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dxvk/src/dxgi/dxgi_options.h

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#pragma once
#include "../util/config/config.h"
#include "../dxvk/dxvk_include.h"
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#include "dxgi_include.h"
namespace dxvk {
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/**
* \brief DXGI options
*
* Per-app options that control the
* behaviour of some DXGI classes.
*/
struct DxgiOptions {
DxgiOptions(const Config& config);
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/// Defer surface creation until first present call. This
/// fixes issues with games that create multiple swap chains
/// for a single window that may interfere with each other.
bool deferSurfaceCreation;
/// Override maximum frame latency if the app specifies
/// a higher value. May help with frame timing issues.
int32_t maxFrameLatency;
/// Override PCI vendor and device IDs reported to the
/// application. This may make apps think they are running
/// on a different GPU than they do and behave differently.
int32_t customVendorId;
int32_t customDeviceId;
/// Override maximum reported VRAM size. This may be
/// useful for some 64-bit games which do not support
/// more than 4 GiB of VRAM.
VkDeviceSize maxDeviceMemory;
VkDeviceSize maxSharedMemory;
/// Enables D3D10 support
bool d3d10Enable;
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};
}