Philip Rebohle
|
89ec199c34
|
[d3d11] Re-implemented shader read
|
2017-12-10 12:21:33 +01:00 |
|
Philip Rebohle
|
b4493d90d8
|
[dxbc] Initial support for sample instruction
|
2017-12-10 12:08:20 +01:00 |
|
Philip Rebohle
|
7c03495d74
|
[dxbc] Implemented shader resource declaration for images
|
2017-12-10 10:34:18 +01:00 |
|
Philip Rebohle
|
939faeaf27
|
[dxbc] Implemented sampler declaration
|
2017-12-10 03:39:35 +01:00 |
|
Philip Rebohle
|
9c997120e1
|
[d3d11] Implemented shader resource binding
|
2017-12-10 01:56:07 +01:00 |
|
Philip Rebohle
|
9a86178604
|
[d3d11] Fixed severe reference-counting issue in state objects
|
2017-12-10 00:55:30 +01:00 |
|
Philip Rebohle
|
3d6e88428a
|
[com] ... yeah, almost.
|
2017-12-09 23:20:31 +01:00 |
|
Philip Rebohle
|
fa1ef8248e
|
[com] Fixed crashes caused by reentrant Release()
|
2017-12-09 22:20:40 +01:00 |
|
Philip Rebohle
|
2b86a2f1f3
|
[d3d11] Changed the way default pipeline state is restored
|
2017-12-09 21:39:56 +01:00 |
|
Philip Rebohle
|
1160810687
|
[d3d11] Implemented sampler binding
|
2017-12-09 21:17:26 +01:00 |
|
Philip Rebohle
|
e335c817bc
|
[d3d11] Implemented sampler creation
|
2017-12-09 20:49:56 +01:00 |
|
Philip Rebohle
|
50e8b35291
|
[d3d11] Minor fixes to D3D11Device::CheckMultisampleQualityLevels
|
2017-12-09 19:44:06 +01:00 |
|
Philip Rebohle
|
8e3c14d8ab
|
[d3d11] Cleaned up view creation a bit
|
2017-12-09 19:36:38 +01:00 |
|
Philip Rebohle
|
1e6c11e3f2
|
[d3d11] Implemented shader resource view creation for 2D textures
|
2017-12-09 19:06:51 +01:00 |
|
Philip Rebohle
|
f484454854
|
[d3d11] Device children actually do hold a reference to the device
|
2017-12-09 15:57:05 +01:00 |
|
Philip Rebohle
|
12d4e68b24
|
[d3d11] Implemented multisample format support check
|
2017-12-09 14:46:23 +01:00 |
|
Philip Rebohle
|
c92d68417e
|
[dxgi] Bumped DxgiDevice to IDXGIDevice1
|
2017-12-09 14:45:52 +01:00 |
|
Philip Rebohle
|
4a0ff5343a
|
[dxgi] Added more format mappings
|
2017-12-09 14:41:37 +01:00 |
|
Philip Rebohle
|
d539c3e384
|
[d3d11] Allow the creation of fake D3D11 WARP and REF devices
|
2017-12-09 13:43:14 +01:00 |
|
Philip Rebohle
|
b3c391d071
|
[d3d11] Implemented depth-stencil binding and clear methods
|
2017-12-09 03:53:42 +01:00 |
|
Philip Rebohle
|
a43bb134e0
|
[dxvk] Initial support for format info
|
2017-12-09 02:44:59 +01:00 |
|
Philip Rebohle
|
36e6ba4ebc
|
[d3d11] Replaced resource view classes by a generic template
|
2017-12-09 02:09:13 +01:00 |
|
Philip Rebohle
|
bfb05f24b8
|
[dxbc] Implemented support for MUL instruction
|
2017-12-09 01:49:30 +01:00 |
|
Philip Rebohle
|
e0495c6ecb
|
[d3d11] Fixed pixel shader constant buffer bindings
|
2017-12-09 01:40:15 +01:00 |
|
Philip Rebohle
|
a35b128860
|
[dxvk] Attachment clears do not need barriers
|
2017-12-09 01:25:52 +01:00 |
|
Philip Rebohle
|
685023750d
|
[d3d11] Fixed uniform buffer barrier
|
2017-12-09 01:25:32 +01:00 |
|
Philip Rebohle
|
3ad4ed8264
|
[d3d11] Implemented depth-stencil view creation
|
2017-12-08 23:25:38 +01:00 |
|
Philip Rebohle
|
88c58320ee
|
[d3d11] Implemented texture creation
|
2017-12-08 23:13:15 +01:00 |
|
Philip Rebohle
|
c90bc3e946
|
[dxbc] Implemented proper resource slot mapping
|
2017-12-08 22:30:41 +01:00 |
|
Philip Rebohle
|
feab720ddb
|
[spirv] Added methods to force type declaration for arrays and structs
|
2017-12-08 19:50:36 +01:00 |
|
Philip Rebohle
|
0610296248
|
[d3d11] Implemented constant buffer binding
|
2017-12-08 19:39:33 +01:00 |
|
Philip Rebohle
|
e872448ca3
|
[dxbc] Refactored shader compiler to return a DxvkShader
|
2017-12-08 18:14:05 +01:00 |
|
Philip Rebohle
|
a2f66025f8
|
[dxbc] Implemented constant buffers
|
2017-12-08 17:08:26 +01:00 |
|
Philip Rebohle
|
9f4cc6b77d
|
[dxbc] Minor cleanups
|
2017-12-08 15:30:12 +01:00 |
|
Philip Rebohle
|
8887e8b2fa
|
[dxbc] Implemented interpolation modes for pixel shader inputs
|
2017-12-08 14:56:34 +01:00 |
|
Philip Rebohle
|
bd8dc20fa2
|
[dxbc] User-defined shader interface cannot be an array due to interpolation modes
|
2017-12-08 14:18:30 +01:00 |
|
Philip Rebohle
|
0843349d72
|
[dxbc] Added interpolation mode decoder
|
2017-12-08 13:24:08 +01:00 |
|
Philip Rebohle
|
e3533fb634
|
[dxbc] Implemented user-defined shader interface
|
2017-12-08 12:59:08 +01:00 |
|
Philip Rebohle
|
26dc8e2dd8
|
[tests] Updated D3D11 triangle sample
|
2017-12-08 11:19:12 +01:00 |
|
Philip Rebohle
|
4a4f5bea29
|
[util] Added missing files
|
2017-12-08 11:18:23 +01:00 |
|
Philip Rebohle
|
56826cbf82
|
[d3d11] Implemented index buffer binding
|
2017-12-08 01:51:49 +01:00 |
|
Philip Rebohle
|
9e1cf8396b
|
[dxvk] Added environment variable to toggle debug layers
|
2017-12-08 01:32:02 +01:00 |
|
Philip Rebohle
|
b7723ad6f6
|
[dxvk] Wrong framebuffer was used in renderPassEnd()
|
2017-12-08 01:18:37 +01:00 |
|
Philip Rebohle
|
b49815657e
|
[dxvk] Refactored blend state
|
2017-12-08 01:06:48 +01:00 |
|
Philip Rebohle
|
6a9743ead7
|
[dxvk] Refactored blend state
|
2017-12-08 00:51:20 +01:00 |
|
Philip Rebohle
|
84605a1310
|
[dxvk] Refactored input layout state
|
2017-12-08 00:44:58 +01:00 |
|
Philip Rebohle
|
385c92db5a
|
[dxvk] Refactoring of most constant state objects
|
2017-12-08 00:02:43 +01:00 |
|
Philip Rebohle
|
796c200e32
|
[dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state
|
2017-12-07 21:47:38 +01:00 |
|
Philip Rebohle
|
ade00add8d
|
[dxvk] Removed buffer stride stuff for now, we need a better solution
|
2017-12-07 19:28:54 +01:00 |
|
Philip Rebohle
|
27e63cbdc6
|
[d3d11] Implemented small buffer uploads
|
2017-12-07 18:51:41 +01:00 |
|