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Commit Graph

6 Commits

Author SHA1 Message Date
Joshua Ashton
7d0ddc4b3b [d3d9] Remap texture stage state types onto our own enum
Fits us nicely into a dword for captures while not exclusing D3DTSS_CONSTANT
2020-01-23 02:05:09 +00:00
Joshua Ashton
a1cad25a51 [d3d9] Remove unnecessary loops for some stateblocks applications 2020-01-23 02:05:09 +00:00
Joshua Ashton
78e4816fc0 [d3d9] Avoid unnecessary state block constant bits when not SWVPing 2019-12-18 14:48:01 +01:00
Joshua Ashton
312905e8a3 [d3d9] Use new bitset helper + tzcnt for stateblocks 2019-12-18 14:48:01 +01:00
Joshua Ashton
91b5105db5 [d3d9] Move capture struct and enum to stateblock header
Makes more sense for it to be here.
2019-12-17 03:16:50 +00:00
Joshie
54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00