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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-02 10:24:12 +01:00
Commit Graph

1009 Commits

Author SHA1 Message Date
Philip Rebohle
0318cc730a
Revert "[dxbc] Map 1D and 2D textures to their respective array type"
Broken. Requires some prep work in the shader compiler.
2018-04-21 15:38:39 +02:00
Philip Rebohle
906355b0da
[dxbc] Map 1D and 2D textures to their respective array type
As with cube textures, some games think it's a good idea to bind a
non-array view to a slot that expects an array view or vice versa.
Fixes clouds not appearing in TrackMania 2 Stadium (#191).
2018-04-21 14:15:10 +02:00
Philip Rebohle
0558a3b2c5
[d3d11] Fix incorrect cube face count calculation 2018-04-21 14:14:42 +02:00
Philip Rebohle
fd1c50d8d8
[dxbc] Fixed incorrect shader resource slot computation 2018-04-21 14:01:27 +02:00
ZeroFault
52f0d853c0 [d3d11] add some resource validation for copying resources (#305)
* [d3d11] add some resource validation for CopyResource and CopyResourceSubregion

combine if statement

* [d3d11] added copy extents validation for compressed formats

* correct return values

* fix incorrect logic operators

* set valid copy extents when possible

* [d3d11] Clamp copy region in CopySubresourceRegion

* [dxvk] Add helper methods to deal with block-compressed images

* [d3d11] Clean up validation in CopySubresourceRegion

* [d3d11] Improve error reporting and validation in CopyResource

* [d3d11] Fix inconsistent error messages
2018-04-20 23:35:29 +02:00
Philip Rebohle
50f1cf007d
[dxbc] Implement precise flag
May fix depth precision in Skyrim SE (issue #189).
2018-04-20 23:32:51 +02:00
Philip Rebohle
f52cc3859b
[general] Use non-default wine prefix in build script 2018-04-20 17:28:45 +02:00
Joshua Ashton
90e7fe6791 Make hashes use correct types and fix narrowing warnings in spirv module. (#307)
* Fix narrowing warnings in spirv_module relating to enum's default width on x64

* Make hashes of states use correct types without casting.

* Fix narrowing conversion in d3d11_sampler.cpp
2018-04-20 01:10:58 +02:00
Joshua Ashton
cfd3723221 Workaround for C++ STD not being set on MSVC/Visual Studio 2017 (#304) 2018-04-19 11:47:17 +02:00
Philip Rebohle
8eb78591a0
[dxbc] Scan pixel shader output register type at declaration time
Fixes invalid shaders being generated in the Blacksmith demo on
some GPUs. Works around a possible issue in the output signature
reader.

Commit #1000, yay.
2018-04-18 21:14:34 +02:00
Philip Rebohle
8125d53e58
[dxvk] Remove std::clamp usage
Breaks outdated compilers.
2018-04-18 17:49:11 +02:00
Philip Rebohle
adb0f5e16b
[dxgi] DxgiSwapchain: Check whether window is valid
Fixes a GPU hang when closing Dark Souls 3 as well as similar
undesired behaviour in other games that continue to use the
DXGI swap chain after the window has been destroyed.
2018-04-18 17:30:46 +02:00
Philip Rebohle
bb3e3c9e4f
[dxgi] GetDisplayModeList: Report DXGI_MODE_SCALING_UNSPECIFIED
This is what happens on Windows 10. In addition, we might have
to add CENTERED and STRETCHED entries for non-native modes.
2018-04-18 16:04:17 +02:00
Philip Rebohle
ffe3028285
[dxgi] GetDisplayModeList: Sort display mode list
Some games, including Dark Souls 3, rely on display modes
being returned in a specific order. This emulates Windows
10 behaviour.
2018-04-18 15:33:56 +02:00
Philip Rebohle
01061e43aa
[dxgi] GetDisplayModeList: Do not report modes as stretched
This is more in line with what Windows does. Games should now be
able to list more than just the monitor's maximum resolution again.
2018-04-18 15:33:15 +02:00
Philip Rebohle
05a96e96bb
[dxvk] Fix Nvidia driver version reporting 2018-04-17 23:34:16 +02:00
Philip Rebohle
669df2146b
Merge branch 'master' of https://github.com/doitsujin/dxvk 2018-04-17 22:23:46 +02:00
Philip Rebohle
fcdba67b88
[d3d11] Implement 2D<->3D image copies in CopySubresourceRegion 2018-04-17 22:22:49 +02:00
Vesim
b82ae16f8a [dxbc] Moved all operators in dxbc_names to dxvk namespace (#296) 2018-04-17 17:33:07 +02:00
Philip Rebohle
9a8263f465
[dxvk] Implement vertex binding divisors
Uses VK_EXT_vertex_attribute_divisor when available.
2018-04-17 17:24:16 +02:00
ZeroFault
a248ae985d [d3d11] nullptr check on Begin and End (#295) 2018-04-17 13:57:39 +02:00
Philip Rebohle
d043753e7c
[general] Fix issue with spaces in setup script
Closes #294.
2018-04-17 12:09:33 +02:00
Philip Rebohle
388fe02158
[hud] Added frametime graph
Enable with DXVK_HUD=frametimes.
2018-04-17 12:03:03 +02:00
Philip Rebohle
a4f9e5f0d5
[hud] Added line renderer 2018-04-17 10:01:06 +02:00
Philip Rebohle
8bfaae9350
[hud] Rename renderText -> render 2018-04-17 09:21:40 +02:00
Philip Rebohle
e38e1347d3
[hud] HudTextRenderer -> HudRenderer
Maintaining one class should be easier than creating
multiple renderer classes and having to switch between
them.
2018-04-17 09:20:18 +02:00
Philip Rebohle
75c928fc87
[dxbc] Remove is-bound check for constant buffer reads
We do not have to do this anymore since we'll bind a large
enough dummy buffer. Considerably reduces code size in shaders
which access a large number of shader constants.
2018-04-16 23:40:48 +02:00
Philip Rebohle
6f3454842f
[dxvk] Increase dummy buffer size to max uniform buffer size 2018-04-16 23:40:41 +02:00
Philip Rebohle
327cd5ff30
[dxvk] Enable VK_EXT_vertex_attribute_divisor if available
We will use this extension in order to implement vertex
binding divisors other than 1 for per-instance attributes.
Will be *required* as soon as support by wine and Vulkan
drivers is widely available.
2018-04-16 17:33:55 +02:00
Philip Rebohle
6e93e55762
[general] Update Vulkan headers 2018-04-16 17:31:39 +02:00
Philip Rebohle
98b8d41016
[dxbc] Write shader name to the generated SPIR-V
Might help identifying shaders in debugging tools such as Renderdoc.
2018-04-15 21:00:08 +02:00
Philip Rebohle
08777e2c0e
[dxvk] Change stat couter type to uint64_t 2018-04-15 20:59:41 +02:00
Philip Rebohle
af19bba048
[dxgi] Remove support gamma-related ScaleAndOffsetSupported
Some games, including Heroes of the Storm (#287), do not set
the values correctly so it's better to ignore them altogether.
2018-04-15 20:12:41 +02:00
Philip Rebohle
256645724b
[dxvk] Destroy old swap chain before creating a new one
We no longer use the 'oldSwapchain' member in the swap chain description
to replace an existing swap chain, but rather destroy it altogether and
create a new swap chain. While this is less than optimal, it might help
solve some swap chain-related issues such as #277.
2018-04-15 15:36:10 +02:00
Philip Rebohle
24f0528b6f
[dxvk] Print memory heap size in megabytes 2018-04-15 10:53:46 +02:00
ShadowsFriend
d1206a8d9d [dxvk] Added memory information to adapter info (#279) 2018-04-15 10:22:32 +02:00
Philip Rebohle
31ed6e5cd3
[dxvk] Move render target set comparison to DxvkRenderTargets 2018-04-15 03:01:52 +02:00
Philip Rebohle
d523405a5a
[dxvk] Implement bindRenderTargets method
An alternative to manually creating a framebuffer object and binding
it via bindFramebuffer. Future optmizations can use this to bring
down the number of redundant render pass changes.
2018-04-15 01:09:53 +02:00
Philip Rebohle
56ce794438
Merge commit '87d14fb' 2018-04-14 23:23:27 +02:00
Philip Rebohle
87d14fb57f
[d3d11] Report TYPED_UAV only if both TBs and SIs are supported 2018-04-14 23:20:35 +02:00
Philip Rebohle
a6406e3b60
[dxvk] Recreate swap chain on presentation failure 2018-04-14 22:45:30 +02:00
Philip Rebohle
5fa8174816
[tests] Add D3D11 format tests
Small test program that lists all supported features for D3D11 formats.
2018-04-14 16:09:53 +02:00
Philip Rebohle
f07f610b6a
[d3d11] Improve format support queries
- Do not report MIP_AUTOGEN if the image format cannot
  be used as a color attachment
- Do not report SAMPLE_COMPARISON and GATHER_COMPARISON
  if the DXGI format has no corresponding depth format
- Only report image-related features if the image format
  can actually be used as a sampled image
2018-04-14 16:07:01 +02:00
Philip Rebohle
320cebb8f9
[dxvk] Improved memory allocation debug output 2018-04-14 13:03:14 +02:00
Philip Rebohle
8d3e60c2f1
[dxgi] Cosmetic changes 2018-04-14 12:02:55 +02:00
Philip Rebohle
a6767ebd52
[d3d11] Improved debug output of D3D11DeviceContext methods 2018-04-14 11:45:31 +02:00
Philip Rebohle
8dfe7088fd
[dxvk] Fixed silly typo 2018-04-13 17:06:58 +02:00
Philip Rebohle
15fca0b0b1
[dxvk] Improved debug output when resource creation fails 2018-04-13 17:03:35 +02:00
Philip Rebohle
ded6dec7eb
[dxgi] DxgiVkPresenter: use Microsoft-style API 2018-04-13 13:57:29 +02:00
Philip Rebohle
5d7c83855e
[dxgi] Use 1D texture to implement the gamma lookup table
This allows us to abuse hardware texture filters for linear
interpolation. Should fix an issue with the latest Nvidia
beta drivers.
2018-04-13 13:47:15 +02:00