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Commit Graph

60 Commits

Author SHA1 Message Date
Philip Rebohle
257ac9ad6c
[dxgi] Report ID3D10Device and ID3D10Device1 as supported 2018-08-13 17:22:03 +02:00
Jacek Caban
a12b3cc5a0 [dxgi] Don't use std::mbstowcs.
This will not work in winelib build.
2018-08-13 15:13:22 +02:00
Philip Rebohle
f08add9c34
[dxgi] Add custom device/vendor IDs to DxgiOptions 2018-08-07 17:33:19 +02:00
Philip Rebohle
524ff9e233
[dxgi] Use global user config for DXGI options 2018-08-07 14:59:09 +02:00
Philip Rebohle
0ba00b3f59
[dxvk] Add extended device feature structure
This allows the client API to query and enable extended
features in the future, should it become necessary, much
like the extende feature queries.
2018-07-31 16:58:25 +02:00
Philip Rebohle
b601a94750
[dxgi] Make faking Dx10 support a per-app option
Also whitelist World of Warcraft, which requires this hack for now.
2018-07-20 13:49:40 +02:00
Philip Rebohle
6848b45c7a Revert "[dxgi] Support multiple outputs per adapter"
This reverts commit 1c86ed8c93.

Causes build issues on 32-bit platforms.
2018-07-16 19:07:41 +02:00
Philip Rebohle
1c86ed8c93 [dxgi] Support multiple outputs per adapter 2018-07-16 17:03:55 +02:00
Philip Rebohle
9f00e14ca6
[dxgi] Add method to query the family of a given format 2018-07-03 12:42:17 +02:00
Philip Rebohle
61049c33fb
[dxgi] Reduce reported VRAM on 32-bit platforms
This is closer to what Windows does, and some applications may have
trouble with more than 3GB VRAM.
2018-05-24 10:48:06 +02:00
Philip Rebohle
979ba2d7c6
[dxgi] Implemented IDXGIAdapter2 2018-05-22 23:48:07 +02:00
Philip Rebohle
3c611503d6
[dxgi] Fix reported VRAM size for 32-bit builds 2018-05-07 19:04:25 +02:00
Philip Rebohle
757be61b70
[dxgi] Use per-adapter format lookup tables
Allows Nvidia cards to use 24-bit depth buffers.
2018-05-06 13:12:30 +02:00
Philip Rebohle
fb3dbd8bcd
[d3d11] Relaxed view format compatibility check
Fixes regressions in multiple games. MSDN docs regarding
format compatibility are wrong in every way.
2018-05-05 20:16:01 +02:00
Philip Rebohle
e1a27faa4a
[dxgi] Added DXGI format family info 2018-05-05 12:57:22 +02:00
Philip Rebohle
fe24d76fd0
[dxgi] Report D3D10 support only when DXVK_FAKE_DX10_SUPPORT is set
Should fix a regression in Assassin's Creed 4: Black Flag.
2018-05-05 00:48:35 +02:00
Philip Rebohle
77d0424d7f [dxgi] Advertize support for ID3D10Device and ID3D10Device1
We don't actually support these, but applications can reasonably
assume that D3D10 is supported if D3D11 is present. Closes #329.
2018-05-02 17:00:56 +02:00
Philip Rebohle
46f2e4d864 [dxgi] CheckInterfaceSupport; Log interface queries 2018-04-30 20:01:50 +02:00
Philip Rebohle
8d3e60c2f1
[dxgi] Cosmetic changes 2018-04-14 12:02:55 +02:00
Philip Rebohle
db541d188f
[dxgi] Added static format mapping table 2018-04-12 17:49:14 +02:00
Philip Rebohle
3405b89494
[dxgi] Rename and move DXGI format lookup related structures
This is part of a major refactoring process regarding DXGI->Vulkan
format conversions. Since we don't patch format lookup tables any
longer, we can create a global lookup table.
2018-04-12 15:36:01 +02:00
Philip Rebohle
f5679211cd
[dxgi] Re-implement gamma control functions 2018-04-12 13:38:22 +02:00
Philip Rebohle
c9c3bc12cc
Revert "[dxgi] Create persistent DxgiOutput object"
This reverts commit ad7f0971cf.
Causes crashes in Overwatch due to weird refcount behaviour.
2018-04-12 01:48:57 +02:00
Philip Rebohle
ad7f0971cf
[dxgi] Create persistent DxgiOutput object 2018-04-10 22:07:00 +02:00
Philip Rebohle
83a0eda4f6
[dxgi] Fixed packed 16-bit format mappings 2018-04-08 15:19:26 +02:00
pchome
e9c7dcfc76 [dxgi] Replace MSVC _countof macro with std::size (#231)
* [dxgi] Replace MSVC _countof macro with std::size

pro: crosscompiler
con: may not work for older clang/gcc/...

http://en.cppreference.com/w/cpp/iterator/size
For example `Run this code` mode produces errors for GCC-5.2(C++17) and clang-3.8(C++17). Local GCC-7.3 and clang-7 versions are ok. 
Not tested w/ MinGW64.

*  [dxgi] Replace MSVC _countof macro with std::size
2018-04-02 18:49:03 +02:00
Philip Rebohle
2973c18055 [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
May fix some crashes in applications that rely on the returned
pointer being set to nullptr before returning.
2018-04-02 12:52:02 +02:00
Philip Rebohle
77010d96e4 [dxgi/d3d11] Set returned pointers to nullptr before returning
May solve issues with applications which check whether the returned
pointer is null rather than checking a function's return value.
2018-04-02 12:04:20 +02:00
Philip Rebohle
ae88f83b86
[d3d11] Introduce D3D11DeviceContainer
Refactored DxgiVkDevice, D3D11Device and D3D11Presenter
to behave more like aggregable objects, where the new
D3D11DeviceContainer class is the COM aggregate object.
Fixes the reference counting issue outlined in #210.
2018-03-28 21:24:52 +02:00
Philip Rebohle
8d3dcba8d5
[dxgi] Renamed private DXGI interfaces 2018-03-28 19:06:00 +02:00
Philip Rebohle
410cde3f17
[dxgi] Move device creation to DxgiAdapter
This is better than exporting new functions.
2018-03-28 18:58:53 +02:00
Philip Rebohle
6babc22ec0
[dxgi] Reset pointers before returning an error
Also fixes a refcount issue and minor code formatting issues.
2018-03-28 11:56:58 +02:00
notaz
f02b44f440 [dxgi] Fix some argument checks (#205)
Changed according to wine's tests.
2018-03-26 07:38:37 +02:00
Philip Rebohle
5eedbc0546
[dxgi] Always use 32-bit depth buffers instead of 24-bit
Support for 24-bit depth buffers seems poor even on GPUs which support
them, and there seem to be no issues with using 32-bit buffers in practice.
2018-03-22 11:09:23 +01:00
Guy1524
b3cd7547ca Move Custom PCI ID to DXGI 2018-03-16 19:40:26 -04:00
Mikhail Paulyshka
b17568deba [dxgi,d3d11] log unknown interfaces GUID (#154)
* [d3d11] log unknown interfaces GUID in QueryInterface()

* [dxgi] log unknown interfaces GUID in QueryInterface()
2018-03-12 12:05:43 +01:00
Philip Rebohle
e2314cfe58
[dxgi] Fixed R10G10B10A2 format mapping
Fixes lighting issues in The Witcher 3.
2018-03-08 16:23:44 +01:00
Philip Rebohle
868e55ede7
[dxgi] Added support for 422 formats
Untested, but should fix error messages in some engines.
2018-03-01 10:45:46 +01:00
Clément Guérin
c80488428e [dxgi] add support for B4G4R4A4 color format 2018-02-24 22:48:40 -08:00
Philip Rebohle
3144a57ade
[dxgi] Added typeless format flag 2018-01-28 18:06:08 +01:00
Philip Rebohle
178a8c7c4b
[dxgi] Removed leftover debug message 2018-01-17 05:34:51 +01:00
Philip Rebohle
ce129d4172
[dxgi] Fixed DXGI_FORMAT_A8_UNORM component mapping 2018-01-17 01:13:46 +01:00
Philip Rebohle
10269876e3 [dxgi] Initial fullscreen support
The implementation is highly experimental and may cause issues.
Tested with DXUT-based Microsoft SDK samples and Nier:Automata.
2018-01-13 18:56:15 +01:00
Philip Rebohle
2b5bb16334 [dxgi] Removed SDL dependency from DxgiOutput 2018-01-13 16:32:46 +01:00
Philip Rebohle
1373fe5fcc [dxbc] Implemented bufinfo instruction 2017-12-30 01:26:37 +01:00
Philip Rebohle
659ec7b59d [d3d11] Added DXGI format properties 2017-12-20 14:54:24 +01:00
Philip Rebohle
f2587ab1b6 [dxgi] Implemented separate color/depth format tables
This is required because in D3D11, typeless formats can be used
to create both depth and stencil images, and color formats can
be used to view depth images. In Vulkan, images and views that
are used as depth-stencil attachments will have to be created
with a depth-stencil format, so we have to take the image's
bind flags into account when picking a format.
2017-12-19 14:47:35 +01:00
Philip Rebohle
2a266eaad4 [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
Philip Rebohle
4a3b04f605 [dxgi] Mapping DXGI's RGBX formats fo Vulkan RGBA formats, needs testing 2017-12-10 19:47:38 +01:00
Philip Rebohle
4a0ff5343a [dxgi] Added more format mappings 2017-12-09 14:41:37 +01:00