Joshua Ashton
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996acbe3f2
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[d3d9] Refactor state blocks to allocate dynamically.
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2023-03-07 23:24:01 +00:00 |
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Robin Kertels
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0d28be4ab8
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[d3d9] Fix capturing lights in state block
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2023-02-23 13:15:17 +00:00 |
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Philip Rebohle
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2c713a34c9
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[d3d9,dxso] Factor out common alpha test code
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2022-08-18 00:10:39 +02:00 |
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Joshua Ashton
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d4d4f0ca18
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[d3d9] Fix default initialization of some state values
If we end up being the same as what we are, we don't dirty initially.
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2022-03-09 23:33:08 +00:00 |
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Robin Kertels
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39039f9ac8
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[dxso+d3d9] Clean up texture slots
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2021-11-30 01:57:22 +00:00 |
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Georg Lehmann
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77d80acf75
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[d3d9] respect Vector4 alignment in UpdateStateConstants
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2021-04-15 22:25:11 +01:00 |
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Joshua Ashton
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0c16cc7749
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[d3d9] Perform FF vertex clipping in world space
Previously we were doing this in object space which is incorrect.
Closes #1446
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2020-02-14 19:09:02 +00:00 |
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Joshua Ashton
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7d0ddc4b3b
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[d3d9] Remap texture stage state types onto our own enum
Fits us nicely into a dword for captures while not exclusing D3DTSS_CONSTANT
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2020-01-23 02:05:09 +00:00 |
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Joshua Ashton
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91b5105db5
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[d3d9] Move capture struct and enum to stateblock header
Makes more sense for it to be here.
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2019-12-17 03:16:50 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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