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Commit Graph

151 Commits

Author SHA1 Message Date
Tatsuyuki Ishi
2ef41bdbf6 build: Switch symbols to DWARF 4
Since [1], Wine's supports and uses DWARF 4 as default. Make use of it, which
should fix inlined stacks and some other small details.

[1]: https://www.winehq.org/pipermail/wine-devel/2021-November/201333.html
2023-07-01 17:12:18 +02:00
Philip Rebohle
cae0a1cef3 [meta] Release 2.2 2023-05-12 11:26:07 +02:00
Philip Rebohle
2abc102d2c [meta] Release 2.1 2023-01-24 14:54:09 +01:00
Beyley Thomas
c11a63f5e5 [wsi] Add GLFW backend 2023-01-08 10:36:25 +01:00
Joshua Ashton
ac10c75ca0 [build] Add Josh's libdisplay-info fork for parsing EDIDs
This will be used to parse static HDR metadata and chromaticity of the display.

Upstream currently has no Windows or MSVC support so use my fork for now.
2022-11-21 17:26:53 +01:00
Philip Rebohle
8f8a93696d [meta] Release 2.0 2022-11-10 13:55:39 +01:00
Georg Lehmann
ae764333f4 [build] Use glslang with --depfile to rebuild on header changes 2022-10-21 17:04:47 +02:00
Georg Lehmann
2653628041 [build] Always use glslang with --quiet
We depend on a new enough glslang anyway.
2022-10-21 17:04:47 +02:00
Joshua Ashton
1157b235cc [build] Specify static libgcc/stdc++ on native
We don't have any interfaces that rely on the c++ abi. Makes our builds more portable.

Means that our builds in Sniper can be used on games that are still forcing the old C++03 string abi.
2022-10-15 19:10:57 +02:00
Joshua Ashton
25798f6fe1 [build] Set name_prefix to libdxvk_ for native builds
Less rude and nicer than just d3d9.so.
Matches old DXVK native behaviour too.
2022-10-15 19:10:57 +02:00
Joshua Ashton
ce47bf4264 [build] Disable some dumb clang warnings 2022-09-10 21:46:07 +00:00
Joshua Ashton
f9bd1a5d79 [build] Enable warning_level 2
Compiles cleanly with GCC 12
2022-09-10 21:27:04 +00:00
Philip Rebohle
a11fb568b9 [tests] Remove D3D9 tests 2022-08-31 17:01:22 +02:00
Georg Lehmann
b96947107a [build] Remove dead lib_d3dcompiler_43.
Fixes MSVC build.
2022-08-30 10:16:18 +01:00
Joshua Ashton
482a7e433b [vulkan] Make LibraryLoader dynamically load vulkan-1
This makes LibraryLoader actually load the library and moves ownership
of GetInstanceProcAddr into it, which means we pass through the
loaders into their parents to grab stuff.
2022-08-27 19:32:03 +02:00
Philip Rebohle
85aa0a0ecb [dxvk] Fix meson issue for native builds 2022-08-21 23:22:43 +02:00
Philip Rebohle
c1448d31fa [meta] Use SPIRV-Headers repository as a submodule 2022-08-21 22:54:21 +02:00
Philip Rebohle
aa554f1166 [meta] Use Vulkan-Headers repository as a submodule 2022-08-21 22:54:21 +02:00
Joshua Ashton
c258eb05d2 [build] Enable building natively for non-Windows
Yipee 🥳🎉

RIP DXVK Native
2022-08-21 22:37:13 +02:00
Joshua Ashton
9dad1aadbe [build] Set SDL2 WSI env vars and defines on native builds 2022-08-21 22:37:13 +02:00
Joshua Ashton
4b0f13d351 [build] Set dxvk_wsi and defines for Windows 2022-08-20 20:27:07 +02:00
Joshua Ashton
76ddd2a35a [build] Use current_source_dir instead of source_root
source_root is deprecated and doesn't work if we are used in a subproject
2022-07-30 21:28:09 +02:00
Joshua Ashton
297759be4e [build] Initial reworkings for non-Windows platform support in Meson 2022-07-30 21:28:09 +02:00
Philip Rebohle
10c5c17bc1
[meta] Build meta shaders against Vulkan 1.2
Silences some validation errors regarding layer export.
2022-07-15 16:10:16 +02:00
pchome
15fa310bb4 [build] Bump required meson version to >=0.49 2022-05-01 18:37:39 +02:00
Philip Rebohle
a72463c5af
[meta] Release 1.10.1 2022-03-26 12:44:25 +01:00
Georg Lehmann
2550cff149 [build] Cleanup build system.
No changes except dropping support for msvc before 15.3.
2022-03-17 01:38:58 +00:00
Joshua Ashton
e9b0d5d716 [build] Enable -Wimplicit-fallthrough
I got bit by this in D3D9.
2022-03-10 00:47:38 +01:00
Philip Rebohle
23eead9e99
[meta] Release 1.10 2022-03-04 17:15:51 +01:00
Georg Lehmann
939040b178 [build] Avoid meson warning.
WARNING: You should add the boolean check kwarg to the run_command call.
         It currently defaults to false,
         but it will default to true in future releases of meson.

Stupid change, stupid warning, stupid fix.
2022-02-10 15:18:25 +01:00
Philip Rebohle
1216466be7
[meta] Release 1.9.4 2022-01-24 15:08:49 +01:00
Philip Rebohle
a70a35406e
[meta] Release 1.9.3 2022-01-11 13:28:28 +01:00
Philip Rebohle
b79ce7af8a
[meta] Release 1.9.2 2021-09-20 15:07:25 +02:00
Philip Rebohle
d10e1ed3c0
[meta] Release 1.9.1 2021-07-26 15:45:33 +02:00
Georg Lehmann
a9c185d01a [build] Enable strict dwarf2 debug symbols for Wine back traces 2021-07-25 18:18:14 +02:00
Connor Abbott
120585c66d
Don't hardcode windres location
This isn't the meson way to do things. Doing this also prepares us for
using the builtin meson rc support instead of hand-rolling our own once
https://github.com/mesonbuild/meson/pull/8954 lands.
2021-07-03 14:28:25 +02:00
Philip Rebohle
6e4778cc81
[build] Define _WINNT_WIN32 on MinGW
Fixes #2133.
2021-06-29 15:30:34 +02:00
Philip Rebohle
dca63464b4
[meta] Release 1.9 2021-06-15 15:32:19 +02:00
Georg Lehmann
730f5cc418 [build] conditionally enable --quiet for glslang 2021-04-21 13:43:08 +02:00
Joshua Ashton
6b833062a0
build: Enable SSE3 for x86_64
Some minor codegen improvements around vector/matrix math in DX9.
2021-03-27 13:34:17 +00:00
Joshua Ashton
403af8820b
build: Disable SSSE3
Apparently people are still using Phenoms in 2021. *sigh*
2021-03-27 13:23:27 +00:00
Joshua Ashton
dd2823287a
build: Enable -mfpmath=sse 2021-03-27 12:33:37 +00:00
Joshua Ashton
f8c7e29d6f
build: Enable SSE3 and SSSE3 for x86 2021-03-27 12:33:05 +00:00
Joshua Ashton
0367bf95c4 [build] MSVC check cleanup 2021-03-03 18:57:42 +01:00
Joshua Ashton
aae889ccd9 [build] Use --file-alignment=4096 with MinGW
Avoids a copy in the Wine loader as well as enables debug symbols to work in perf.
2021-03-03 18:57:42 +01:00
Philip Rebohle
5083b8474c
[meta] Release 1.8.1 2021-03-01 16:49:02 +01:00
Philip Rebohle
d66ecf4a94
[meta] Release 1.8 2021-02-19 05:29:50 +01:00
Nicholas Fraser
cd49d03ee9 [build] Add optional build-id
Build-ids are required for doing certain kinds of performance tracing.
For example build-ids let Linux perf find the correct objects and
transfer them to other machines via "perf archive".

This adds an option to add -Wl,--build-id to the linker. It can be
enabled by passing -Dbuild_id=true to meson or --build-id to
package-release.sh.

Signed-off-by: Nicholas Fraser <nfraser@codeweavers.com>
2021-02-18 17:52:55 +01:00
Philip Rebohle
8163eb4185
[meta] Do not use built-in arguments
Breaks ancient meson versions. Should fix #1893.
2021-01-12 00:54:16 +01:00
Philip Rebohle
7d673063f5 [meta] Move SSE/SSE2 enablement out of cross files
Fixes Proton build, which uses an outdated Meson version.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-04 01:00:10 +01:00