.. |
shaders
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[d3d11] Implement basic video processor blitting
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2021-05-30 19:42:43 +02:00 |
d3d11_annotation.cpp
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[d3d11] Implement D3D11UserDefinedAnnotation
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2021-04-08 14:25:02 +02:00 |
d3d11_annotation.h
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[d3d11] Implement D3D11UserDefinedAnnotation
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2021-04-08 14:25:02 +02:00 |
d3d11_blend.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_blend.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_buffer.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_buffer.h
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[d3d11] Perform bound-checking in GetBufferSlice
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2021-03-04 17:37:13 +01:00 |
d3d11_class_linkage.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_class_linkage.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_cmd.h
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[d3d11] Support different strides for merged indirect draws
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2020-11-21 05:39:05 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_cmdlist.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_context_def.cpp
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[d3d11] Ignore buffer usage for the single use mapping hack
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2020-04-18 17:15:48 +02:00 |
d3d11_context_def.h
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[d3d11] Track used queries in deferred contexts and command lists
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2019-11-02 13:48:03 +01:00 |
d3d11_context_ext.cpp
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[d3d11] Implement depth bounds extension
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2019-05-06 00:08:58 +02:00 |
d3d11_context_ext.h
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[d3d11] Add stub implementation of D3D11DeviceContextExt
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2019-05-06 00:08:58 +02:00 |
d3d11_context_imm.cpp
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[d3d11] Use GetSubresourceLayout for image maps on the immediate context
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2021-05-30 19:42:44 +02:00 |
d3d11_context_imm.h
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[d3d11] Implement basic video processor blitting
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2021-05-30 19:42:43 +02:00 |
d3d11_context_state.h
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[d3d11] Revert index buffer optimization
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2021-03-04 15:47:39 +01:00 |
d3d11_context.cpp
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[dxvk] Support multi-plane formats in copyImageToBuffer
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2021-05-30 19:42:43 +02:00 |
d3d11_context.h
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[d3d11] Add range checking to GetShaderResources
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2021-04-22 12:56:11 +02:00 |
d3d11_depth_stencil.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_depth_stencil.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_device_child.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_device.cpp
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[d3d11] Implement video processor views
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2021-05-30 19:42:43 +02:00 |
d3d11_device.h
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[d3d11] Add ID3D11VideoDevice stub
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2021-05-30 19:42:43 +02:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_gdi.cpp
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[d3d11] 'a' is not a very good name for a variable
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2019-11-04 13:46:18 +01:00 |
d3d11_gdi.h
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[d3d11] Implement GDI surface
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2019-09-20 01:44:18 +02:00 |
d3d11_include.h
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fix d3d11 header for MinGW 9 (#1883)
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2021-01-04 00:52:43 +01:00 |
d3d11_initializer.cpp
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[d3d11] Use correct method to clear multi-plane images
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2021-05-30 19:42:44 +02:00 |
d3d11_initializer.h
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Revert "[d3d11] Move D3D11Shader implementation to its own file"
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2020-07-18 00:10:31 +02:00 |
d3d11_input_layout.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_input_layout.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_interfaces.h
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[build] Use __CRT_UUID_DECL for uuid definitions
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2020-02-18 20:25:05 +01:00 |
d3d11_interop.cpp
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[d3d11] Add internal DXGI usage flags to textures
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2021-02-12 03:12:48 +01:00 |
d3d11_interop.h
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[d3d11] Extend interop interfaces for OpenXR support
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2021-01-07 23:54:02 +01:00 |
d3d11_main.cpp
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[d3d11] Don't query DXVK instance from adapter
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2019-11-08 11:25:58 +01:00 |
d3d11_options.cpp
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[d3d11] Introduce option to disable float controls
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2021-01-28 20:32:38 +01:00 |
d3d11_options.h
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[d3d11] Introduce option to disable float controls
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2021-01-28 20:32:38 +01:00 |
d3d11_query.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_query.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_rasterizer.cpp
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[d3d11] Implement conservative rasterization
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2021-03-13 20:22:32 +01:00 |
d3d11_rasterizer.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_resource.cpp
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[d3d11] Add internal DXGI usage flags to textures
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2021-02-12 03:12:48 +01:00 |
d3d11_resource.h
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[d3d11] Add internal DXGI usage flags to textures
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2021-02-12 03:12:48 +01:00 |
d3d11_sampler.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_sampler.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_shader.cpp
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[d3d11] Disallow mismatching shader bytecode and type
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2021-01-08 11:59:16 +01:00 |
d3d11_shader.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_state_object.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_state_object.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_state.cpp
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_state.h
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[d3d11] Fix reference counting for state objects
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2019-10-14 01:27:59 +02:00 |
d3d11_swapchain.cpp
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[d3d11] Use DxvkSwapchainBlitter for presentation
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2021-02-27 14:54:14 +00:00 |
d3d11_swapchain.h
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[d3d11] Use DxvkSwapchainBlitter for presentation
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2021-02-27 14:54:14 +00:00 |
d3d11_texture.cpp
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[d3d11] Introduce GetSubresourceLayout
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2021-05-30 19:42:44 +02:00 |
d3d11_texture.h
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[d3d11] Introduce GetSubresourceLayout
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2021-05-30 19:42:44 +02:00 |
d3d11_util.cpp
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[d3d11] Implement conservative rasterization
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2021-03-13 20:22:32 +01:00 |
d3d11_util.h
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[d3d11] Implement conservative rasterization
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2021-03-13 20:22:32 +01:00 |
d3d11_video.cpp
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[d3d11] Implement basic video processor blitting
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2021-05-30 19:42:43 +02:00 |
d3d11_video.h
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[d3d11] Implement basic video processor blitting
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2021-05-30 19:42:43 +02:00 |
d3d11_view_dsv.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_dsv.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_rtv.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_rtv.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_srv.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_srv.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_uav.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view_uav.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_view.h
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[d3d11] Check for shader resource view hazards
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2019-08-26 23:43:47 +02:00 |
d3d11.def
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[d3d11] Define ordinals for exports (#1812)
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2020-11-11 16:54:36 +01:00 |
meson.build
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[d3d11] Implement basic video processor blitting
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2021-05-30 19:42:43 +02:00 |
version.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |