Philip Rebohle
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790da79512
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[d3d11] Implement min/max filters
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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0a222aaaf0
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[d3d11] Implement CopyTiles and UpdateTiles
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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ca41bb4ea4
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[d3d11] Implement CopyTileMappings
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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ff2ff37696
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[d3d11] Implement UpdateTileMappings
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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5130638ebe
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[d3d11] Implement ResizeTilePool
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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e8f59bfd7c
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[d3d11] Implement tile pool creation
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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0cd67cb98a
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[d3d11] Implement tiled image creation
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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0637fdf82e
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[d3d11] Implement tiled buffer creation
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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7f856b545a
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[d3d11] Implement format feature check for tiled resources
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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ca0dedd213
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[d3d11] Implement multisampling support check for tiled resources
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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3f7093325b
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[d3d11] Implement GetResourceTiling
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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f97660e210
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[d3d11] Implement TiledResourceBarrier
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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626ccef43b
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[d3d11] Enable sparse features if supported by the device
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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eaa5d16616
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[dxbc] Use texel buffers for raw/structured buffers with sparse feedback
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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336aafcdf7
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[dxbc] Explicitly store whether a resource is a raw SSBO
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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d6613f50c5
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[dxbc] Implement ld for buffers with sparse feedback
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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e58f9a5e99
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[dxbc] Implement ld for images with sparse feedback
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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db3b2e23fb
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[dxbc] Implement ld_uav_typed with sparse feedback
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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0faba649da
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[dxbc] Implement sample operations with sparse feedback
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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d5b68b3642
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[dxbc] Implement gather operations with sparse feedback
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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614024873d
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[dxbc] Implement CheckAccessFullyMapped instruction
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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eb8a238d6f
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[dxbc] Add definitions for sparse feedback instructions
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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70158fa9cf
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[spirv] Add support for sparse image opcodes
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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2329c71b6f
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[dxvk] Implement sampler reduction mode
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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43b19f773c
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[dxvk] Introduce initSparseImage
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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fc0d952edb
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[dxvk] Introduce copySparsePages{To,From}Buffer
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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d5348a0cf0
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[dxvk] Introduce updatePageTable
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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12d2f8a9d4
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[dxvk] Expose sparse binding operations as part of the command list
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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2615af7664
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[dxvk] Submit sparse binding operations alongside command buffers
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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d3b6502a17
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[dxvk] Introduce DxvkSparseBindSubmission
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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3057f6a51b
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[dxvk] Add structures for sparse binding operations
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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f9db4921e0
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[dxvk] Implement sparse memory allocator
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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6f216f9df4
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[dxvk] Do not discard sparse buffers
This would only blow up.
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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dd54de4d97
|
[dxvk] Introduce DxvkPagedResource
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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2d124b811b
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[dxvk] Implement sparse image creation
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2022-08-26 05:53:03 +02:00 |
|
Philip Rebohle
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f7c255de2a
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[dxvk] Implement sparse buffer creation
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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bc3affc264
|
[dxvk] Add functionality to query sparse metadata
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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e923cc5b69
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[dxvk] Change emitGraphicsBarrier to specify a dependency
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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388288114a
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[dxvk] Find a sparse binding queue
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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71c9c4a5cc
|
[dxvk] Log sparse features
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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6e6d64b83e
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[dxvk] Remove redundant error message
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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3ee808afd6
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[dxvk] Make memory object of an image publicly accessible
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
|
edc74f4c8b
|
[d3d11] Handle D3D11_FEATURE_D3D11_OPTIONS5
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2022-08-26 05:15:28 +02:00 |
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Philip Rebohle
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9b4e53cee2
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[d3d11] Handle D3D11_FEATURE_SHADER_CACHE
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2022-08-26 05:15:28 +02:00 |
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Philip Rebohle
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9420391dce
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[d3d11] Adjust reported resource sharing caps
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2022-08-26 05:15:28 +02:00 |
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Philip Rebohle
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f521a342d0
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[d3d11] Report marker support appropriately
|
2022-08-26 05:15:28 +02:00 |
|
Blisto91
|
8f24093864
|
[util] cap MGS V Ground Zeroes vram at 4095
|
2022-08-26 03:52:02 +02:00 |
|
Philip Rebohle
|
a2a21cb4d3
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[dxvk] Clean up internal memory allocation API
|
2022-08-25 18:23:02 +02:00 |
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Philip Rebohle
|
5117210c93
|
[dxvk] Fix fb resolve barriers
No idea how that ended up broken *this* badly.
|
2022-08-25 02:25:23 +02:00 |
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Philip Rebohle
|
559fa50f54
|
[d3d11] Introduce d3d11.enableContextLock option
|
2022-08-24 12:27:02 +02:00 |
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