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dxvk/src/d3d9/d3d9_format_helpers.h

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#pragma once
#include "d3d9_include.h"
#include "d3d9_format.h"
#include "../dxvk/dxvk_device.h"
#include "../dxvk/dxvk_context.h"
namespace dxvk {
class D3D9FormatHelper {
public:
D3D9FormatHelper(const Rc<DxvkDevice>& device);
void Flush();
void ConvertFormat(
D3D9_CONVERSION_FORMAT_INFO conversionFormat,
const Rc<DxvkImage>& dstImage,
VkImageSubresourceLayers dstSubresource,
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const DxvkBufferSlice& srcSlice);
private:
void ConvertGenericFormat(
D3D9_CONVERSION_FORMAT_INFO videoFormat,
const Rc<DxvkImage>& dstImage,
VkImageSubresourceLayers dstSubresource,
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const DxvkBufferSlice& srcSlice,
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VkFormat bufferFormat,
uint32_t specConstantValue,
VkExtent2D macroPixelRun);
enum BindingIds : uint32_t {
Image = 0,
Buffer = 1,
};
void InitShaders();
Rc<DxvkShader> InitShader(SpirvCodeBuffer code);
void FlushInternal();
Rc<DxvkDevice> m_device;
Rc<DxvkContext> m_context;
size_t m_transferCommands = 0;
std::array<Rc<DxvkShader>, D3D9ConversionFormat_Count> m_shaders;
};
}