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[d3d11] Added warning that UAV rendering might not work as expected
We still haven't implemented synchronization for UAV rendering properly.
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@ -2095,6 +2095,8 @@ namespace dxvk {
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OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView);
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OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView);
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if (NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS) {
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if (NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS) {
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Logger::warn("D3D11: UAV rendering not properly implemented yet");
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// UAVs are made available to all shader stages in
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// UAVs are made available to all shader stages in
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// the graphics pipeline even though this code may
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// the graphics pipeline even though this code may
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// suggest that they are limited to the pixel shader.
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// suggest that they are limited to the pixel shader.
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