Philip Rebohle
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ace06ce697
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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8cd97959f2
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[d3d11] Chjeck whether input layouts are identical
Prevents redundant state changes when a game switches between
identical input layouts. Reduces the the number of Vulkan
calls in Grim Dawn by ~30%.
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2018-05-27 01:10:49 +02:00 |
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Philip Rebohle
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2a266eaad4
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
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Philip Rebohle
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f484454854
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[d3d11] Device children actually do hold a reference to the device
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2017-12-09 15:57:05 +01:00 |
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Philip Rebohle
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84605a1310
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[dxvk] Refactored input layout state
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2017-12-08 00:44:58 +01:00 |
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Philip Rebohle
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1f89452014
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[d3d11] Implemented input layout creation
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2017-12-07 12:45:02 +01:00 |
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