Philip Rebohle
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532b3a6add
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[d3d11] Move EmitCs and related methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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e0ea272c0d
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[d3d11] Move misc methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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9e916edef9
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[d3d11] Move Draw* and Dispatch* methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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1d87af062c
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[d3d11] Move ResolveSubresource to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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17c318864e
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[d3d11] Move Apply* methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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7c82ed35b2
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[d3d11] Move internal resource update methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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956bad5e84
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[d3d11] Move GenerateMips to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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751d7467df
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[d3d11] Move Clear* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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50942cd2d9
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[d3d11] Move Copy* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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163af1309d
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[d3d11] Move SetPredication to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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b8b5662461
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[d3d11] Move Discard* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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efea51c254
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[d3d11] Move SO* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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4d498851a8
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[d3d11] Move RS* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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1ef9d5389b
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[d3d11] Move ClearState and RestoreState to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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f664e87749
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[d3d11] Move CSSetUnorderedAccessViews to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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159eed825f
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[d3d11] Move *SetSamplers methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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3af5b3ba7b
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[d3d11] Move *SetShaderResources methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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bfaa21dccc
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[d3d11] Move *SetConstantBuffers methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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26ac57f688
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[d3d11] Move *SetShader methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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e0ee06a279
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[d3d11] Move IA* functions to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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77c032da5c
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[d3d11] Move OM* functions to D3D11CommonContext
We can get rid of the immediate context overload as well
since we can just directly call FlushImplicit here.
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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5a45677a39
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[d3d11] Add hazard tracking methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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43661abbfc
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[d3d11] Add binding methods to D3D11CommonContext
Uses mutable lambdas to avoid redundant ref counting on immediate contexts.
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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a7c25a01f2
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[d3d11] Move D3D11DeviceContextExt to D3D11CommonContext
Will be needed for both EmitCs and TrackSequenceNumber functions.
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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3f5f731c42
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[d3d11] Move D3D11UserDefinedAnnotation member to D3D11CommonContext
This needs to be temlpated because we'll be moving EmitCs to the
common implementation as well, and make EmitCsChunk non-virtual.
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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10345d0063
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[d3d11] Move QueryInterface to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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3ead348b82
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[d3d11] Move UpdateSubresource code to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
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e4204f76e6
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[d3d11] Introduce D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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