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Commit Graph

221 Commits

Author SHA1 Message Date
Philip Rebohle
3b5b20ca3f
[dxgi] Remove old DXGI presenter 2018-10-23 14:58:57 +02:00
Philip Rebohle
b53f6661f8
[dxgi] Use new presenter for D3D11 2018-10-23 14:58:57 +02:00
Philip Rebohle
967b276acb
[d3d11] Add COM interface for API-agnostic presenter 2018-10-23 14:58:57 +02:00
Philip Rebohle
56e9bba279
[dxgi] Fix scaling when swap image extent mismatches window size
In Proton 3.16, the window size is not necessarily equal to the size
of the WSI swap chain and DXVK is responsible for doing the scaling,
so we should compare to the actual swap image size instead.
2018-10-15 18:35:00 +02:00
Philip Rebohle
e5f3019524
[dxgi] *Actually* silence WaitForVBlank warning
Guess who needs more coffee.
2018-10-09 19:17:20 +02:00
Philip Rebohle
6dd5cdbc3e
[dxgi] Silence WaitForVblank warning 2018-10-09 14:48:49 +02:00
Philip Rebohle
87f1cd2385
[dxgi] Fix undefined display mode format for display mode transitions
Fixes resolution change option in Dark Souls 3.
2018-10-06 08:01:48 +02:00
Philip Rebohle
894d9606d5
[dxgi] Add option to force-enable MAILBOX present mode
Provides Enhanced Sync-like functionality (#678).
2018-09-29 08:13:52 +02:00
Philip Rebohle
b73b91a5c9
[dxgi] Implement slightly better QueryResourceResidency stub
This now returns redidency values for all queried resources, but
not the correct ons. May fix issues in Fallout 4?
2018-09-27 07:31:30 +02:00
Philip Rebohle
bd4338be42
[d3d10] Add option to enable or disable D3D10 support 2018-09-24 15:26:33 +02:00
Philip Rebohle
03a760bec6
[meta] Remove redundant linker entries for the utils library
Fixes #651.
2018-09-19 21:00:44 +02:00
Philip Rebohle
fde67b9773
[dxgi] IsCurrent is not actually a stub 2018-09-16 10:20:24 +02:00
Philip Rebohle
2541aeb25c
[dxgi] Add option to override the sync interval 2018-09-09 19:14:30 +02:00
Philip Rebohle
d7b16dd90a
[dxgi] Add option to change the back buffer count 2018-09-09 19:12:07 +02:00
Philip Rebohle
b7d8be25f1
[dxgi] Use DXGI back buffer count for the Vulkan swap chain 2018-09-09 19:07:41 +02:00
Philip Rebohle
5f42950650 [dxgi] Don't use FIFO present mode if IMMEDIATE is not available
Might fix potential performance issues on Nvidia when VSYNC is disabled.
Based on RPCS3/rpcs3@25ec3789fe
2018-08-26 23:39:53 +02:00
Philip Rebohle
0704b044a9 [dxgi] Fix format parameter in CheckImageFormatSupport 2018-08-26 12:37:12 +02:00
Philip Rebohle
2bdd614d07 [dxgi] Log display mode changes 2018-08-26 12:37:12 +02:00
Philip Rebohle
57db0b60fb [dxgi] Add option to limit reported device memory size 2018-08-25 01:22:19 +02:00
Philip Rebohle
7fa6dddc9e
[dxgi] Remove dxgi.fakeDx10Support option
No longer needed because we have actual Dx10 support now.
2018-08-17 12:33:53 +02:00
Philip Rebohle
257ac9ad6c
[dxgi] Report ID3D10Device and ID3D10Device1 as supported 2018-08-13 17:22:03 +02:00
Andrew Eikum
262797f9d5 [dxgi] SetFullscreenState succeeds if not changing state
This fixes an error dialog on exiting Unreal Engine 4 games.
2018-08-13 17:06:55 +02:00
Jacek Caban
a12b3cc5a0 [dxgi] Don't use std::mbstowcs.
This will not work in winelib build.
2018-08-13 15:13:22 +02:00
Philip Rebohle
031964b038
[dxgi] Fix BGRA view format compatibility 2018-08-11 03:23:52 +02:00
Philip Rebohle
50dfab2797
[dxgi] Re-enable SRGB-to-UNORM compatibility
D3D11 is highly inconsistent here and seems to allow UNORM
render target views for SRGB images, but not UAVs.
2018-08-10 19:04:38 +02:00
Philip Rebohle
24dd173d12
[dxgi] Fix resolve image usage flags
When meta-resolve is used for the back buffer, it will
be used as a color attachment, and we need to set up
the usage and stage/access flags accordingly.
2018-08-07 19:26:59 +02:00
Philip Rebohle
f08add9c34
[dxgi] Add custom device/vendor IDs to DxgiOptions 2018-08-07 17:33:19 +02:00
Philip Rebohle
524ff9e233
[dxgi] Use global user config for DXGI options 2018-08-07 14:59:09 +02:00
Philip Rebohle
62e4c867ec
[dxgi] Relax IDXGISwapChain thread safety
Fixes a deadlock in Dragon Age: Inquisition.
2018-08-04 10:16:40 +02:00
Philip Rebohle
0ba00b3f59
[dxvk] Add extended device feature structure
This allows the client API to query and enable extended
features in the future, should it become necessary, much
like the extende feature queries.
2018-07-31 16:58:25 +02:00
Mikhail Paulyshka
f38ee85a39 [build] Fix compilation on MSVC (#505)
* [build] do not use shared_library/objects property with MSVC

* [util] use ./com/com_include.h instead of windef.h

It is required for Windows 10 SDK.

* [util] store thread procedure lambda in std::function

* [dxgi] fix annoying MSVC warning

warning C4099: 'IDXGIVkInteropDevice': type name first seen using 'class' now seen using 'struct'
2018-07-21 12:43:33 +02:00
Philip Rebohle
c5a010a48c
[dxgi] Do not use MUTABLE_FORMAT_BIT for SRGB images
Creation of non-SRGB views for SRGB images fails on Windows.
2018-07-21 11:41:45 +02:00
Philip Rebohle
5fe4c4f610
[dxvk] Use VkImageViewUsageCreateInfoKHR when creating image views
Must be used when view formats are used that do not support all
usage bits of the underlying image. Refs #504.
2018-07-21 10:58:06 +02:00
Philip Rebohle
b601a94750
[dxgi] Make faking Dx10 support a per-app option
Also whitelist World of Warcraft, which requires this hack for now.
2018-07-20 13:49:40 +02:00
Philip Rebohle
adcc7a4573
[dxgi] Synchronize presentation to enforce maximum frame latency
Some games may rely on the maximum number of frames in flight.
Might fix a related issue in Hard Reset (#503) and Okami HD (#283).
2018-07-20 11:40:37 +02:00
Philip Rebohle
fd55520301
[dxgi] Implement IDXGIDevice::SetMaximumFrameLatency
We'll be doing the CPU synchronization with DXVK events during
presentation.
2018-07-20 11:39:51 +02:00
Jacek Caban
06511aa72c [build] Use .spec files instead of .def files in winelib build 2018-07-19 08:55:34 +02:00
Jacek Caban
635a43fefe [build] Explicitly specify .dll and .exe extensions in winelib build
meson can't handle that itself.
2018-07-19 08:55:34 +02:00
Philip Rebohle
6848b45c7a Revert "[dxgi] Support multiple outputs per adapter"
This reverts commit 1c86ed8c93.

Causes build issues on 32-bit platforms.
2018-07-16 19:07:41 +02:00
Philip Rebohle
1c86ed8c93 [dxgi] Support multiple outputs per adapter 2018-07-16 17:03:55 +02:00
Philip Rebohle
a728884742 [dxgi] Fixed nonsense compiler warning with some GCC versions 2018-07-14 12:15:15 +02:00
Philip Rebohle
9de3a619c2
[dxgi] Use back buffer size to determine fullscreen resolution
This is the correct behaviour on Windows and may fix some issues.
2018-07-12 16:00:33 +02:00
Philip Rebohle
63af141383
[d3d11] Set proper view format list for typed UAVs
Typed UAVs are mutable, but we only need them to be compatible to
their typed format and the bit-compatible integer format used for
clears.
2018-07-03 13:31:22 +02:00
Philip Rebohle
9f00e14ca6
[dxgi] Add method to query the family of a given format 2018-07-03 12:42:17 +02:00
Philip Rebohle
4d267a57a7
[dxgi] Added format family list
Render target views and shader resource views can only be created
with a format that is within the same format family as the image
format. For UAVs, the restrictions are relaxed.
2018-07-03 12:41:10 +02:00
Philip Rebohle
4052cad3ff
[dxgi] Fix 'auto' declaration in FindClosestMatchingMode
Hopefully fixes an incorrect GCC warning for some people.
2018-07-02 09:19:27 +02:00
Philip Rebohle
832b3a9dba
[hud] Render HUD directly to swap chain image
Saves a fullscreen render target, render pass, and a queue submission.
2018-06-28 01:00:07 +02:00
Philip Rebohle
9cae049b53
[dxvk] Move adapter list to the DXVK instance 2018-06-26 12:33:26 +02:00
Philip Rebohle
4f28d57352
[dxvk] Remove unused rasterizer discard state flag 2018-06-25 16:56:52 +02:00
Philip Rebohle
7fa26f1c87
[d3d11] Implement render pass spilling for UAV rendering
Spilling the render pass should make shader storage buffer/image writes
visible due to how external subpass dependencies are defined. For UAV
rendering, we need to do this when changing the UAVs, even if the render
targets themselves do not change.
2018-06-15 20:49:24 +02:00