Philip Rebohle
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409991b9db
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[d3d10] Fix reported bind flags for D3D10 resources
Turns out that the UAV bind flag remains set in the D3D10 description,
even though D3D10 does not support the feature. Fixes wine test failures.
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2019-10-11 17:15:33 +02:00 |
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Robin
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4c9af44356
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[d3d10] Use context lock instead of separate device lock
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2018-12-30 21:08:52 +01:00 |
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Philip Rebohle
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6d18efdfc7
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[d3d10] Lock device on context operations
May fix thread safety issues in some games. Apparently, the
D3D10Device is supposed to be thread safe by default.
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2018-10-12 18:31:55 +02:00 |
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Nikolay Sivov
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d464d11fbd
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[d3d10] Fix resource type for buffers.
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2018-08-26 12:16:09 +02:00 |
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Philip Rebohle
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553c90307a
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[d3d10] Implement D3D10Buffer
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2018-08-13 17:22:41 +02:00 |
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