2017-11-29 16:23:33 +01:00
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#include "d3d11_device.h"
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2018-01-21 18:04:22 +01:00
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#include "d3d11_context_imm.h"
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2017-11-29 16:23:33 +01:00
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#include "d3d11_present.h"
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namespace dxvk {
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2018-03-28 19:06:00 +02:00
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HRESULT STDMETHODCALLTYPE D3D11VkBackBuffer::QueryInterface(REFIID riid, void** ppvObject) {
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2017-12-19 16:01:50 +01:00
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return m_texture->QueryInterface(riid, ppvObject);
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}
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2018-03-28 19:06:00 +02:00
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Rc<DxvkImage> D3D11VkBackBuffer::GetDXVKImage() {
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2018-03-14 00:45:07 +01:00
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return m_texture->GetCommonTexture()->GetImage();
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2017-12-19 16:01:50 +01:00
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}
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2017-11-29 16:23:33 +01:00
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D3D11PresentDevice:: D3D11PresentDevice() { }
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D3D11PresentDevice::~D3D11PresentDevice() { }
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2017-12-12 12:50:52 +01:00
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HRESULT STDMETHODCALLTYPE D3D11PresentDevice::QueryInterface(
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2017-11-29 16:23:33 +01:00
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REFIID riid,
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void** ppvObject) {
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
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2018-03-28 19:06:00 +02:00
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COM_QUERY_IFACE(riid, ppvObject, IDXGIVkPresenter);
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2017-11-29 16:23:33 +01:00
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return m_device->QueryInterface(riid, ppvObject);
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}
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2017-12-19 16:01:50 +01:00
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HRESULT STDMETHODCALLTYPE D3D11PresentDevice::CreateSwapChainBackBuffer(
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2017-11-29 16:23:33 +01:00
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const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
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2018-03-28 19:06:00 +02:00
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IDXGIVkBackBuffer** ppInterface) {
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2018-03-13 23:51:30 +01:00
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D3D11_COMMON_TEXTURE_DESC desc;
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2017-11-29 16:23:33 +01:00
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desc.Width = pSwapChainDesc->BufferDesc.Width;
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desc.Height = pSwapChainDesc->BufferDesc.Height;
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2018-03-13 23:51:30 +01:00
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desc.Depth = 1;
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2017-11-29 16:23:33 +01:00
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = pSwapChainDesc->BufferDesc.Format;
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desc.SampleDesc = pSwapChainDesc->SampleDesc;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET
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2018-03-12 13:03:33 +01:00
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| D3D11_BIND_SHADER_RESOURCE;
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2017-11-29 16:23:33 +01:00
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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2018-03-12 13:03:33 +01:00
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if (pSwapChainDesc->BufferUsage & DXGI_USAGE_UNORDERED_ACCESS)
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desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
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2017-12-19 16:01:50 +01:00
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try {
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2018-03-28 19:06:00 +02:00
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*ppInterface = ref(new D3D11VkBackBuffer(
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2017-12-19 16:01:50 +01:00
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new D3D11Texture2D(m_device, &desc)));
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_FAIL;
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}
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2017-11-29 16:23:33 +01:00
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}
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2017-12-12 12:50:52 +01:00
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HRESULT STDMETHODCALLTYPE D3D11PresentDevice::FlushRenderingCommands() {
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2018-01-21 02:57:36 +01:00
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Com<ID3D11DeviceContext> deviceContext = nullptr;
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m_device->GetImmediateContext(&deviceContext);
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2017-11-29 16:23:33 +01:00
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2018-01-21 18:04:22 +01:00
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// The presentation code is run from the main rendering thread
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// rather than the command stream thread, so we synchronize.
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auto immediateContext = static_cast<D3D11ImmediateContext*>(deviceContext.ptr());
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immediateContext->Flush();
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immediateContext->SynchronizeCsThread();
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2017-11-29 16:23:33 +01:00
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return S_OK;
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}
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2017-12-12 12:50:52 +01:00
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HRESULT STDMETHODCALLTYPE D3D11PresentDevice::GetDevice(REFGUID riid, void** ppvDevice) {
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2017-11-29 16:23:33 +01:00
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return m_device->QueryInterface(riid, ppvDevice);
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}
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}
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