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Commit Graph

2115 Commits

Author SHA1 Message Date
Philip Rebohle
5ff9c33855
[d3d11] Fix incorrect behaviour when a scissor rect is not specified 2019-06-13 02:16:12 +02:00
Philip Rebohle
78071c750d
[d3d11] Fix crash when setting too many viewports 2019-06-13 01:54:55 +02:00
Philip Rebohle
3b1e03f988
[util] Report correct GPU vendor to Far Cry 3, 4 and Blood Dragon
Now that fast clear behaviour has been fixed in RADV, reporting an
Nvidia GPU breaks rendering again since the game expects the clear
behaviour to match that of the Windows D3D11 drivers exactly. To
recap, clear(0.5) on an R8_UNORM render target results in 127 on
Nvidia GPUs and 128 on AMD GPUs.
2019-06-12 12:32:30 +02:00
Philip Rebohle
d5ba36443e
[dxbc] Fix useRawSsbo option
Add some break to fix some breakage.
2019-06-11 20:23:47 +02:00
Philip Rebohle
d755b18ccb
[dxbc] Repurpose useRawSsbo option
Basically, abuse the minSsboAlignment property to convince the
compiler to always/never emit raw SSBOs for raw and structured
buffers, and use the actual device limit by default.
2019-06-11 20:20:40 +02:00
Philip Rebohle
0f7c23c022
[dxbc] Always use raw storage buffers if alignment requirements are met 2019-06-11 20:20:40 +02:00
Philip Rebohle
163e6aaa50
[dxbc] Store alignment for raw and structured buffers 2019-06-11 20:20:40 +02:00
Philip Rebohle
acab2bd8ce
[d3d11] Fix crash in GetMaximumFrameLatency with a nullptr argument 2019-06-11 16:36:43 +02:00
Philip Rebohle
96b9058fbf
[util] Fix COM private data bug when passing NULL interface
Fixes test failure in wine's DXGI tests.
2019-06-11 16:08:28 +02:00
Philip Rebohle
6d999fad89
[dxgi] Fix some issues introduced with FilterModesByDesc cleanup 2019-06-11 15:45:32 +02:00
Andrew Eikum
cd6e3ffe75
[dxgi] Return non-exact matches from FindClosestMatchingMode1 2019-06-11 02:29:25 +02:00
Philip Rebohle
3dbccb1b61 [dxvk] Revert buffer re-binding optimization
While this optimization can significantly reduce CPU overhead, this
breaks World of Warcraft for some reason. Fixes #1086.
2019-06-06 17:22:17 +02:00
Philip Rebohle
3de87b41a0 [dxvk] Add likely/unlikely around critical CS chunk append code 2019-06-05 22:57:51 +02:00
Philip Rebohle
461a2bec36 [dxvk] Only update buffer object in buffer slices if necessary
Saves CPU cycles when rebinding the same vertex, index and
constant buffers with different offsets.
2019-06-05 20:32:12 +02:00
Philip Rebohle
7e66dc61b9 [d3d11] Avoid buffer ref count changes when only changing offsets
Saves a few CPU cycles in the somewhat common situation where the
currently bound vertex, index or constant buffer is re-bound with
a different offset.
2019-06-04 17:53:54 +02:00
Philip Rebohle
f501ebce97 [dxvk] Avoid redundant descriptor set updates when binding buffers
Reduces unnecessary overhead when binding a different range of the
same buffer, e.g. through D3D11 VSSetConstantBuffers1.
2019-06-03 20:17:15 +02:00
Philip Rebohle
e4e82007b1 [d3d11] Fix inconsistencies in Map/Unmap on immediate/deferred contexts
Should save a few CPU cycles, and also fixes incorrect behaviour when an
application passes null pointers to Map on a deferred context.
2019-06-03 15:31:13 +02:00
Philip Rebohle
58d838b915 [d3d11] Avoid emitting redundant vertex and index buffer updates 2019-06-03 00:18:54 +02:00
Philip Rebohle
19adccea8f [util] Add unlikely() around COM ref counting code
Improves code generation for the common case.
2019-06-02 23:34:53 +02:00
Philip Rebohle
818704d413 [d3d11] Add some likely/unlikely around CS flushes 2019-06-02 20:29:22 +02:00
Philip Rebohle
6cbd611190 [d3d11] Don't clear DSV aspects that are marked as read-only
Saint's Row 4 appears to be doing this. Ref #24.
2019-06-02 16:34:50 +02:00
Philip Rebohle
c59a8e6e48 [d3d11] Initialize depth images to zero rather than one
Matches Windows behaviour.
2019-06-02 16:33:54 +02:00
Philip Rebohle
40d4922682 [d3d11] Fix initial swap chain image count
Reported-by: Joshua Ashton <joshua@froggi.es>
2019-06-02 15:00:15 +02:00
Philip Rebohle
42c9fad017 [dxvk] Fix binding indices for vertex attribute divisor
Also, only emit a divisor description if the divisor isn't 1.
2019-06-02 10:59:34 +02:00
Philip Rebohle
7d91ff06a3 [util] Fix return value of AddRef
We're supposed to return the new ref count, not the old one.
2019-06-01 22:12:32 +02:00
Philip Rebohle
1e0fe36cae
[d3d11] Respect COPY_FLAG_NO_OVERWRITE when updating constant buffers
Heavy Rain uses this to update constan buffers on deferred contexts.
2019-05-25 14:42:32 +02:00
Philip Rebohle
754cf6da30
[d3d11] Validate subresource index in MapImage
Fixes crashes when passing an invalid subresource index.
2019-05-20 19:27:27 +02:00
Philip Rebohle
3168626f4b
[d3d11] Support mapping multiple image subresources at the same time
Fixes #1066.
2019-05-20 19:27:11 +02:00
Philip Rebohle
a82dbf6200
[dxvk] Add new helper function to compute mip level extent
We're going to need this outside the DxvkImage class as well.
2019-05-20 14:27:00 +02:00
Philip Rebohle
cdc5e93dac
[meta] Release 1.2.1 2019-05-19 14:43:33 +02:00
Philip Rebohle
9004fde78d
[d3d11] Remove useless 'virtual' keyword 2019-05-19 14:38:48 +02:00
Philip Rebohle
e1610f81dc
Revert "[d3d11] Use STDMETHODCALLTYPE for private virtual method"
For some reason, this produces broken binaries for some Gentoo
users. Fixes #1067.

This reverts commit e5fa55cbb5.
2019-05-19 13:22:04 +02:00
Robin
6a4fafba3d
[util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for The Surge 2019-05-17 12:56:57 +02:00
Philip Rebohle
8e9e7963a2
[d3d11] Update mapped buffers of staging textures immediately
Improves performance in Lords of the Fallen and The Surge.
Closes #1049.

Co-authored-by: Robin <robin.kertels@outlook.com>
2019-05-17 12:44:36 +02:00
Philip Rebohle
905f3fe520
[util] Spoof Nvidia GPUs for Mirror's Edge Catalyst
Closes #1062.
2019-05-17 11:40:35 +02:00
Philip Rebohle
e5fa55cbb5
[d3d11] Use STDMETHODCALLTYPE for private virtual method
Improves code generation on some compilers.
2019-05-15 22:01:19 +02:00
pchome
32e1afc7a1 [build] Add options to disable dxgi/d3d* build 2019-05-15 21:44:39 +02:00
Philip Rebohle
293551dc8d
[d3d10] Fix winelib build
There's no IID_PPV_ARGS on wine.
2019-05-15 21:42:42 +02:00
Philip Rebohle
7d9a75c82c
[dxbc] Use subgroup operations for atomic append/consume operations
Reduces the number of atomic operations performed per subgroup to 1.
2019-05-15 19:32:27 +02:00
Philip Rebohle
dfa3caa946
[spirv] Add OpUndef and more subgroup instructions 2019-05-15 19:31:43 +02:00
Philip Rebohle
d94d89c3ef
[dxbc] Add option to use subgroup ops for atomic counter operations
This can greatly reduce the number of atomic operations when using
append/consume buffers.
2019-05-15 18:49:02 +02:00
Philip Rebohle
78ab26347d
[d3d10] Add static method implementing D3D10CreateDeviceAndSwapChain1
Same as the D3D11 change to make ReShade happy.
2019-05-15 17:18:05 +02:00
Philip Rebohle
8cae607db0
[d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain
ReShade requires this as it hooks both D3D11CreateDevice and *AndSwapChain,
which means that we can't call D3D11CreateDevice without entering infinite
recursion. Fixes #1057.

Suggested-by: Riesi <riesi@opentrash.com>
2019-05-15 16:46:48 +02:00
Philip Rebohle
192310d481
[util] Don't use if constexpr
Fixes compilation on GCC 6.3.
2019-05-15 03:18:23 +02:00
Philip Rebohle
b3f61936d2
[dxvk] Don't align pushg constant data to 64 bytes
Causes binaries compiled with GCC 6.3 to crash on device creation.
2019-05-15 03:07:05 +02:00
Philip Rebohle
9c93ca451d
[dxvk] Apply view swizzles to image clears
Fixes tone mapping in Yakuza Kiwami 2, which uses an A8_UNORM
render target and clears the alpha component to 1.
2019-05-14 21:21:29 +02:00
Philip Rebohle
0b61901424
[dxvk] Add method to swizzle clear color values 2019-05-14 21:21:14 +02:00
Philip Rebohle
3efec8960c
[dxvk] Pass clear value to clearRenderTarget by value 2019-05-14 21:19:56 +02:00
Philip Rebohle
8784ed673b
[d3d11] Use private references for render targets
Matches Windows behaviour and fixes a crash in Yakuza Kiwami 2,
which calls Release() on RTVs and DSVs until the public reference
count reaches zero. Close #1053.
2019-05-14 15:22:24 +02:00
Philip Rebohle
61b97e5dd1
[util] Add support for private references in Com<...> wrapper 2019-05-14 15:20:27 +02:00