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[d3d8] Remove several empty explicit destructors
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@ -38,8 +38,6 @@ namespace dxvk {
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: D3D8StateBlock(pDevice, D3DSTATEBLOCKTYPE(0), nullptr) {
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}
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D3D8StateBlock::~D3D8StateBlock() {}
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// Attach a D3D9 object to a state block that doesn't have one yet
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void D3D8StateBlock::SetD3D9(Com<d3d9::IDirect3DStateBlock9>&& pStateBlock) {
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if (likely(m_stateBlock == nullptr)) {
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@ -43,8 +43,6 @@ namespace dxvk {
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D3D8StateBlock(D3D8Device* pDevice);
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~D3D8StateBlock();
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void SetD3D9(Com<d3d9::IDirect3DStateBlock9>&& pStateBlock);
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HRESULT Capture();
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@ -22,9 +22,6 @@ namespace dxvk {
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m_container(pBaseTexture) {
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}
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~D3D8Subresource() {
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}
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// Refing subresources implicitly refs the container texture,
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ULONG STDMETHODCALLTYPE AddRef() final {
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if (m_container != nullptr)
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