Philip Rebohle
5332891748
[dxbc] Implemented switch-case instructions
2017-12-30 17:22:36 +01:00
Philip Rebohle
e740adfcb7
[dxbc] Implemented f16 pack/unpack instructions
2017-12-30 13:18:31 +01:00
Philip Rebohle
f93745adcf
[dxbc] Implemented bfi and bfe instructions
2017-12-30 03:44:19 +01:00
Philip Rebohle
298eeedcc4
[dxbc] Implemented round instructions
...
Also fixed potential numerical stability issues in with min/max
instructions and saturation when an operand is NaN.
2017-12-29 19:26:59 +01:00
Philip Rebohle
a51439fb29
[dxbc] Implemented thread group shared memory and barriers
2017-12-29 00:51:31 +01:00
Philip Rebohle
a72727a173
[dxbc] Added support for structured and raw buffers
2017-12-28 16:03:17 +01:00
Philip Rebohle
7f5fa18d0b
[dxbc] Enabled SPV_KHR_shader_draw_parameters for vertex shaders
2017-12-27 14:31:38 +01:00
Philip Rebohle
5ce975eed9
[dxbc] Fixed SV_VERTEXID and SV_INSTANCEID
...
Apparently, these two system values ignore the base vertex
and base instance from the draw call. This is not documented,
but in line with what the AMD driver does on Windows.
2017-12-27 12:49:25 +01:00
Philip Rebohle
24b9d9d99a
[dxbc] Experimental support for ld,resinfo
2017-12-27 01:37:15 +01:00
Philip Rebohle
46717529fa
[dxbc] Implemented unsigned comparators and sample_l
2017-12-21 17:14:11 +01:00
Philip Rebohle
109ce0a695
[dxbc] Implemented sample_d and vector shift instructions
2017-12-20 23:50:39 +01:00
Philip Rebohle
41d660f220
[spirv] Added image operand structure for more flexible sample ops
2017-12-20 20:21:44 +01:00
Philip Rebohle
659ec7b59d
[d3d11] Added DXGI format properties
2017-12-20 14:54:24 +01:00
Philip Rebohle
9865474bb4
[dxbc] Initial shadow sampler support
2017-12-20 00:16:49 +01:00
Philip Rebohle
d1720c0c52
[dxbc] Implemented derivatives
2017-12-19 20:26:05 +01:00
Philip Rebohle
5415b685de
[dxbc] Implemented type conversion instructions
2017-12-19 18:12:18 +01:00
Philip Rebohle
95bc4b5826
[dxbc] Added immediate constant buffer support
2017-12-19 17:41:23 +01:00
Philip Rebohle
6df9fc75d2
[dxbc] Implemented some new bit-wise logical instructions
2017-12-19 00:45:31 +01:00
Philip Rebohle
6cc3ff4ad8
[dxbc] Basic geometry shader (sm4) support
2017-12-18 16:41:05 +01:00
Philip Rebohle
1e08c0744f
[dxbc] Implemented basic control flow instuctions
2017-12-18 11:53:28 +01:00
Philip Rebohle
47347e38da
[dxbc] Shader decoder and compiler overhaul (1/2)
...
Major rewrite of the entire shader decoder to generate easy
to parse data structures for the compiler, which ultimately
allows new instructions to be implemented more easily.
2017-12-18 00:28:54 +01:00
Philip Rebohle
2f99be9546
[dxbc] Implemented conditional move and comparison instructions
2017-12-17 01:36:41 +01:00
Philip Rebohle
a4eb807215
[dxbc] Implemented SinCos, Min and Max instructions
2017-12-13 16:35:01 +01:00
Philip Rebohle
464a3e7d4e
[dxbc] Shader compiler rewrite (1/2)
...
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle
93f79742e9
[dxbc] Scalar values can be expanded to multiple vector components during a store operation
2017-12-10 22:35:55 +01:00
Philip Rebohle
9acc9bf3e0
[dxbc] Implemented Rsq instruction
2017-12-10 20:01:38 +01:00
Philip Rebohle
bfb05f24b8
[dxbc] Implemented support for MUL instruction
2017-12-09 01:49:30 +01:00
Philip Rebohle
c90bc3e946
[dxbc] Implemented proper resource slot mapping
2017-12-08 22:30:41 +01:00
Philip Rebohle
feab720ddb
[spirv] Added methods to force type declaration for arrays and structs
2017-12-08 19:50:36 +01:00
Philip Rebohle
0610296248
[d3d11] Implemented constant buffer binding
2017-12-08 19:39:33 +01:00
Philip Rebohle
a2f66025f8
[dxbc] Implemented constant buffers
2017-12-08 17:08:26 +01:00
Philip Rebohle
8887e8b2fa
[dxbc] Implemented interpolation modes for pixel shader inputs
2017-12-08 14:56:34 +01:00
Philip Rebohle
0843349d72
[dxbc] Added interpolation mode decoder
2017-12-08 13:24:08 +01:00
Philip Rebohle
19851c8432
[dxvk] Re-implemented pipeline creation within the backend
2017-12-07 09:38:31 +01:00
Philip Rebohle
b5d068366d
[dxvk] Implemented shader resource binding
2017-12-03 20:23:26 +01:00
Philip Rebohle
5acc65504f
[dxgi] Added DxgiPresenter to render back buffers to the swap chain
2017-11-29 21:46:09 +01:00
Philip Rebohle
a47ebd6ed5
[dxvk] Proper blend state and viewport state setup
2017-11-20 15:35:29 +01:00
Philip Rebohle
abc0e98761
[dxbc] Added result modifiers, simple add instruction
2017-11-17 11:41:56 +01:00
Philip Rebohle
5d26f0fb0c
[dxbc] Implemented operand modifiers and load/store stuff
2017-11-16 01:30:17 +01:00
Philip Rebohle
901abe4356
[dxbc] Implemented some very basic load/store operations
2017-11-13 02:07:13 +01:00
Philip Rebohle
43dfba2287
[dxbc] Separate code generator classed for each shader type
2017-11-13 00:22:52 +01:00
Philip Rebohle
4052951542
[dxbc] Removed most of the DXBC compiler again
2017-11-07 15:10:38 +01:00
Philip Rebohle
9cdc341946
[dxbc] Some shader signature stuff
2017-11-01 16:43:04 +01:00
Philip Rebohle
bc8cc76888
[dxbc] Added operand index decoder, entry point declaration
2017-10-29 02:35:16 +02:00
Philip Rebohle
f5ad024f5d
[dxbc] Implemented temporary register declarations
2017-10-26 16:32:10 +02:00
Philip Rebohle
200da4cf60
[spirv] Added SpirvModule class to generate SPIR-V code
2017-10-26 15:40:39 +02:00
Philip Rebohle
6954cfd84c
[dxbc] Added helper classes for DXBC decoding
2017-10-21 17:58:58 +02:00
Philip Rebohle
1bf05d3687
[spirv] Moved SPIR-V-specific stuff to separate directory
2017-10-18 10:36:47 +02:00
Philip Rebohle
72a87093c5
[dxvk] Moved some SPIR-V bits to separate directory
2017-10-18 09:50:30 +02:00