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Commit Graph

71 Commits

Author SHA1 Message Date
Philip Rebohle
4cc35da3b2 [d3d11] Allocate one additional swap chain image
DXGI's BufferCount apparently only counts back buffers,
while there's an implicit front buffer.
2019-04-23 20:12:29 +02:00
Philip Rebohle
95bfac84f1
[dxvk] Support image sub-regions for resolve operations
Required for legacy graphics APIs.
2019-04-19 11:41:12 +02:00
Philip Rebohle
632b254714
[d3d11] Use combined image sampler descriptors for the presenter 2019-04-03 17:40:05 +02:00
Philip Rebohle
18d2905bf7 [dxvk] Remove unused alphaToOne state
Nothing supports this anyway, so no reason to carry it around.
2019-04-01 02:31:22 +02:00
Philip Rebohle
be1832a348
[d3d11] Don't sample gamma texture if the gamma curve is identity
Saves some GPU time in games that don't use DXGI gamma control at all.
2019-03-24 18:07:21 +01:00
Philip Rebohle
19f82826bb
[d3d11] Don't use presentation fence on ANV
Should hopefully fix stuttering issues introduced with 1.0.
2019-03-14 18:50:33 +01:00
Philip Rebohle
e03b574cc1
[d3d11] Block on image acquisition fence before presenting
May potentially improve frame timing on drivers where image
acquisition does not block.
2019-02-25 13:34:49 +01:00
Philip Rebohle
2231caaa9e
[vulkan] Add optional fence paratemer to acquireNextImage
We'll reset the fence prior to acquisition, so that the user of
this API won't have to do it.
2019-02-25 13:34:46 +01:00
Joshua Ashton
5ea8648cd9 [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
When a null ppvObject is passed into a QueryInterface on any IUnknown, a E_POINTER should be returned as the result (and it should not crash.)

This matches native d3d11/d3d10/dxgi behaviour and the documentation found here https://docs.microsoft.com/en-us/windows/desktop/api/unknwn/nf-unknwn-iunknown-queryinterface(q_) for IUnknown.
2019-02-10 08:01:01 +01:00
Philip Rebohle
4d4bd182c1
[d3d11] Allow arbitrary back buffer formats for swap chains
Doesn't match D3D11 behaviour, but shouldn't really break anything
since D3D11 has a fixed set of swap chain-compatible formats.

Might help DXUP in avoiding unnecessary framebuffer blits.
2019-01-19 02:28:25 +01:00
Philip Rebohle
95815a075b
[dxvk] Move depth bias out of rasterizer state
While the previous model corresponded to D3D11, it does
not reflect that the backend treats it the same way as
e.g. blend constants.
2019-01-17 22:25:21 +01:00
Philip Rebohle
0d84ebd4c9
[dxvk] DepthClampEnable -> DepthClipEnable
There are subtle differences between the two that we
should deal with in the backend at some point.
2019-01-17 01:59:10 +01:00
Philip Rebohle
328871de7e
[d3d11] Re-introduce support for dxgi.numBackBuffers option 2018-12-14 14:58:36 +01:00
Philip Rebohle
c5deedef2d
[d3d11] Move IDXGIDevice implementation to D3D11 module
Helps decouple the D3D11 module from the DXGI implementation. This
also allows us to clean up D3D11 device creation, which is much needed.

Based on zzhiyi/dxvk@fa441937f1

Co-authored-by: Zhiyi Zhang <zzhang@codeweavers.com>
2018-12-04 19:38:38 +01:00
Philip Rebohle
9139fbf95d
[d3d11] Use new Vulkan presenter 2018-11-28 12:44:17 +01:00
Philip Rebohle
746529b71b
[dxvk] Pass raw semaphore handles to submitCommandList 2018-11-28 12:44:17 +01:00
Philip Rebohle
1724d51079
[dxgi] Refactor presenter creation
This change is needed to support non-D3D11 presenters in our DXGI code.
2018-11-12 11:39:34 +01:00
Philip Rebohle
36ccd46ae7
[dxvk] Move sampler border color handling to the backend 2018-10-31 21:51:23 +01:00
Philip Rebohle
589229f4ca
[dxgi] Query device interface from the presenter
Removes the coupling between IDXGISwapChain and IDXGIDevice.
This is necessary because D3D12 devices don't support IDXGIDevice.
2018-10-24 15:54:56 +02:00
Philip Rebohle
86e6477e80
[dxgi] Remove unused presenter options 2018-10-23 14:58:57 +02:00
Philip Rebohle
8cb4852a61
[d3d11] Add new D3D11 swap chain code
- Fix deferred surface creation
2018-10-23 14:58:39 +02:00