Philip Rebohle
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feab720ddb
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[spirv] Added methods to force type declaration for arrays and structs
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2017-12-08 19:50:36 +01:00 |
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Philip Rebohle
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0610296248
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[d3d11] Implemented constant buffer binding
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2017-12-08 19:39:33 +01:00 |
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Philip Rebohle
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e872448ca3
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
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Philip Rebohle
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a2f66025f8
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[dxbc] Implemented constant buffers
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2017-12-08 17:08:26 +01:00 |
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Philip Rebohle
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9f4cc6b77d
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[dxbc] Minor cleanups
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2017-12-08 15:30:12 +01:00 |
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Philip Rebohle
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8887e8b2fa
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[dxbc] Implemented interpolation modes for pixel shader inputs
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2017-12-08 14:56:34 +01:00 |
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Philip Rebohle
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bd8dc20fa2
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[dxbc] User-defined shader interface cannot be an array due to interpolation modes
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2017-12-08 14:18:30 +01:00 |
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Philip Rebohle
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0843349d72
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[dxbc] Added interpolation mode decoder
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2017-12-08 13:24:08 +01:00 |
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Philip Rebohle
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e3533fb634
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[dxbc] Implemented user-defined shader interface
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2017-12-08 12:59:08 +01:00 |
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Philip Rebohle
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26dc8e2dd8
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[tests] Updated D3D11 triangle sample
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2017-12-08 11:19:12 +01:00 |
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Philip Rebohle
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4a4f5bea29
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[util] Added missing files
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2017-12-08 11:18:23 +01:00 |
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Philip Rebohle
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56826cbf82
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[d3d11] Implemented index buffer binding
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2017-12-08 01:51:49 +01:00 |
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Philip Rebohle
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9e1cf8396b
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[dxvk] Added environment variable to toggle debug layers
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2017-12-08 01:32:02 +01:00 |
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Philip Rebohle
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b7723ad6f6
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[dxvk] Wrong framebuffer was used in renderPassEnd()
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2017-12-08 01:18:37 +01:00 |
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Philip Rebohle
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b49815657e
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[dxvk] Refactored blend state
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2017-12-08 01:06:48 +01:00 |
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Philip Rebohle
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6a9743ead7
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[dxvk] Refactored blend state
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2017-12-08 00:51:20 +01:00 |
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Philip Rebohle
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84605a1310
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[dxvk] Refactored input layout state
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2017-12-08 00:44:58 +01:00 |
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Philip Rebohle
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385c92db5a
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[dxvk] Refactoring of most constant state objects
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2017-12-08 00:02:43 +01:00 |
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Philip Rebohle
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796c200e32
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[dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state
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2017-12-07 21:47:38 +01:00 |
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Philip Rebohle
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ade00add8d
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[dxvk] Removed buffer stride stuff for now, we need a better solution
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2017-12-07 19:28:54 +01:00 |
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Philip Rebohle
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27e63cbdc6
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[d3d11] Implemented small buffer uploads
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2017-12-07 18:51:41 +01:00 |
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Philip Rebohle
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2a2e179b91
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[d3d11] Fixed initial context state setup and viewport orientation
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2017-12-07 18:38:54 +01:00 |
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Philip Rebohle
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b7e263fc73
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[dxbc] Added highly experimental shader input/output interface code
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2017-12-07 16:29:34 +01:00 |
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Philip Rebohle
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04f8c6d306
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Updated README
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2017-12-07 15:20:12 +01:00 |
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Philip Rebohle
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3cf9582187
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[d3d11] Added default constant state objects
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2017-12-07 14:22:23 +01:00 |
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Philip Rebohle
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05ef218326
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[d3d11] Implemented vertex buffer binding
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2017-12-07 14:03:15 +01:00 |
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Philip Rebohle
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a901a85401
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[dxvk] Added support for vertex index types
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2017-12-07 14:01:17 +01:00 |
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Philip Rebohle
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be7a70a307
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[d3d11] Implemented buffer creation
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2017-12-07 13:31:32 +01:00 |
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Philip Rebohle
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5bf4ae7048
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[d3d11] Initial work on buffer creation
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2017-12-07 13:18:12 +01:00 |
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Philip Rebohle
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1f89452014
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[d3d11] Implemented input layout creation
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2017-12-07 12:45:02 +01:00 |
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Philip Rebohle
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f33acf7334
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[dxvk] Modified interface to accept dynamic vertex buffer strides
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2017-12-07 11:39:59 +01:00 |
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Philip Rebohle
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bf17c61579
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[d3d11] Implemented shader binding
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2017-12-07 10:12:48 +01:00 |
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Philip Rebohle
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93c719cadf
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[dxvk] Reintroduced dirty pipeline state flag
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2017-12-07 09:44:45 +01:00 |
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Philip Rebohle
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19851c8432
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[dxvk] Re-implemented pipeline creation within the backend
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2017-12-07 09:38:31 +01:00 |
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Philip Rebohle
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e95dc64c77
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[dxgi] Removed unused members from DxgiSwapChain
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2017-12-07 00:56:13 +01:00 |
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Philip Rebohle
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ddb1627985
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[d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device
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2017-12-07 00:55:21 +01:00 |
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Philip Rebohle
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69b938118d
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[general] Fixed write conflicts in logger
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2017-12-06 23:36:11 +01:00 |
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Philip Rebohle
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f794d6c398
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[dxgi] Fixed SRGB format feature requirements
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2017-12-06 23:28:07 +01:00 |
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Philip Rebohle
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6c9bc89c39
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[tests] Fixed D3D11 device creation
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2017-12-06 19:17:38 +01:00 |
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Philip Rebohle
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bcb193a7fc
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[d3d11] Removed unnecessary feature requirement
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2017-12-06 19:14:59 +01:00 |
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Philip Rebohle
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5944410d2c
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[tests] Removed dxvk dependency for d3d11 and dxgi tests
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2017-12-06 19:06:23 +01:00 |
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Philip Rebohle
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dece62c70a
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[d3d11] Implemented basic shader creation methods
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2017-12-06 18:54:01 +01:00 |
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Philip Rebohle
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46909f82fc
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[tests] Added DXBC disassembler
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2017-12-06 18:53:25 +01:00 |
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Philip Rebohle
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9017af51ec
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[utils] Added SHA-1 implementation for shader code hashing
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2017-12-06 18:13:51 +01:00 |
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Philip Rebohle
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8934ab0fc7
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[d3d11] Added stubs for shader classes
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2017-12-06 14:16:14 +01:00 |
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Philip Rebohle
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c7e1131864
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[d3d11] Implemented rasterizer state creation
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2017-12-06 13:16:54 +01:00 |
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Philip Rebohle
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f990fcaa01
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[d3d11] Implemented rasterization state and viewports
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2017-12-06 12:11:59 +01:00 |
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Philip Rebohle
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fadcac5a8e
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[dxgi] Fixed swap chain issue in ResizeTargets
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2017-12-05 15:24:58 +01:00 |
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Philip Rebohle
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77ca0a84b7
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Revert "[dxgi] Removed SDL dependencies from DxgiSwapChain"
This reverts commit 245ba75123 .
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2017-12-05 15:20:03 +01:00 |
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Philip Rebohle
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245ba75123
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[dxgi] Removed SDL dependencies from DxgiSwapChain
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2017-12-05 14:43:03 +01:00 |
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