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dxvk/src/d3d11/d3d11_cmdlist.cpp

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#include "d3d11_cmdlist.h"
#include "d3d11_device.h"
namespace dxvk {
D3D11CommandList::D3D11CommandList(
D3D11Device* pDevice,
D3D11CommandListAllocator* pAllocator)
: m_device(pDevice), m_allocator(pAllocator) {
}
D3D11CommandList::~D3D11CommandList() {
}
ULONG STDMETHODCALLTYPE D3D11CommandList::AddRef() {
ULONG refCount = m_refCount++;
if (!refCount)
m_device->AddRef();
return refCount + 1;
}
ULONG STDMETHODCALLTYPE D3D11CommandList::Release() {
ULONG refCount = --m_refCount;
if (!refCount) {
Reset();
m_allocator->RecycleCommandList(this);
m_device->Release();
}
return refCount;
}
HRESULT STDMETHODCALLTYPE D3D11CommandList::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11CommandList)) {
*ppvObject = ref(this);
return S_OK;
}
Logger::warn("D3D11CommandList::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11CommandList::GetDevice(ID3D11Device **ppDevice) {
*ppDevice = ref(m_device);
}
UINT STDMETHODCALLTYPE D3D11CommandList::GetContextFlags() {
return m_contextFlags;
}
void D3D11CommandList::AddChunk(DxvkCsChunkRef&& Chunk) {
m_chunks.push_back(std::move(Chunk));
}
void D3D11CommandList::EmitToCommandList(ID3D11CommandList* pCommandList) {
auto cmdList = static_cast<D3D11CommandList*>(pCommandList);
for (const auto& chunk : m_chunks)
cmdList->m_chunks.push_back(chunk);
MarkSubmitted();
}
void D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) {
for (const auto& chunk : m_chunks)
CsThread->dispatchChunk(DxvkCsChunkRef(chunk));
MarkSubmitted();
}
void D3D11CommandList::Reset() {
m_chunks.clear();
m_contextFlags = 0;
m_submitted = false;
m_warned = false;
}
void D3D11CommandList::MarkSubmitted() {
if (m_submitted.exchange(true) && !m_warned.exchange(true)
&& m_device->GetOptions()->dcSingleUseMode) {
Logger::warn(
"D3D11: Command list submitted multiple times,\n"
" but d3d11.dcSingleUseMode is enabled");
}
}
D3D11CommandListAllocator::D3D11CommandListAllocator(D3D11Device* pDevice)
: m_device(pDevice) {
}
D3D11CommandListAllocator::~D3D11CommandListAllocator() {
for (uint32_t i = 0; i < m_listCount; i++)
delete m_lists[i];
}
D3D11CommandList* D3D11CommandListAllocator::AllocCommandList(
UINT ContextFlags) {
std::lock_guard<std::mutex> lock(m_mutex);
D3D11CommandList* result = nullptr;
if (m_listCount)
result = m_lists[--m_listCount];
else
result = new D3D11CommandList(m_device, this);
result->SetContextFlags(ContextFlags);
return result;
}
void D3D11CommandListAllocator::RecycleCommandList(
D3D11CommandList* pCommandList) {
std::lock_guard<std::mutex> lock(m_mutex);
if (m_listCount < m_lists.size())
m_lists[m_listCount++] = pCommandList;
else
delete pCommandList;
}
}