Philip Rebohle
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320534cb34
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[spirv] Automatically track interface variables
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2022-07-15 16:10:16 +02:00 |
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Philip Rebohle
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c7afe0dd23
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[dxso] Use new bit mask spec constant to determine whether textures are bound
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2022-07-03 13:41:06 +02:00 |
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Philip Rebohle
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db07861518
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[dxvk] Remove old pipeline layout implementation
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2022-06-28 14:35:58 +02:00 |
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Philip Rebohle
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e795f3f33a
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[dxso] Pass new binding info struct to shaders
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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10bab0c182
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[dxso] Use new DxvkShader constructor
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2022-04-18 13:20:16 +02:00 |
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Georg Lehmann
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630fee59fc
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[dxso] Implement zerowins for Lerp.
Fixes #2545.
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2022-03-16 19:13:09 +00:00 |
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Philip Rebohle
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8063e27c08
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[dxso] Handle multiplication by zero in cross product
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2021-12-05 16:49:19 +00:00 |
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Philip Rebohle
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ebc5326ed5
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[dxso] Correctly handle multiplication by zero
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2021-12-05 16:49:19 +00:00 |
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Robin Kertels
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0061139652
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[d3d9] Copy shader defined constants into SWVP UBO
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Georg Lehmann <dadschoorse@gmail.com>
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2021-11-30 01:57:22 +00:00 |
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Robin Kertels
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791d533a1d
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[d3d9+dxso] Rely on robustness for unset SWVP constants
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2021-10-15 10:54:18 +01:00 |
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Georg Lehmann
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a2330b89d2
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[dxso] Implement TexDepth
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2021-08-12 02:17:16 +00:00 |
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Joshua Ashton
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c0c1565cba
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[d3d9, dxso] Alias color and depth samplers and improve tracking
Takes me from 340 -> 460fps in A Hat in Time's main menu when CPU bound.
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2021-08-10 23:46:03 +00:00 |
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Joshua Ashton
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56687cc258
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[dxso] Handle half texel offset for FETCH4
Closes #1641
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2020-05-27 10:16:03 +02:00 |
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Joshua Ashton
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8fdf9e67d3
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[d3d9, dxso] Implement FETCH4
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2020-05-25 06:13:21 +01:00 |
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Joshua Ashton
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720cdf383e
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[d3d9] Use spec constants for bool constants
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2020-01-27 14:21:21 +01:00 |
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Joshua Ashton
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4810a5dc72
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[dxso] Make unbound textures return (0, 0, 0, 1)
Matches native behaviour
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2020-01-18 03:10:47 +00:00 |
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Joshua Ashton
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d39ff9020e
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[dxso] Perform saturate after bitshift modifier
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2019-12-22 18:14:46 +00:00 |
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Joshua Ashton
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3ff9c4cc43
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[dxso] Track and prioritize co-issued CNDs above their parent ops
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2019-12-22 17:46:57 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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