Philip Rebohle
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851d9fb726
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[general] Remove unnecessary include directories from build files
These are no longer needed because dxvk includes consistently
use relative file paths now, instead of global includes.
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2018-11-02 14:54:39 +01:00 |
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Philip Rebohle
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03a760bec6
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[meta] Remove redundant linker entries for the utils library
Fixes #651.
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2018-09-19 21:00:44 +02:00 |
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pchome
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ff604d5a53
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[d3d10] Fix d3d11 dependecy for winelib build
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2018-08-28 12:52:45 +02:00 |
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Mikhail Paulyshka
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9cce41394b
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[build] partially revert previous d3dcompiler related change
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2018-08-15 21:59:44 +02:00 |
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Mikhail Paulyshka
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3df708d500
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[build] reduce the number of d3dcompiler versions
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2018-08-15 13:17:16 +02:00 |
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Philip Rebohle
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f011e78163
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[d3d10] Implement D3D10ShaderReflection
This is a simple wrapper that uses D3D11ShaderReflection from the
d3dcompiler libs. The implementation is required to run Crysis.
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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8c1063b512
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
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