Robin Kertels
5bb8d09a96
[d3d9] Always use per-draw buffer uploads on pure SWVP devices
2024-09-22 21:03:23 +02:00
WinterSnowfall
97fb6e4f6d
[d3d9] Clean up supported formats from GetUnsupportedFormatInfo
2024-09-22 20:51:15 +02:00
WinterSnowfall
7985ac9cdb
[d3d9] Add R16 and AL16 as known unsupported formats
2024-09-22 20:51:15 +02:00
Robin Kertels
07e7781c0b
[d3d9] Only add meta image usage after determining layout
2024-09-22 15:48:18 +02:00
WinterSnowfall
c7cf0a7368
[d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe
2024-09-21 16:05:25 +02:00
Robin Kertels
c8791a6ba5
[d3d9] Don't emit 1-sized vector type in SWVP Emu
...
Fixes a validation error.
2024-09-20 12:57:11 +02:00
Robin Kertels
900edf55b5
[d3d9] Only create sampling image views if the image supports sampling
...
Fixes validation error
2024-09-20 12:57:11 +02:00
Robin Kertels
46e8161649
[d3d9] Enable shaderInt8 for ProcessVertices
2024-09-20 12:57:11 +02:00
Robin Kertels
828aaa5cdd
[d3d9] Add missing TRANSFER_SRC usage for swapchain helper images
2024-09-20 12:57:11 +02:00
Philip Rebohle
ddb59ae394
[dxvk] Add usage property to buffer views
...
And pass it to the Vulkan driver depending on maintenance5 support.
2024-09-18 15:55:57 +02:00
Robin Kertels
010738c107
[d3d9] Add HUD item for FF shaders
2024-09-17 18:30:27 +02:00
Robin Kertels
903f1af176
[d3d9] Fix PresentGDI
2024-09-12 15:39:21 +02:00
llyyr
1a1c3a4202
[d3d9,d3d11] recreate swapchain on VK_SUBOPTIMAL_KHR
...
The vulkan wayland wsi returns suboptimal when the window is
fullscreened and not directly scanned out, and there are modifiers
available that would allow the window to be directly scanned out.
Recreate the swapchain if we receive suboptimal result.
This allows us recreate the swapchain to use a modifier that allows
direct scan-out under winewayland on wayland compositors.
2024-09-11 16:38:26 +02:00
Robin Kertels
daccde7643
[d3d9] Don't set IMAGE_USAGE_SAMPLED_BIT for non-msaa depth stencil surfaces
2024-09-04 22:17:10 +00:00
Robin Kertels
7f8cfec46f
[d3d9] Always set IsAttachmentOnly for CreateOffscreenPlainSurfaceEx
...
Surfaces cannot be bound as textures.
2024-09-04 22:17:10 +00:00
Robin Kertels
1b172344eb
[d3d9] Remove redundant scene check in StretchRect
2024-09-04 22:17:10 +00:00
Robin Kertels
11efd5092e
[d3d9] Handle remaining edge cases of Discard & Lockable
2024-09-04 22:17:10 +00:00
Philip Rebohle
04d558cf2e
[util] Make frame rate limiter enablement heuristic more robust
...
Allow for more buffering to happen in order to not enable the limiter
too eagerly.
2024-09-02 17:50:47 +02:00
ericzlmd
38308d443e
[build] added <algorithm> header for failed subcommand fix - remove_if
2024-08-31 13:23:26 +02:00
Philip Rebohle
1e5b78e8ea
[d3d9] Enable longMad behaviour by default
...
And remove the respective config option.
2024-08-14 22:15:50 +02:00
Blisto91
6308266a0f
[d3d9] Default to Strict floatEmulation for amdvlk 2024.Q3.1
...
The AMD Linux open source driver now optimizes for the Strict floatEmulation path.
2024-08-13 17:18:34 +02:00
Paul Gofman
5c987ea3d1
[d3d9] Handle map failure in texture initializer
2024-08-08 21:42:04 +02:00
Jeff
e38693cdbc
[d3d9] Allow querying ID3D9VkInteropTexture from surfaces
2024-08-08 05:25:41 +01:00
Robin Kertels
031a98c232
[d3d9] Allow fourcc formats as the source in CheckFormatConversion
...
The docs say:
"The source format must be a FOURCC format or a valid back buffer format."
2024-07-19 19:25:31 +00:00
Robin Kertels
b7d61b70c1
[d3d9] Use converted format for multiplane formats in CheckFormat
2024-07-19 19:25:31 +00:00
Robin Kertels
af1ba1b205
[d3d9] FF: Fix return type for lighting op
2024-07-16 16:08:33 +02:00
Robin Kertels
d456d0b437
[d3d9] StretchRect: Allow using an offscreen surface as dst when stretching
2024-07-09 13:54:59 +00:00
Robin Kertels
cc87870be1
[d3d9] Relax stretch rect check in D3D8 mode
2024-07-09 13:54:59 +00:00
Robin Kertels
a7ae5999a9
[d3d8] Slightly clean up CopyRects
2024-07-09 13:54:59 +00:00
WinterSnowfall
ef0c6b6f6f
[d3d9] Hardware cursor fixes
2024-07-07 01:32:40 -07:00
Robin Kertels
9b504b506e
[d3d9] Rework FF texcoord processing to be more accurate
2024-07-07 01:28:44 -07:00
Robin Kertels
bbe851f6a2
[d3d9] Reduce data copied for SWVP vertex decls
2024-07-05 00:44:28 -07:00
Robin Kertels
ab12ffa0da
[d3d9] Use max point size of Vulkan device
...
The default render state value has to match what we report in the device caps.
Fixes a Wine stateblock test.
2024-07-05 00:44:28 -07:00
Robin Kertels
dc3dd0f88c
[d3d9] Ignore the vertex stream offset in StateBlock::Capture
...
Fixes a Wine test and matches further testing on Windows.
2024-07-05 00:44:28 -07:00
Robin Kertels
da814668bc
[d3d9] FF: Prevent specular highlights on the back of geometry
...
Fixes the Wine test "test_specular_lighting".
2024-07-05 00:44:28 -07:00
Robin Kertels
9e422a2b63
[d3d9] Fix default light
...
Fixes the diffuse alpha and the direction.
2024-07-05 00:44:28 -07:00
Robin Kertels
11db6d691c
[d3d9] Fix reference leak in ProcessVertices
...
Also fixes a Wine test.
2024-07-05 00:44:28 -07:00
Robin Kertels
9c898bd269
[d3d9] Skip presenting if D3D9Swapchain has no associated window
2024-07-05 00:44:28 -07:00
Robin Kertels
175772944c
[d3d9] Fix Wine test failures in StretchRect
2024-07-05 00:44:28 -07:00
WinterSnowfall
5ae3cfe402
[d3d9] Fix DF Formats selection logic
2024-07-05 00:43:09 -07:00
WinterSnowfall
b03de97f1b
[d3d9] Expose support for D16_LOCKABLE only on AMD
2024-07-05 00:43:09 -07:00
WinterSnowfall
18035820de
[d3d9] Remove vestigial D32 support
2024-07-05 00:43:09 -07:00
Philip Rebohle
86f04a2da3
Revert "[util] Consolidate maxFrameRate options"
...
This reverts commit 1811f4b9950818ba5c8bfbaf06776831ea2cd0cb.
The D3D12 Beyond Good and Evil remaster uses the same exe name as the
original D3D9 game, so it turns out the separation was useful after all.
2024-06-26 00:42:31 +02:00
Robin Kertels
3145020a62
[d3d9] Only change vertex offset draw parameters when necessary
...
... Only change it when the vertex data is actually dynamically uploaded.
2024-06-21 13:18:39 +02:00
WinterSnowfall
e9fc071d95
[d3d9] Validate D3DCREATE_PUREDEVICE usage
2024-06-20 03:34:45 +00:00
Jeff
3e5eb1660f
[d3d8] Implement Dref scaling and fixed-function depth textures ( #3565 )
2024-06-14 12:10:49 +02:00
Philip Rebohle
1811f4b995
[util] Consolidate maxFrameRate options
2024-06-11 15:45:17 +02:00
Philip Rebohle
5674abe483
[d3d9] Limit frame rate to display refresh as necessary
2024-06-11 15:45:17 +02:00
Robin Kertels
7df8017e46
[d3d9] FF: Apply transform flags count to generated texture coords
...
... and fix cases where projection doesn't get applied.
2024-05-27 20:52:32 +00:00
WinterSnowfall
c98152683f
[d3d9] Tweak VCache query results
2024-05-27 19:53:19 +02:00