WinterSnowfall
13554f18bd
[d3d9] Update software cursor position using SetCursorPosition
2025-02-08 22:28:48 +01:00
WinterSnowfall
bd69d1efdc
[d3d8/9] Use shader version macros where applicable
2025-02-02 18:17:10 +01:00
WinterSnowfall
dd5b28e557
[d3d8] Use D3D8 compatibilty mode to set HUD API level
2025-02-02 10:47:32 +01:00
WinterSnowfall
1d90772eb2
[d3d9] Report vertex texture filtering support only for SM3
2025-01-27 18:53:10 +01:00
WinterSnowfall
5b21286377
[d3d9] Adjust SM2 VS/PS caps
2025-01-26 21:52:18 +01:00
WinterSnowfall
ad0920fe1e
[d3d9] Relax SM2 minor version checks on shader creation
2025-01-26 20:02:45 +01:00
WinterSnowfall
c6dc7e0939
[d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0
2025-01-26 13:56:27 +01:00
WinterSnowfall
d846e89a4b
[d3d8] Improve handling of FullScreen_PresentationInterval
2025-01-26 13:50:41 +01:00
WinterSnowfall
4184452f49
[d3d8] Validate srcRect/destPoint dimensions in UpdateTextureFromBuffer
2025-01-26 13:50:41 +01:00
Philip Rebohle
539da5abdf
[dxvk] Refactor CS chunk queues
...
Introduces two queues and allows us to dispatch chunks to the ordered
queue without disrupting the sequence number.
2025-01-25 18:02:20 +01:00
Philip Rebohle
4fcbf52752
[d3d9] Always limit to display refresh in low latency mode
2025-01-25 18:02:20 +01:00
Philip Rebohle
0e3ed707ba
[d3d9] Implement latency tracking
2025-01-25 18:02:20 +01:00
Philip Rebohle
273e4abb14
[dxvk] Add latency tracker to queue submissions
2025-01-25 18:02:20 +01:00
Philip Rebohle
5ed2d990af
[d3d9] Fix software cursor texture format
...
The new code expects texture reads to be in linear space, so we need
to use an sRGB format here.
2025-01-16 12:05:17 +01:00
Philip Rebohle
3dbe8ad43c
[d3d9] Rework device reset detection
...
More robust.
2025-01-16 11:38:39 +01:00
Philip Rebohle
f9c3dd1f5f
[d3d9] Remove explicit swapchain synchronization
...
No longer necessary.
2025-01-16 11:38:39 +01:00
Philip Rebohle
c43cf6895b
[d3d9] Refactor presenter management
...
There's basically no reason to ever recreate a presenter for an already
managed window with the new code.
2025-01-16 11:38:39 +01:00
Philip Rebohle
0f9245ff33
[d3d9,d3d11] Remove numBackBuffers option
...
Useless.
2025-01-16 11:38:39 +01:00
Philip Rebohle
5134a4b3c5
[dxvk] Move HUD update and rendering into swapchain blitter
2025-01-16 11:38:39 +01:00
Philip Rebohle
d85d07c0ec
[dxvk] Infer swap chain color space from image views
2025-01-16 11:38:39 +01:00
Philip Rebohle
1d790970d5
[d3d9] Set color space for swap chain image
2025-01-16 11:38:39 +01:00
Philip Rebohle
43838d3df8
[dxvk] Move Vulkan swapchain management to backend
...
Massive cleanup reduce code duplication between D3D11 and D3D9,
and introduce a sane path to pass data around. Implicit swap
chain recreation is now entirely transparent to the frontends.
2025-01-16 11:38:39 +01:00
Philip Rebohle
63e88debee
[dxvk] Move deferSurfaceCreation handling to backend
2025-01-16 11:38:39 +01:00
Philip Rebohle
ab9646551f
[dxvk] Import swap chain images from the back-end
2025-01-16 11:38:39 +01:00
Philip Rebohle
073806df7c
[dxvk] Move surface creation to the backend
2025-01-16 11:38:39 +01:00
Philip Rebohle
5f5c9a4cdd
[d3d9] Improve logging for PS input register indices
2025-01-13 15:38:25 +01:00
Philip Rebohle
af45295a2f
[d3d9] Log instruction stream in validator
2025-01-13 15:38:25 +01:00
Philip Rebohle
d9b5f09239
[dxvk] Add debug region stack
...
Ensures that we correctly begin and end app-provided regions within
each command buffer.
2025-01-09 16:25:46 +01:00
Philip Rebohle
1721be4973
[d3d9] Set debug names for internal buffers
2025-01-09 16:25:46 +01:00
Philip Rebohle
5487f8b9a0
[dxvk] Add convenience methods to check for debug utils support
2025-01-09 16:25:46 +01:00
WinterSnowfall
4151d35e8e
[d3d8] Alignment and formatting improvements
2025-01-09 15:50:46 +01:00
WinterSnowfall
8ead28e481
[d3d8] Unify source file endline delimiters
2025-01-09 15:50:46 +01:00
WinterSnowfall
475bf4e9c1
[d3d9] Use cdw to iterate over register tokens in D3D9ShaderValidator
2025-01-07 17:49:18 +01:00
WinterSnowfall
150cb0d4c7
[d3d9] Refactor the D3D9ShaderValidator implementation
2025-01-06 18:55:37 +01:00
WinterSnowfall
28a08cae6d
[d3d8/9] Clear pLockedRect/Box contents universally on lock
2025-01-06 15:52:42 +01:00
Robin Kertels
24f98c5835
[d3d9] Skip texture type check when forceSpecConst option is active
2025-01-04 02:11:58 +00:00
Robin Kertels
1eb0c687a6
[d3d9] Fix messing up the dirty textures bitmask
2024-12-20 18:26:02 +01:00
Robin Kertels
65843aa016
[d3d9] Don't bind textures if texture type doesnt match
2024-12-17 14:49:52 +01:00
WinterSnowfall
4dd0afe121
[d3d9] Validate depth and stencil clears
2024-12-10 01:16:24 +01:00
Jeff
d1abce3be2
[d3d9] Add GetInstanceExtensions to interop API
2024-12-09 18:11:46 +01:00
WinterSnowfall
d094053018
[d3d9] Implement several IDirect3DShaderValidator9 validations
...
Co-Authored-By: Joshua Ashton <joshua@froggi.es>
Co-Authored-By: Paul Gofman <gofmanp@gmail.com>
2024-12-05 14:59:56 +01:00
Autumn Ashton
d956b188ed
[d3d9] Clip plane compaction
...
Compact clip planes to the smallest amount that are enabled.
Signed-off-by: Autumn Ashton <misyl@froggi.es>
2024-12-05 06:08:34 +00:00
Autumn Ashton
8c4c814fb7
[d3d9] Spec-constant out writes to clip distances when disabled
...
Add a new spec constant with a mask of the enabled clip planes such that they can be optimized out to improve performance.
For GPL shaders, override what we return here so it's always true and don't bother putting the mask in the UBO.
Signed-off-by: Autumn Ashton <misyl@froggi.es>
2024-12-05 06:08:34 +00:00
WinterSnowfall
027fe5963a
[d3d9] Fixes for state block specific behavior
2024-12-04 13:06:28 +01:00
WinterSnowfall
17b85accfb
[d3d9] Adjust device reset failure error codes
2024-12-04 13:06:28 +01:00
WinterSnowfall
f23c74949a
[d3d9] Validate supported formats in D3D9Surface::GetDC
2024-12-04 13:06:28 +01:00
WinterSnowfall
fb56668dc0
[d3d9] Adjust out of bounds clip plane index handling
2024-12-04 13:06:28 +01:00
WinterSnowfall
9c012c8e75
[d3d9] Skip recording MultiplyTransform calls in state blocks
2024-12-04 13:06:28 +01:00
WinterSnowfall
640a266158
[d3d9] Only advertise SRCCOLOR2 & INVSRCCOLOR2 with 9Ex
2024-12-04 13:06:28 +01:00
WinterSnowfall
218b67dd0c
[d3d9] Use header back buffer limits during validation
...
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
2024-11-28 15:44:00 +01:00