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[d3d11] Added warning that UAV rendering might not work as expected

We still haven't implemented synchronization for UAV rendering properly.
This commit is contained in:
Philip Rebohle 2018-06-08 12:42:09 +02:00
parent c716372941
commit a2df1ea4c9
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@ -2095,6 +2095,8 @@ namespace dxvk {
OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView);
if (NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS) {
Logger::warn("D3D11: UAV rendering not properly implemented yet");
// UAVs are made available to all shader stages in
// the graphics pipeline even though this code may
// suggest that they are limited to the pixel shader.