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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include "../util/config/config.h"
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#include "../dxvk/dxvk_include.h"
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#include "dxgi_include.h"
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namespace dxvk {
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/**
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* \brief DXGI options
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*
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* Per-app options that control the
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* behaviour of some DXGI classes.
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*/
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struct DxgiOptions {
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DxgiOptions(const Config& config);
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/// Defer surface creation until first present call. This
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/// fixes issues with games that create multiple swap chains
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/// for a single window that may interfere with each other.
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bool deferSurfaceCreation;
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/// Override maximum frame latency if the app specifies
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/// a higher value. May help with frame timing issues.
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int32_t maxFrameLatency;
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/// Override PCI vendor and device IDs reported to the
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/// application. This may make apps think they are running
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/// on a different GPU than they do and behave differently.
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int32_t customVendorId;
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int32_t customDeviceId;
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/// Override maximum reported VRAM size. This may be
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/// useful for some 64-bit games which do not support
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/// more than 4 GiB of VRAM.
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VkDeviceSize maxDeviceMemory;
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VkDeviceSize maxSharedMemory;
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/// Enables D3D10 support
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bool d3d10Enable;
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};
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}
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