Philip Rebohle
4412f2f5ff
[dxgi] Reimplemented parts of DxgiSwapchain with win32 APIs
...
This solves issues in applications that create more than one
swap chain for a given window, and helps applications that
don't like SDL interference in general. Fullscreen support
is currently missing entirely.
2017-12-31 00:23:34 +01:00
Philip Rebohle
2c5b1c151f
[d3d11] Refactored texture creation
2017-12-19 16:01:50 +01:00
Philip Rebohle
ebabc0e578
[dxvk] Implemented proper swap chain synchronization
2017-12-16 21:30:48 +01:00
Philip Rebohle
5f0e94138e
[dxvk] Implemented support for multisampled images and render targets
2017-12-12 00:27:49 +01:00
Philip Rebohle
19851c8432
[dxvk] Re-implemented pipeline creation within the backend
2017-12-07 09:38:31 +01:00
Philip Rebohle
f1ee761290
[dxgi] DxgiPresenter now picks format depending on swap chain format
2017-12-04 22:21:02 +01:00
Philip Rebohle
b5d068366d
[dxvk] Implemented shader resource binding
2017-12-03 20:23:26 +01:00
Philip Rebohle
a6bf7659b0
[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
2017-12-03 00:40:58 +01:00
Philip Rebohle
7de5a727ad
[dxgi] Added proper initialization of the swap chain back buffer
2017-12-02 11:46:25 +01:00
Philip Rebohle
4e39ef859b
[dxvk] More convenient command list assignment API
2017-12-01 10:08:49 +01:00
Philip Rebohle
5acc65504f
[dxgi] Added DxgiPresenter to render back buffers to the swap chain
2017-11-29 21:46:09 +01:00