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Commit Graph

5484 Commits

Author SHA1 Message Date
Philip Rebohle
0adf64f085 [dxvk] Add flat shading parameter to rasterizer state 2022-08-08 13:34:59 +02:00
Joshua Ashton
4f0c217633 [d3d9] Fix recording MultiplyTransform 2022-08-08 03:53:25 +01:00
Philip Rebohle
43df6cfa45
[dxvk] Fix indentation
Thanks, VSCode.
2022-08-08 04:50:50 +02:00
Philip Rebohle
2b2c44aa99
[dxvk] Move image view cookie to DxvkResource 2022-08-07 21:24:57 +02:00
Philip Rebohle
4831909656
[d3d9] Enable apitrace mode for The Witcher 2022-08-07 20:04:37 +02:00
Philip Rebohle
a74f8da7b7
[d3d11] Use bindVertexBufferRange whenever possible 2022-08-07 19:03:51 +02:00
Philip Rebohle
97f0d1dfb8
[d3d11] Use bindIndexBufferRange whenever possible 2022-08-07 19:03:51 +02:00
Philip Rebohle
35dde3e1b9
[d3d11] Change how resourece binding treats null resources 2022-08-07 19:03:51 +02:00
Philip Rebohle
897e7816f0
[d3d11] Don't return undefined slices from GetBufferSlice
Instead, return a slice with length zero.
2022-08-07 19:03:51 +02:00
Philip Rebohle
08b9b0eb44
[dxvk] Introduce bindVertexBufferRange and bindIndexBufferRange 2022-08-07 19:03:51 +02:00
Philip Rebohle
26d46e7f80
[dxvk] Handle bound buffers with zero size in the backend 2022-08-07 18:45:17 +02:00
Philip Rebohle
d314bee86d
[d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
Philip Rebohle
45a1587b88
[d3d11] Fix some possible constant buffer binding bugs 2022-08-07 18:44:47 +02:00
Philip Rebohle
2e6a2f1be3
[dxvk] Make shader stage parameter in bindShader a template parameter 2022-08-07 18:44:44 +02:00
Philip Rebohle
29a2cb9a5e
[d3d9,d3d11] Make GetShaderStage functions constexpr 2022-08-07 18:44:44 +02:00
Philip Rebohle
12c2d24d5c
[dxvk] Remove bindResourceView method 2022-08-07 17:59:20 +02:00
Philip Rebohle
69b15b7fe6
[dxvk] Use new resource view binding methods in swapchain blitter 2022-08-07 17:59:20 +02:00
Philip Rebohle
eebcfcf973
[hud] Use new resource view binding methods 2022-08-07 17:59:20 +02:00
Philip Rebohle
1c1958be44
[d3d9] Use new resource view binding methods 2022-08-07 17:59:20 +02:00
Philip Rebohle
28ecf8268d
[d3d11] Use new resource view binding methods 2022-08-07 17:59:20 +02:00
Philip Rebohle
317850e16f
[dxvk] Introduce bindResourceImageView and bindResourceBufferView methods 2022-08-07 17:59:20 +02:00
Philip Rebohle
88bdf2b592
[dxvk] Use vertex extent from vertex binding info
Computing this at runtime is fairly expensive, so try to avoid.
2022-08-07 17:58:19 +02:00
Philip Rebohle
6bcb0a0d61
[d3d11] Compute vertex extent in CreateInputLayout 2022-08-07 17:58:19 +02:00
Philip Rebohle
64169316e6
[d3d9] Compute vertex extent in BindInputLayout 2022-08-07 17:58:19 +02:00
Philip Rebohle
bb8a87196f
[dxvk] Add vertex extent to vertex binding info 2022-08-07 17:58:19 +02:00
Robin Kertels
ddb528cc8e [d3d9] Change texture before updating fetch4 2022-08-07 00:56:38 +01:00
Blisto91
7b28bbae11 [util] Disable unmapping for Saints Row 2 2022-08-06 21:13:32 +01:00
Georg Lehmann
135b8a0e53 [dxso] Setup spec ubo for pixel shaders 2022-08-06 12:35:23 +02:00
Georg Lehmann
6589966fce [d3d9] Fix FF VS fog with GPL 2022-08-06 12:35:23 +02:00
Joshua Ashton
65da0da954 [d3d9] Support for graphics pipeline libraries 2022-08-06 01:20:22 +00:00
Joshua Ashton
9108f8c76c [d3d9] Clean up fetch4 handling 2022-08-06 01:35:43 +01:00
Joshua Ashton
8c9601b4cd [d3d9] Remove generalHazards option
Move everything into MarkRenderHazard.

We are doing a big bump for driver support anyway, no reason to keep this around. Old drivers can take the perf penalty.
2022-08-06 01:33:30 +01:00
Joshua Ashton
63d582a6e7 [d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available 2022-08-06 01:33:30 +01:00
Joshua Ashton
90abd993d4 [d3d9] Pass feedback loop aspect mask to backend 2022-08-06 01:33:30 +01:00
Joshua Ashton
8d070e54a1 [d3d9] Enable extAttachmentFeedbackLoopLayout feature if available 2022-08-06 01:33:30 +01:00
Joshua Ashton
31d17efb48 [dxvk] Add feedback loop aspect flags to bindRenderTargets 2022-08-06 01:33:30 +01:00
Joshua Ashton
dff514c924 [dxvk] Add hazard tracking to fragment output state
We need this to set the right pipeline bits for supporting attachment feedback loops on some vendors.
2022-08-06 01:33:30 +01:00
Joshua Ashton
43f53f3c0e [dxvk] Enable VK_EXT_attachment_feedback_loop_layout if available 2022-08-06 01:33:30 +01:00
Joshua Ashton
49b76fdd07 [dxvk] Support feedback loop layout in pickLayout 2022-08-06 01:33:30 +01:00
Joshua Ashton
9cf5c648d3 [vulkan] Add feedback loop layout to getWritableAspectsForLayout 2022-08-06 01:33:30 +01:00
Joshua Ashton
3c4e85d630 [meta] Update Vulkan headers to 1.3.224 2022-08-06 01:33:30 +01:00
Philip Rebohle
e7b7299ec1
[dxvk] Also consider built-ins declared via OpMemberDecorate
Otherwise we'll miss D3D11 shaders. Oops...
2022-08-06 02:28:39 +02:00
Philip Rebohle
4d9c09b5e7
[dxvk] Don't use pipeline libraries for VS that doesn't export position 2022-08-06 02:09:55 +02:00
Philip Rebohle
3aa786fb6f
[dxvk] Get rid of MaxNumActiveBindings
This only existed due to the binding mask, which we removed with
the null descriptor rework. We can basically support an unlimited
number of descriptors now.
2022-08-06 01:53:08 +02:00
Philip Rebohle
b950102233
[dxvk] Don't use MaxNumActiveBindings for descriptor updates 2022-08-06 01:44:56 +02:00
Philip Rebohle
6fba4c47fe
[dxvk] Don't use MaxNumActiveBindings when creating descriptor set layouts 2022-08-06 01:37:17 +02:00
Philip Rebohle
2fe61675bf
[dxvk] Use existing bit mask iterator when updating descriptor sets
And clean up the code a little.
2022-08-05 21:43:11 +02:00
Robin Kertels
9e1ecec79f [d3d9] Disable fetch4 when binding an incompatible texture
Fixes lighting in Spider-Man: Shattered Dimensions.
2022-08-05 19:33:32 +01:00
Philip Rebohle
d498551a23 [dxso] Add bit selectors to D3D9ShaderSpecConstantManager
Avoids doing double bitfield extractions which isn't
optimized right now.
2022-08-05 19:31:02 +01:00
Joshua Ashton
9619377723 [dxso] Convert opIEqual 1 -> opINotEqual 0
Better chance of getting optimized
2022-08-05 19:31:02 +01:00