 0.5f) { // alarm switched on
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result = 0;
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}
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}
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// Error condition: plane keeps climbing despite minimum thrust (opposite of above)
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fixedWingPathFollowerStatus.Errors.Highpower = 0;
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if (fixedWingSettings->ThrustLimit.Neutral + powerCommand <= fixedWingSettings->ThrustLimit.Min && // thrust at minimum
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velocityState.Down < 0.0f && // we ARE going up
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descentspeedDesired > 0.0f && // we WANT to go down
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airspeedError < 0.0f) { // we are too fast already
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// this alarm is often switched off because of false positives, however we still want to cut throttle if it happens
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cutThrust = true;
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fixedWingPathFollowerStatus.Errors.Highpower = 1;
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if (fixedWingSettings->Safetymargins.Highpower > 0.5f) { // alarm switched on
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result = 0;
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}
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}
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/**
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* Compute desired pitch command
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*/
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if (hasAirspeed) {
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// Compute the cross feed from vertical speed to pitch, with saturation
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float verticalSpeedToPitchCommandComponent = boundf(-descentspeedError * fixedWingSettings->VerticalToPitchCrossFeed.Kp,
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-fixedWingSettings->VerticalToPitchCrossFeed.Max,
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fixedWingSettings->VerticalToPitchCrossFeed.Max
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);
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// Compute the pitch command as err*Kp + errInt*Ki + X_feed.
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pitchCommand = -pid_apply(&PIDspeed, airspeedError, dT) + verticalSpeedToPitchCommandComponent;
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fixedWingPathFollowerStatus.Error.Speed = airspeedError;
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fixedWingPathFollowerStatus.ErrorInt.Speed = PIDspeed.iAccumulator;
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fixedWingPathFollowerStatus.Command.Speed = pitchCommand;
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stabDesired.Pitch = boundf(fixedWingSettings->PitchLimit.Neutral + pitchCommand,
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fixedWingSettings->PitchLimit.Min,
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fixedWingSettings->PitchLimit.Max);
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// Error condition: high speed dive
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fixedWingPathFollowerStatus.Errors.Pitchcontrol = 0;
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if (fixedWingSettings->PitchLimit.Neutral + pitchCommand >= fixedWingSettings->PitchLimit.Max && // pitch demand is full up
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velocityState.Down > 0.0f && // we ARE going down
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descentspeedDesired < 0.0f && // we WANT to go up
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airspeedError < 0.0f && // we are too fast already
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fixedWingSettings->Safetymargins.Pitchcontrol > 0.5f) { // alarm switched on
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fixedWingPathFollowerStatus.Errors.Pitchcontrol = 1;
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result = 0;
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cutThrust = true;
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}
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} else {
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// no airspeed sensor means we fly with constant pitch, like for landing pathfollower
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stabDesired.Pitch = fixedWingSettings->LandingPitch;
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}
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// Error condition: pitch way out of wack
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if (fixedWingSettings->Safetymargins.Pitchcontrol > 0.5f &&
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(attitudeState.Pitch < fixedWingSettings->PitchLimit.Min - fixedWingSettings->SafetyCutoffLimits.PitchDeg ||
|
|
attitudeState.Pitch > fixedWingSettings->PitchLimit.Max + fixedWingSettings->SafetyCutoffLimits.PitchDeg)) {
|
|
fixedWingPathFollowerStatus.Errors.Pitchcontrol = 1;
|
|
result = 0;
|
|
cutThrust = true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute desired roll command
|
|
*/
|
|
if (hasAirspeed) {
|
|
courseError = RAD2DEG(atan2f(courseComponent[1], courseComponent[0])) - attitudeState.Yaw;
|
|
} else {
|
|
// fallback based on effective movement direction when in fallback mode, hope that airspeed > wind velocity, or we will never get home
|
|
courseError = RAD2DEG(atan2f(velocityDesired.East, velocityDesired.North)) - RAD2DEG(atan2f(velocityState.East, velocityState.North));
|
|
}
|
|
|
|
if (courseError < -180.0f) {
|
|
courseError += 360.0f;
|
|
}
|
|
if (courseError > 180.0f) {
|
|
courseError -= 360.0f;
|
|
}
|
|
|
|
// overlap calculation. Theres a dead zone behind the craft where the
|
|
// counter-yawing of some craft while rolling could render a desired right
|
|
// turn into a desired left turn. Making the turn direction based on
|
|
// current roll angle keeps the plane committed to a direction once chosen
|
|
if (courseError < -180.0f + (fixedWingSettings->ReverseCourseOverlap * 0.5f)
|
|
&& attitudeState.Roll > 0.0f) {
|
|
courseError += 360.0f;
|
|
}
|
|
if (courseError > 180.0f - (fixedWingSettings->ReverseCourseOverlap * 0.5f)
|
|
&& attitudeState.Roll < 0.0f) {
|
|
courseError -= 360.0f;
|
|
}
|
|
|
|
courseCommand = pid_apply(&PIDcourse, courseError, dT);
|
|
|
|
fixedWingPathFollowerStatus.Error.Course = courseError;
|
|
fixedWingPathFollowerStatus.ErrorInt.Course = PIDcourse.iAccumulator;
|
|
fixedWingPathFollowerStatus.Command.Course = courseCommand;
|
|
|
|
stabDesired.Roll = boundf(fixedWingSettings->RollLimit.Neutral +
|
|
courseCommand,
|
|
fixedWingSettings->RollLimit.Min,
|
|
fixedWingSettings->RollLimit.Max);
|
|
|
|
// Error condition: roll way out of wack
|
|
fixedWingPathFollowerStatus.Errors.Rollcontrol = 0;
|
|
if (fixedWingSettings->Safetymargins.Rollcontrol > 0.5f &&
|
|
(attitudeState.Roll < fixedWingSettings->RollLimit.Min - fixedWingSettings->SafetyCutoffLimits.RollDeg ||
|
|
attitudeState.Roll > fixedWingSettings->RollLimit.Max + fixedWingSettings->SafetyCutoffLimits.RollDeg)) {
|
|
fixedWingPathFollowerStatus.Errors.Rollcontrol = 1;
|
|
result = 0;
|
|
cutThrust = true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute desired yaw command
|
|
*/
|
|
// TODO implement raw control mode for yaw and base on Accels.Y
|
|
stabDesired.Yaw = 0.0f;
|
|
|
|
// safety cutoff condition
|
|
if (cutThrust) {
|
|
stabDesired.Thrust = 0.0f;
|
|
}
|
|
|
|
stabDesired.StabilizationMode.Roll = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
|
|
stabDesired.StabilizationMode.Pitch = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
|
|
stabDesired.StabilizationMode.Yaw = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
|
|
stabDesired.StabilizationMode.Thrust = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
|
|
|
|
StabilizationDesiredSet(&stabDesired);
|
|
|
|
FixedWingPathFollowerStatusSet(&fixedWingPathFollowerStatus);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
/**
|
|
* Function to calculate course vector C based on airspeed s, fluid movement F
|
|
* and desired movement vector V
|
|
* parameters in: V,F,s
|
|
* parameters out: C
|
|
* returns true if a valid solution could be found for V,F,s, false if not
|
|
* C will be set to a best effort attempt either way
|
|
*/
|
|
bool FixedWingFlyController::correctCourse(float *C, float *V, float *F, float s)
|
|
{
|
|
// Approach:
|
|
// Let Sc be a circle around origin marking possible movement vectors
|
|
// of the craft with airspeed s (all possible options for C)
|
|
// Let Vl be a line through the origin along movement vector V where fr any
|
|
// point v on line Vl v = k * (V / |V|) = k' * V
|
|
// Let Wl be a line parallel to Vl where for any point v on line Vl exists
|
|
// a point w on WL with w = v - F
|
|
// Then any intersection between circle Sc and line Wl represents course
|
|
// vector which would result in a movement vector
|
|
// V' = k * ( V / |V|) = k' * V
|
|
// If there is no intersection point, S is insufficient to compensate
|
|
// for F and we can only try to fly in direction of V (thus having wind drift
|
|
// but at least making progress orthogonal to wind)
|
|
|
|
s = fabsf(s);
|
|
float f = vector_lengthf(F, 2);
|
|
|
|
// normalize Cn=V/|V|, |V| must be >0
|
|
float v = vector_lengthf(V, 2);
|
|
if (v < 1e-6f) {
|
|
// if |V|=0, we aren't supposed to move, turn into the wind
|
|
// (this allows hovering)
|
|
C[0] = -F[0];
|
|
C[1] = -F[1];
|
|
// if desired airspeed matches fluidmovement a hover is actually
|
|
// intended so return true
|
|
return fabsf(f - s) < 1e-3f;
|
|
}
|
|
float Vn[2] = { V[0] / v, V[1] / v };
|
|
|
|
// project F on V
|
|
float fp = F[0] * Vn[0] + F[1] * Vn[1];
|
|
|
|
// find component Fo of F that is orthogonal to V
|
|
// (which is exactly the distance between Vl and Wl)
|
|
float Fo[2] = { F[0] - (fp * Vn[0]), F[1] - (fp * Vn[1]) };
|
|
float fo2 = Fo[0] * Fo[0] + Fo[1] * Fo[1];
|
|
|
|
// find k where k * Vn = C - Fo
|
|
// |C|=s is the hypothenuse in any rectangular triangle formed by k * Vn and Fo
|
|
// so k^2 + fo^2 = s^2 (since |Vn|=1)
|
|
float k2 = s * s - fo2;
|
|
if (k2 <= -1e-3f) {
|
|
// there is no solution, we will be drifted off either way
|
|
// fallback: fly stupidly in direction of V and hope for the best
|
|
C[0] = V[0];
|
|
C[1] = V[1];
|
|
return false;
|
|
} else if (k2 <= 1e-3f) {
|
|
// there is exactly one solution: -Fo
|
|
C[0] = -Fo[0];
|
|
C[1] = -Fo[1];
|
|
return true;
|
|
}
|
|
// we have two possible solutions k positive and k negative as there are
|
|
// two intersection points between Wl and Sc
|
|
// which one is better? two criteria:
|
|
// 1. we MUST move in the right direction, if any k leads to -v its invalid
|
|
// 2. we should minimize the speed error
|
|
float k = sqrt(k2);
|
|
float C1[2] = { -k * Vn[0] - Fo[0], -k * Vn[1] - Fo[1] };
|
|
float C2[2] = { k *Vn[0] - Fo[0], k * Vn[1] - Fo[1] };
|
|
// project C+F on Vn to find signed resulting movement vector length
|
|
float vp1 = (C1[0] + F[0]) * Vn[0] + (C1[1] + F[1]) * Vn[1];
|
|
float vp2 = (C2[0] + F[0]) * Vn[0] + (C2[1] + F[1]) * Vn[1];
|
|
if (vp1 >= 0.0f && fabsf(v - vp1) < fabsf(v - vp2)) {
|
|
// in this case the angle between course and resulting movement vector
|
|
// is greater than 90 degrees - so we actually fly backwards
|
|
C[0] = C1[0];
|
|
C[1] = C1[1];
|
|
return true;
|
|
}
|
|
C[0] = C2[0];
|
|
C[1] = C2[1];
|
|
if (vp2 >= 0.0f) {
|
|
// in this case the angle between course and movement vector is less than
|
|
// 90 degrees, but we do move in the right direction
|
|
return true;
|
|
} else {
|
|
// in this case we actually get driven in the opposite direction of V
|
|
// with both solutions for C
|
|
// this might be reached in headwind stronger than maximum allowed
|
|
// airspeed.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
void FixedWingFlyController::AirspeedStateUpdatedCb(__attribute__((unused)) UAVObjEvent *ev)
|
|
{
|
|
AirspeedStateData airspeedState;
|
|
VelocityStateData velocityState;
|
|
|
|
AirspeedStateGet(&airspeedState);
|
|
VelocityStateGet(&velocityState);
|
|
float airspeedVector[2];
|
|
float yaw;
|
|
AttitudeStateYawGet(&yaw);
|
|
airspeedVector[0] = cos_lookup_deg(yaw);
|
|
airspeedVector[1] = sin_lookup_deg(yaw);
|
|
// vector projection of groundspeed on airspeed vector to handle both forward and backwards movement
|
|
float groundspeedProjection = velocityState.North * airspeedVector[0] + velocityState.East * airspeedVector[1];
|
|
|
|
indicatedAirspeedStateBias = airspeedState.CalibratedAirspeed - groundspeedProjection;
|
|
// note - we do fly by Indicated Airspeed (== calibrated airspeed) however
|
|
// since airspeed is updated less often than groundspeed, we use sudden
|
|
// changes to groundspeed to offset the airspeed by the same measurement.
|
|
// This has a side effect that in the absence of any airspeed updates, the
|
|
// pathfollower will fly using groundspeed.
|
|
|
|
lastAirspeedUpdate = PIOS_DELAY_GetuS();
|
|
}
|