Georg Lehmann
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26516dc904
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[d3d9] Fix ColorFill with OffscreenPlainSurface
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2021-08-08 02:15:06 +00:00 |
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Robin Kertels
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9f0775b1ac
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[d3d9] Always use cached memory for texture mapping buffers
We read from that memory when uploading the texture.
Fixes performance in Oblivion.
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2021-07-08 21:42:12 +00:00 |
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Robin Kertels
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0bc8b0b33a
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[d3d9] Align pitch to 4
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2021-04-22 17:44:58 +01:00 |
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Robin Kertels
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dba7525954
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[d3d9] Mark non default resources as dirty by default
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2021-03-22 17:43:07 +00:00 |
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Robin Kertels
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4f45e74d96
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[d3d9] Improve naming of texture dirty flag and dirty boxes
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2021-03-22 17:43:07 +00:00 |
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Philip Rebohle
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dcf4599c98
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[d3d9] Use ATTACHMENT_OPTIMAL layout for render targets
Significantly improves GPU-bound performance on RADV in a number of games.
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2021-02-26 05:02:32 +00:00 |
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Robin Kertels
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338f6dfb0e
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[d3d9] Track dirty regions for UpdateTexture
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2021-02-14 23:55:00 +00:00 |
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Philip Rebohle
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4f184b3424
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[d3d9] Mark images as shared if necessary
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2021-02-14 04:00:02 +01:00 |
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Joshua Ashton
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743f309253
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[d3d9] Implement YV12 video format
Needed for #1726 otherwise it will upload dump that upload garbage in a YUV2 texture.
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2020-08-17 22:32:30 +01:00 |
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Joshua Ashton
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9fe1b9d03f
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[d3d9] Replace macropixel size with plane count
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2020-08-07 10:56:26 +01:00 |
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Joshua Ashton
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2bf9f298af
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[d3d9] Implement NV12 format conversion
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2020-08-07 10:56:26 +01:00 |
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Joshua Ashton
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e6ed8dab63
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[d3d9] Perform tracking for preloaded managed resources
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2020-06-11 05:53:33 +01:00 |
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Joshua Ashton
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b1bd3597a4
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[d3d9] Implement PreLoad for buffers + textures
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2020-06-11 05:53:33 +01:00 |
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Joshua Ashton
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4c1deabcd3
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[d3d9] Don't expose surfaces for autogenned mips
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2020-05-26 13:11:24 +01:00 |
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Joshua Ashton
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a35df1c3b1
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[d3d9] Fix AUTOGENMIPMAP not working in some instances
Closes #1642
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2020-05-26 12:46:55 +01:00 |
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Joshua Ashton
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1b26fabc6e
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[d3d9] Use uniform texel buffers for conversion
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2020-03-02 04:37:20 +00:00 |
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Joshua Ashton
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b67f4974be
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[d3d9] Fix view formats for conversion formats
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2020-03-02 04:03:27 +00:00 |
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Joshua Ashton
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02c79d892c
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[d3d9] Try to create offscreen surfaces with render target usage
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2020-02-14 06:49:15 +01:00 |
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Joshua Ashton
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51903d8348
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[d3d9] Genericise video format conversion
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2020-02-10 18:27:35 +00:00 |
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Philip Rebohle
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f20a3c07fb
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[d3d9] Don't create sRGB views for non-sRGB compatible textures
Otherwise we end up creating views with VK_IMAGE_FORMAT_UNDEFINED.
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2020-01-17 17:47:08 +01:00 |
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Philip Rebohle
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905d69e77b
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[d3d9] Don't pass format mapping to D3D9CommonTexture
Instead, infer it from the format. This is basically being done
already, however the mapping we pass in is not correct if the
image format is Unknown.
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2020-01-17 17:47:08 +01:00 |
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Joshua Ashton
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7c53a997ef
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[d3d9] Keep subresource views in subresources, defer creation until needed
Avoid creating a bunch of views that we probably don't need whenever a texture is created
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2020-01-16 03:00:31 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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