Philip Rebohle
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38c6eeed26
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[dxbc] Only emit depth clamp in fragment shader if necessary
We don't need this if the depth clip extension is supported
by the driver.
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2019-02-19 14:27:21 +01:00 |
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Philip Rebohle
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c0b325b483
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[dxbc] Add option to enable strict sm4-compliat division
SM4 is defined to return the first source operand if the divisor is zero.
Windows drivers don't do this by default, so we shouldn't do it either.
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2019-02-05 21:08:13 +01:00 |
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Philip Rebohle
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4fe5929799
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[dxbc] Add options to enable/disble early discard and raw ssbo use
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2019-01-08 20:58:18 +01:00 |
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Philip Rebohle
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48548eb894
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[dxbc] Add useRawSsbo option
ENabled when we can replace texel buffers for raw and structured
buffers with raw SSBOs.
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2018-12-14 23:45:37 +01:00 |
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Philip Rebohle
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f276bcd0e7
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[dxbc] Check for RADV/Nvidia drivers explicitly using the new function
This way, only RADV gets locked out of using early discard whereas
AMDVLK and -PRO are able to use it.
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2018-12-12 16:27:01 +01:00 |
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Philip Rebohle
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7096937c11
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[dxbc] Use ballot to determine early-discard condition in fragment shaders
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2018-11-27 11:50:01 +01:00 |
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Philip Rebohle
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2424cf0289
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[dxbc] Disable early discard on AMD cards
Causes GPU hangs.
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2018-11-24 10:09:33 +01:00 |
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Philip Rebohle
|
a75c596132
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[d3d11] Add config option to enable TGSM initialization
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2018-11-23 16:12:02 +01:00 |
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Philip Rebohle
|
3e686098cc
|
[dxbc] Disable subgroup early discard on Nvidia GPUs
People report performance regressions up to 5% with it enabled.
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2018-11-23 12:28:48 +01:00 |
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Philip Rebohle
|
0418c02ac3
|
[dxbc] Use clustered subgroup operations on supported hardware
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2018-11-21 11:17:09 +01:00 |
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Philip Rebohle
|
4f76b89941
|
[dxbc] Use subgroup operations for early discard
Can improve performance in some complex fragment shaders.
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2018-11-21 11:17:09 +01:00 |
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Philip Rebohle
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a574829bb6
|
[dxbc] Remove DeferKill flag
This behaviour is correct, and needs to be enabled by default.
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2018-11-21 11:17:09 +01:00 |
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Philip Rebohle
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bd03225c14
|
[dxbc] Refactor DxbcOptions
A bit mask isn't good enough going forward, and we also don't
need application-specific options for now.
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2018-11-09 08:41:02 +01:00 |
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Philip Rebohle
|
0ba00b3f59
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[dxvk] Add extended device feature structure
This allows the client API to query and enable extended
features in the future, should it become necessary, much
like the extende feature queries.
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2018-07-31 16:58:25 +02:00 |
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Philip Rebohle
|
f7587014c7
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[dxbc] Fix compiler warning
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2018-06-18 15:33:35 +02:00 |
|
Philip Rebohle
|
a607fe107f
|
[dxbc] Remove workarounds for the old Nvidia shader compiler
|
2018-06-12 22:13:53 +02:00 |
|
Philip Rebohle
|
af62d423b2
|
[dxbc] Add per-device option for deferred kills
|
2018-05-26 17:08:39 +02:00 |
|
Philip Rebohle
|
58e9280891
|
[dxbc] Remove Tex2D -> Tex2DArray workaround
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2018-05-24 11:49:12 +02:00 |
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Philip Rebohle
|
a5c43b5e59
|
[dxbc] Enable array texture hack for Dishonored 2
Partially fixes shadow rendering issues.
|
2018-04-23 11:09:48 +02:00 |
|
Philip Rebohle
|
01147492d5
|
[dxbc] Implemented Texture2D -> Texture2DArray mapping as a knob
Doing this for all applications is not necessary and degrades
performance in some cases.
|
2018-04-23 00:46:27 +02:00 |
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Philip Rebohle
|
e53cb72e39
|
[dxbc] Make DxbcOptions a set of flags
This allows for game-specific workarounds and driver-specific
workarounds to be applied in an easier fashion.
|
2018-04-22 23:49:41 +02:00 |
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Philip Rebohle
|
021ea64103
|
[dxbc] Remove Nvidia driver version check
Apparently this causes a regression in Overwatch for some.
|
2018-04-11 19:44:45 +02:00 |
|
Philip Rebohle
|
8ea17e7a25
|
[dxbc] Implemented Nop instruction
Required for Metal Gear Solid V.
|
2018-04-11 01:49:39 +02:00 |
|
Philip Rebohle
|
f3544cc8e1
|
[dxbc] Fix __GL_NextGenCompiler check...
|
2018-04-11 01:17:07 +02:00 |
|
Philip Rebohle
|
3ff437ddbe
|
[dxbc] Re-enable Nvidia workarounds if __GL_NextGenCompiler is '0'
Fixes potential regressions when using the old SPIR-V compiler.
|
2018-04-11 00:26:42 +02:00 |
|
Philip Rebohle
|
1b6442b859
|
[dxbc] Disable Nvidia-specific workarounds for 396.18 and above
|
2018-04-11 00:20:24 +02:00 |
|
Philip Rebohle
|
584ee6b6f0
|
[dxbc] Lift ShaderStorageImageReadWithoutFormat requirement
|
2018-03-21 12:47:53 +01:00 |
|
Philip Rebohle
|
0e9b7d7ccd
|
[dxbc] Implemented new workaround for depth-compare ops on Nvidia
|
2018-03-01 10:11:15 +01:00 |
|
Philip Rebohle
|
8bfd12067a
|
[dxbc] Remove packDrefValueIntoCoordinates hack
Causes more issues than it solves when the coordinate vector
gets too big.
|
2018-02-28 06:44:55 +01:00 |
|
Philip Rebohle
|
f4cd90d6fa
|
[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
|
2018-01-07 20:05:27 +01:00 |
|