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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-05 11:52:10 +01:00

83 Commits

Author SHA1 Message Date
Philip Rebohle
da406133f1 [d3d11] Add D3D11_COMMON_TEXTURE_MAP_MODE_DYNAMIC 2024-11-08 11:19:21 +01:00
Philip Rebohle
1d2d05dde0 [d3d11] Clean up some texture map mode checks 2024-11-08 11:19:21 +01:00
Philip Rebohle
bd6b7aedc1 [d3d11] Clean up image staging buffer creation 2024-11-08 11:19:21 +01:00
Philip Rebohle
1dfb869df2 [d3d11] Tie mapped image memory type to map mode selection
Allows us to keep video images in system memory in order to avoid
wasting precious HVV.
2024-11-08 11:19:21 +01:00
Philip Rebohle
30f2a8c26b [d3d11] Add methods to discard direct-mapped images 2024-11-08 11:19:21 +01:00
Philip Rebohle
1832332d6d [d3d11] Add GetMapPtr method to D3D11CommonTexture
Fixes a bug in Read/WriteSubresource where discards result in the wrong
pointer being passed to the app.
2024-11-08 11:19:21 +01:00
Philip Rebohle
c5d776c3b8 [d3d11] Cache subresource layouts for mapped images
Also adjust the way we expose certain direct-mapped images in order
to be as consistent with staging buffer behaviour as possible.
2024-11-08 11:19:21 +01:00
Philip Rebohle
d72346f2cb [dxvk] Rename various storage-related functions 2024-10-18 12:42:33 +02:00
Philip Rebohle
5f3fa9e423 [d3d11] Do not proactively enable meta copy usage flags
Instead, let the backend deal with this and recreate the image as necessary.
2024-09-30 10:29:27 +02:00
Philip Rebohle
1fd3c8040d [dxvk] Remove DxvkBufferAllocation 2024-09-26 17:37:50 +02:00
Philip Rebohle
8e45a60542 [d3d11] Use DxvkBufferAllocation where appropriate 2024-09-26 17:37:50 +02:00
Philip Rebohle
9bdad71dc6 [d3d11] Implement CreateWrappedResource for D3D12 textures 2023-03-18 00:50:42 +01:00
Philip Rebohle
9964e4a632 [d3d11] Clean up resource validation around tiled resources 2022-09-05 07:51:08 +02:00
Philip Rebohle
fdcbdeb28f [d3d11] Implement dirty trackig for default-mapped images
Avoids GPU synchronization when using WriteToSubresource,
and also reduces bandwidth.
2022-09-05 05:52:55 +02:00
Philip Rebohle
40ffac72d9 [d3d11] Introduce methods for dirty region tracking for mapped images 2022-09-05 05:52:55 +02:00
Philip Rebohle
ca833082b5 [d3d11] Fix broken image readback for mapped default images 2022-09-05 04:31:13 +02:00
Philip Rebohle
0cd67cb98a [d3d11] Implement tiled image creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
099c70c2bd
[d3d11] Use new format support queries in resource creation 2022-08-17 15:26:03 +02:00
Philip Rebohle
586948df1e
[d3d11] Get strong reference to swap chain in swap chain back buffers 2022-03-22 19:48:13 +01:00
Philip Rebohle
ee28f145dc
[d3d11] Explicitly handle R32-compatible UAV formats 2022-03-12 16:23:39 +01:00
Derek Lesho
48046e009c
[d3d11] Add support for shared ID3D11Texture2D resources. 2022-03-12 16:23:06 +01:00
Philip Rebohle
33cf522647
[d3d11] Use appropriate memory types for directly mapped images 2022-02-22 05:31:20 +01:00
Philip Rebohle
d33dac569c
[d3d11] Track last staging resource usage with a sequence number 2022-02-11 18:17:35 +01:00
Philip Rebohle
55a6b80919
[d3d11] Add method to query D3D11 resource dimension from texture 2022-02-11 18:17:35 +01:00
Philip Rebohle
d870b6ff38
[d3d11] Store ID3D11Resource interface in D3D11CommonTexture
Going full circle here, but it's actually useful now.
2022-02-11 18:17:35 +01:00
Philip Rebohle
9f80d9f8b2
[d3d11] Remove functions to update mapped buffers
No longer relevant since staging images will no longer be backed
by actual Vulkan images and dynamic images are not GPU-writable.
2021-06-24 21:07:48 +02:00
Philip Rebohle
1a6f4456d8
[d3d11] Introduce ComputeMappedOffset for image resources
Modifies GetSubresourceLayout slightly in case only a partial aspect
mask is being passed to the function. This way we can conveniently
compute the offset of a given pixel within the mapped buffer of an
image subresource.
2021-06-24 21:07:48 +02:00
Philip Rebohle
731e88b196
[d3d11] Handle MAP_MODE_STAGING in initializer
Otherwise, we'll crash if no real image is present.
2021-06-24 21:07:48 +02:00
Philip Rebohle
9e15831a2d
[d3d11] Store packed format info in D3D11CommonTexture 2021-06-24 21:07:48 +02:00
Philip Rebohle
f155b8a8b9
[d3d11] Introduce DiscardSlice and GetMappedSlice for image resources
These do the same as they do for buffer resources, but for a mapped
image subresource instead.
2021-06-24 21:07:48 +02:00
Philip Rebohle
11aa2a703a
[d3d11] Introduce D3D11_COMMON_TEXTURE_MAP_MODE_STAGING
This map mode can be used when no Vulkan image is needed to back a
staging resource, which can save a significant amount of memory.
2021-06-24 21:07:48 +02:00
Philip Rebohle
6d72bc94f4
[d3d11] Allow creation of shader resource views for planar images 2021-05-30 19:42:44 +02:00
Philip Rebohle
1b296f8338
[d3d11] Introduce GetSubresourceLayout 2021-05-30 19:42:44 +02:00
Philip Rebohle
c98c5f5d17
[d3d11] Add internal DXGI usage flags to textures
We need this for swap chain images.
2021-02-12 03:12:48 +01:00
Joshua Ashton
742b52bbb5 [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
Andrew Eikum
a3065fca8e [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
Philip Rebohle
e82c87dc52
[d3d11] Implement GetDC / ReleaseDC 2019-09-20 01:44:18 +02:00
Philip Rebohle
0758f14a35
[d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1 2019-09-16 14:27:44 +02:00
Philip Rebohle
1bc0b51262
[d3d11] Implement IDXGISurface2 for ID3D11Texture1D 2019-06-13 04:37:35 +02:00
Philip Rebohle
754cf6da30
[d3d11] Validate subresource index in MapImage
Fixes crashes when passing an invalid subresource index.
2019-05-20 19:27:27 +02:00
Philip Rebohle
3168626f4b
[d3d11] Support mapping multiple image subresources at the same time
Fixes #1066.
2019-05-20 19:27:11 +02:00
Philip Rebohle
8e9e7963a2
[d3d11] Update mapped buffers of staging textures immediately
Improves performance in Lords of the Fallen and The Surge.
Closes #1049.

Co-authored-by: Robin <robin.kertels@outlook.com>
2019-05-17 12:44:36 +02:00
Philip Rebohle
2c61303976 [d3d11] Implement IDXGIResource1 for textures and buffers 2019-04-27 20:21:54 +02:00
Philip Rebohle
ac79f69a10 [d3d11] Pass texture as D3D11Resource to DXGI interop objects 2019-04-27 16:25:55 +02:00
Philip Rebohle
d1a019a043 [d3d11] Implement Map / Unmap for IDXGISurface2 2019-04-27 16:17:50 +02:00
Philip Rebohle
af15aa0c32 [d3d11] Implement IDXGISurface2 for compatible 2D textures
Required by SpellForce 3. Fixes #1031.
2019-04-27 15:35:20 +02:00
Philip Rebohle
51f229530b
Revert "[d3d11] Select memory type based on CPU access flags"
This reverts commit 6c8042033e1552f84ee0f9c094623ceb8fc67870.

Batman: Arkham City doesn't set the CPU access flags correctly
for some images it maps for reading, and breaks on Nvidia as a
result.
2019-04-07 14:42:01 +02:00
Philip Rebohle
6c8042033e
[d3d11] Select memory type based on CPU access flags 2019-03-26 21:17:52 +01:00
Philip Rebohle
ab3ba776e0
[d3d11] Do not re-upload mapped image if it was mapped for reading 2018-11-08 18:51:53 +01:00
Philip Rebohle
f483bc9633
[d3d11] Add usage flag for meta-pack operations if necessary
- Fix depth-stencil format list
2018-11-08 18:51:43 +01:00