Christopher Egert
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79feed9d89
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[d3d9] Allow D3DFMT_NULL as RenderTargetFormat in CheckDepthStencilMatch
This partially fixes shadows in Timeshift.
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2020-05-19 04:12:36 +01:00 |
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Joshua Ashton
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ecb3e05cb9
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[d3d9] Ignore adapter type for CheckDepthStencilMatch and CheckDeviceType when windowed
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2020-04-09 02:35:35 +01:00 |
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Joshua Ashton
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6a8933cf31
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[d3d9] Allow arbitrary backbuffer/adapter formats
It seems these aren't linked in the way the docs made out, this fixes a crash when starting some titles.
Closes #1508
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2020-03-18 06:00:28 +00:00 |
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Philip Rebohle
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5e41e00456
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[d3d9] Use new common monitor functions
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2020-03-04 23:06:15 +00:00 |
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Joshua Ashton
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0e353895fd
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[d3d9] Enumerate adapters by display
WPF expects us to return an adapter for every display attached otherwise
it decides to device reset every frame.
Closes #1459
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2020-02-21 18:03:57 +00:00 |
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Joshua Ashton
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cf6142e782
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[d3d9] Don't expose formats with alpha as adapter formats
Impacts #1440
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2020-02-14 00:46:14 +00:00 |
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Joshua Ashton
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b1edf227f8
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[d3d9] Enable depth bounds feature, if supported
Only expose it in format checks if the adapter supports the feature also
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2020-01-28 01:51:04 +00:00 |
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Joshua Ashton
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91574993df
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[d3d9] Return current display mode in GetAdapterDisplayModeEx rather than last mode
Fixes fullscreen at < native res in Vampire: The Masquerade Bloodlines 1/2
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2020-01-06 04:06:45 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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