Philip Rebohle
fd1fd40ad6
[dxvk] Only emit depth image types for 2D and Cube images
...
May fix driver crashes on Nvidia.
2018-02-16 09:59:41 +01:00
Philip Rebohle
8ebffc1018
[dxbc] Added support for SV_RenderTargetID in pixel shaders
2018-02-15 18:07:40 +01:00
Philip Rebohle
746c90e860
[dxvk] Add DxvkEvent class
...
Will be used to back D3D11 event queries.
2018-02-15 13:26:05 +01:00
Philip Rebohle
dd237d866d
[dxvk] Make query pools more usable as query allocators
2018-02-15 13:25:18 +01:00
Philip Rebohle
563d4582ab
[dxbc] Implemented BfRev instruction
2018-02-15 09:41:48 +01:00
Philip Rebohle
0c2058e8c4
[dxvk] Introduced DxvkComputePipelineStateInfo
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Will be used to re-compile compute pipelines against the current
state, just like graphics pipelines. May fix GPU lockups etc.
2018-02-14 17:54:35 +01:00
Philip Rebohle
ba707f95b7
[dxvk] Do not commit compute barriers for unbound resources
...
Fixes a crash in Neptunia VII.
2018-02-14 16:18:18 +01:00
Philip Rebohle
17cdccd1ce
[dxgi] Use recursive locking and report fullscreen state changes early
...
Fixes lockups in fullscreen mode in a certain weeb game.
2018-02-14 13:11:59 +01:00
Philip Rebohle
04e16d219f
Merge pull request #74 from pchome/patch-for-TW3
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[d3d11] Fix unhandled exception
2018-02-14 08:20:31 +01:00
pchome
fb3734ce49
[d3d11] Fix unhandled exception
...
With this patch The Witcher 3 can successfully load saved game.
2018-02-14 07:35:39 +02:00
Philip Rebohle
fba16e2a04
[d3d11] Added experimental support for RTVs into 3D images
2018-02-14 03:16:53 +01:00
Philip Rebohle
7bbb6ea93b
[dxvk] More query stuff
2018-02-14 03:16:39 +01:00
Philip Rebohle
4965f8c318
[d3d11] Implemented SRV and RTV normalization
2018-02-14 01:29:50 +01:00
Philip Rebohle
54cfdbdc51
[dxvk] Implemented more query and query pool methods
2018-02-13 13:43:27 +01:00
Philip Rebohle
5beae25bdf
[dxvk] Implemented virtual query class and query pool stub
2018-02-12 16:36:42 +01:00
Philip Rebohle
82d324384c
Merge branch 'master' of https://github.com/doitsujin/dxvk
2018-02-12 08:52:45 +01:00
Andrew Eikum
844249ca6e
Improve documentation for building on Debian ( #66 )
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* setup_dxvk.sh: Fix typo
* [general] README: Document required meson version
Meson 0.43 introduced support for @BASENAME@ in the generator argument
list, so document that we need at least that.
* [general] README: Document mingw-w64 threading support requirement
2018-02-12 08:07:37 +01:00
Raffarti
cb92d9954c
Setup script: improvements to error handling ( #65 )
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* Setup script: improvements to error handlings
* Setup script: added missing `-e` to echo
* Setup script: fix misplaced fullstop due to windows \r
2018-02-12 08:07:24 +01:00
Philip Rebohle
8a4fa0b1b8
[dxvk] Added Query stub
2018-02-08 19:32:53 +01:00
Raffarti
8f134bafcf
Fixes for the setup script ( #63 )
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* Setup script: fix typo
* Setup script: set file mode as executable
2018-02-08 13:04:02 +01:00
Philip Rebohle
807dd72656
[hud] Use buffer invalidation instead of synchronization
...
The previously used synchronization may have had a negative impact on
performance, whereas the new approach is similar to what D3D11 apps do.
2018-02-08 12:48:54 +01:00
Philip Rebohle
59be5b72e8
[dxbc] Added support for oDepthGe/oDepthLe
2018-02-08 10:28:27 +01:00
Philip Rebohle
b3ba401503
[dxbc] Added support for early fragment tests
2018-02-08 10:26:46 +01:00
Philip Rebohle
5a42512028
[dxbc] Silence DclIndexRange warnings
2018-02-08 10:17:59 +01:00
Philip Rebohle
f4d679caa2
[d3d11] Enable sampleRateShading feature
2018-02-08 10:06:10 +01:00
Philip Rebohle
7f409f446a
[dxvk] Improve internal framebuffer APIs
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Removes an unnecessary dynamic memory allocation in favour
of a stack-allocated array.
2018-02-07 16:46:39 +01:00
Philip Rebohle
ad6c45d6b1
[dxvk] Improve debuggability of shader compiler issues
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When using DXVK_LOG_LEVEL=debug, the graphics pipeline manager now
prints the names of the shaders used by the pipeline. This shall
help debug driver crashes in vkCreate*Pipelines.
2018-02-07 16:44:30 +01:00
Philip Rebohle
0f13914ff0
[dxvk] Fixed MSAA issue in render pass info
2018-02-07 13:14:52 +01:00
Philip Rebohle
61ce7022e2
[d3d11] Fix optional write issue in GetData()
2018-02-07 12:35:40 +01:00
Raffarti
a473c914f4
Setup script: added an option to check status ( #59 )
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* Setup script: added an option to check status
* Setup script: update help
* Setup script: added return values
* Setup script: add check on wineprefix
* Setup script: added --quiet -y -n options
2018-02-06 17:42:53 +01:00
Philip Rebohle
b31ebbb690
[d3d11] Add support for DSV read-only flags
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Games need this in order to use the depth buffer as both
a framebuffer attachment and a shader resource.
2018-02-06 17:31:23 +01:00
Philip Rebohle
c1efe2f6b5
[general] Updated README
2018-02-06 08:17:17 +01:00
Philip Rebohle
83458c4467
[dxvk] Separated resource view classes
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Since we are doing this for UAVs already, we should be
doing this for all view classes in order to account for
the minor differences between all of them.
2018-02-05 22:35:23 +01:00
Philip Rebohle
0437e5652b
[dxvk] Add index buffer and vertex buffer usage flags to dummy buffer
2018-02-05 19:09:04 +01:00
Philip Rebohle
6f6ecb441d
[dxvk] Add hack to allow RenderDoc to function on AMD GPUs
2018-02-05 12:12:50 +01:00
Philip Rebohle
26ef59dd6f
[d3d11] dlls_setup.sh -> setup_dxvk.sh
...
Also, the install script no longer relies on the prefix
being set by the Meson configuration.
2018-02-05 11:58:49 +01:00
Philip Rebohle
ad81d0bfa5
[general] Remove _vk prefix from DLL names
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Fixes #56 .
2018-02-05 09:10:42 +01:00
Raffarti
1a0a924c7d
wine install script to support overrides only. ( #57 )
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* wine install script to support overrides only.
* Setup script: don't stop on error
2018-02-05 09:07:05 +01:00
Philip Rebohle
f69d2481a0
[dxvk] Unbind incompatible resources
2018-02-05 08:58:15 +01:00
Philip Rebohle
6f1ed72b78
[dxvk] Reduced resource binding overhead a bit
2018-02-04 23:59:34 +01:00
Philip Rebohle
e25f4b2299
[d3d11] Implemented ClearUnorderedAccessViewUint for images
2018-02-04 23:57:43 +01:00
Philip Rebohle
fc947f5985
[dxbc] Implemented Geometry SV RenderTargetId
2018-02-04 23:36:00 +01:00
Philip Rebohle
b741b3b4d5
[dxbc] Fixed output value store for geometry shaders
2018-02-04 23:09:07 +01:00
Philip Rebohle
8c64a81e27
[dxbc] Implemented stream instructions for single-stream GS
2018-02-04 22:59:15 +01:00
Philip Rebohle
b8a540d4ef
[dxbc] Implemented Lod instruction
2018-02-04 22:41:23 +01:00
Philip Rebohle
54108726d5
[dxbc] Implemented SampleInfo instruction
2018-02-04 19:30:39 +01:00
Philip Rebohle
76d48fcdf5
[dxbc] Fixed image size query for multisampled images
2018-02-04 18:08:18 +01:00
Philip Rebohle
d0201a1bab
[dxbc] Implemented GatherPo and GatherPoC instructions
2018-02-04 17:40:02 +01:00
Philip Rebohle
49f13cfdc4
[dxbc] Implement CountBits/FirstBit instructions
2018-02-04 13:14:23 +01:00
Philip Rebohle
495f58370c
[d3d11] Implemented CopySubresourceRegion for buffers
...
Also fixed a typo where ResolveSubresource would do the
wrong thing.
2018-02-03 21:14:55 +01:00