Philip Rebohle
10bab0c182
[dxso] Use new DxvkShader constructor
2022-04-18 13:20:16 +02:00
Georg Lehmann
2550cff149
[build] Cleanup build system.
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No changes except dropping support for msvc before 15.3.
2022-03-17 01:38:58 +00:00
Georg Lehmann
f1efc9dc9f
[dxso] Emit spirv OpCross if we can.
2022-03-16 19:13:09 +00:00
Georg Lehmann
630fee59fc
[dxso] Implement zerowins for Lerp.
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Fixes #2545 .
2022-03-16 19:13:09 +00:00
Philip Rebohle
5d4c8a6b51
[dxso] Fix ExpP instruction on Shader Model 2+
2022-03-11 22:44:18 +00:00
Joshua Ashton
f4ab14cafa
[dxso] Fix potential fallthrough in RasterizerOut
2022-03-10 00:47:38 +01:00
Joshua Ashton
a5b0f2898a
[dxso] Fix ExpP fallthrough
2022-03-10 00:47:38 +01:00
Robin Kertels
6c17b8801c
[d3d9] Add strict option to float emulation setting
2021-12-05 16:49:19 +00:00
Philip Rebohle
11f8b8ba44
[dxso] Handle multiplication by zero when emitting clip distances
2021-12-05 16:49:19 +00:00
Philip Rebohle
337360cdc6
[dxso] Handle multiplication by zero in TexM*Tex instructions
2021-12-05 16:49:19 +00:00
Philip Rebohle
a9515d3530
[dxso] Handle multiplication by zero in matrix ALU instructions
2021-12-05 16:49:19 +00:00
Philip Rebohle
8063e27c08
[dxso] Handle multiplication by zero in cross product
2021-12-05 16:49:19 +00:00
Philip Rebohle
7b2b8ceff3
[dxso] Handle multiplication by zero in dst instruction
2021-12-05 16:49:19 +00:00
Philip Rebohle
ebc5326ed5
[dxso] Correctly handle multiplication by zero
2021-12-05 16:49:19 +00:00
Robin Kertels
ce1c66d7dc
[dxso] Omit relative constant range check when possible
...
We can just rely on robustness2 when it's supported.
2021-11-30 01:57:22 +00:00
Robin Kertels
0061139652
[d3d9] Copy shader defined constants into SWVP UBO
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Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Georg Lehmann <dadschoorse@gmail.com>
2021-11-30 01:57:22 +00:00
Robin Kertels
39039f9ac8
[dxso+d3d9] Clean up texture slots
2021-11-30 01:57:22 +00:00
Georg Lehmann
97f03127e9
[dxso] Remove empty dxso_helpers.h
2021-11-25 21:50:59 +00:00
Georg Lehmann
12249fd330
[dxso] Fix constant buffer debug names
2021-11-11 23:54:05 +00:00
Georg Lehmann
b163503f7c
[dxso] Respect SM2+ sampler source swizzle.
2021-10-20 17:43:52 +00:00
Robin Kertels
869f75895c
[d3d9+dxso] Switch constant buffer order
2021-10-15 10:54:18 +01:00
Robin Kertels
791d533a1d
[d3d9+dxso] Rely on robustness for unset SWVP constants
2021-10-15 10:54:18 +01:00
Robin Kertels
d799b44d91
[dxso] Ensure pow base is >= 0 in LIT
2021-09-26 22:33:01 +01:00
Philip Rebohle
50c6974f3a
[dxso] Fix gradient instructions for cube maps
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We need 3 components in that case. Based on MSDN documentation, texldd
does not support 3D textures so there's no need to worry about those.
Fixes validation errors in Payday.
2021-08-23 13:50:54 +01:00
Georg Lehmann
a2330b89d2
[dxso] Implement TexDepth
2021-08-12 02:17:16 +00:00
Joshua Ashton
c0c1565cba
[d3d9, dxso] Alias color and depth samplers and improve tracking
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Takes me from 340 -> 460fps in A Hat in Time's main menu when CPU bound.
2021-08-10 23:46:03 +00:00
Joshua Ashton
242b7b6d9c
[d3d9, dxso] Remove AlphaTestEnable spec constant
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Go based on the func we already have. Avoids wasting a spec const.
2021-08-09 09:52:07 +00:00
Georg Lehmann
fdc2e2e78f
[d3d9] Fix NEVER alpha testing
2021-08-07 21:54:30 +00:00
Georg Lehmann
5844315853
[dxso] Implement DxsoOpcode::Sgn
2021-08-05 20:55:54 +00:00
Philip Rebohle
cd8a2bcfcd
[dxvk] Use custom sync primitives
2021-06-29 00:51:20 +02:00
Philip Rebohle
7beb344f6f
[dxbc] Remove dxvk.useEarlyDiscard option
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No longer relevant on drivers that support DemoteToHelperInvocation.
Closes #2109 .
2021-06-18 15:44:27 +02:00
Samuel Pitoiset
dba539471d
[dxso] Remove old RADV/LLVM workaround for early discard
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This workaround has been removed for DXBC few weeks ago. Note that
RADV/ACO is no longer a thing with latest Mesa git anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2021-06-15 01:07:35 -07:00
Joshua Ashton
375f8323e2
[dxso] Don't warn about Phase opcode
2021-02-27 21:17:01 +00:00
Joshua Ashton
09043ddd16
[dxso] Implement option for alpha test wiggle room
2020-11-26 12:15:03 +00:00
Joshua Ashton
c282ec7976
[dxso] Handle extraneous writemasks in matrix ops
2020-11-24 15:58:21 +00:00
Joshua Ashton
c3fdc768cf
[d3d9] Only define the push constants we use
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Fixes #1742
2020-09-26 06:39:52 +01:00
Joshua Ashton
753fcd5649
[d3d9] Only read point scale push constant in fixed function
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Otherwise it doesn't exist and we're reading garbage/non-existant data.
Even though this gets spec-constanted away via an opSelect, some drivers don't like this
2020-09-26 06:39:52 +01:00
Joshua Ashton
e4bca7a42f
[d3d9] Handle specular fog factor for fixed function
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Also handle POSITION_T shenanigans
Closes #1771
2020-09-26 06:06:06 +01:00
Joshua Ashton
81632b91bb
[dxso] Allocate shader compiler on the heap
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In some apps that call us with limited stack space, this can stack overflow
2020-09-11 21:49:14 +01:00
Joshua Ashton
12356d7342
[dxso] Bias FETCH4 half-texel offset to avoid grid effect
2020-06-01 13:33:08 +01:00
Joshua Ashton
a21e0d4bcf
Revert "[dxso] Make FETCH4 swizzle ARGB"
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The documentation lies about the swizzle...
This reverts commit 2fc00a331b
.
Closes #1641
Once and for all !
2020-05-27 12:11:43 +01:00
Joshua Ashton
56687cc258
[dxso] Handle half texel offset for FETCH4
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Closes #1641
2020-05-27 10:16:03 +02:00
Joshua Ashton
2fc00a331b
[dxso] Make FETCH4 swizzle ARGB
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https://developer.amd.com/wordpress/media/2012/10/Advanced-DX9-Capabilities-for-ATI-Radeon-Cards_v2.pdf
2020-05-27 06:19:13 +01:00
Joshua Ashton
9ee4add77e
[dxso] Forbid FETCH4 for 3D and not Cube
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SPIR-V spec contradicts itself as to what is allowed here, and SPIR-V val doesn't help by listing the wrong dimension.
2020-05-25 09:26:09 +01:00
Joshua Ashton
87e8b9733f
[dxso] Blacklist FETCH4 for cubes and normalize flags
2020-05-25 09:21:30 +01:00
Joshua Ashton
b12fa99435
[dxso] Fix scalar select on vector in FETCH4 code
2020-05-25 09:05:58 +01:00
Joshua Ashton
8fdf9e67d3
[d3d9, dxso] Implement FETCH4
2020-05-25 06:13:21 +01:00
Joshua Ashton
3a6c0cf605
[dxso] Implicitly define Color inputs as centroid in PS <= 2
2020-05-09 20:49:55 +01:00
Joshua Ashton
c3cff09c4f
[d3d9] Implement d3d9.longMad option
2020-04-08 23:20:57 +01:00
Joshua Ashton
2408b881a2
[dxso] Use SSBOs for vertex constant buffers if we'd be outside of uniform range
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Impacts #1375
2020-02-20 08:14:58 +01:00